// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeEditResourcesSubsystem.h" #ifdef LANDSCAPE_LandscapeEditResourcesSubsystem_generated_h #error "LandscapeEditResourcesSubsystem.generated.h already included, missing '#pragma once' in LandscapeEditResourcesSubsystem.h" #endif #define LANDSCAPE_LandscapeEditResourcesSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ULandscapeScratchRenderTarget ******************************************** struct Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeScratchRenderTarget_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_84_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesULandscapeScratchRenderTarget(); \ friend struct ::Z_Construct_UClass_ULandscapeScratchRenderTarget_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeScratchRenderTarget_NoRegister(); \ public: \ DECLARE_CLASS2(ULandscapeScratchRenderTarget, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeScratchRenderTarget_NoRegister) \ DECLARE_SERIALIZER(ULandscapeScratchRenderTarget) #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_84_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ ULandscapeScratchRenderTarget(ULandscapeScratchRenderTarget&&) = delete; \ ULandscapeScratchRenderTarget(const ULandscapeScratchRenderTarget&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ULandscapeScratchRenderTarget); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeScratchRenderTarget); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(ULandscapeScratchRenderTarget) \ NO_API virtual ~ULandscapeScratchRenderTarget(); #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_81_PROLOG #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_84_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_84_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_84_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULandscapeScratchRenderTarget; // ********** End Class ULandscapeScratchRenderTarget ********************************************** // ********** Begin Class ULandscapeEditResourcesSubsystem ***************************************** struct Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeEditResourcesSubsystem_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_245_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesULandscapeEditResourcesSubsystem(); \ friend struct ::Z_Construct_UClass_ULandscapeEditResourcesSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeEditResourcesSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(ULandscapeEditResourcesSubsystem, UEngineSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeEditResourcesSubsystem_NoRegister) \ DECLARE_SERIALIZER(ULandscapeEditResourcesSubsystem) #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_245_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ ULandscapeEditResourcesSubsystem(ULandscapeEditResourcesSubsystem&&) = delete; \ ULandscapeEditResourcesSubsystem(const ULandscapeEditResourcesSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ULandscapeEditResourcesSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeEditResourcesSubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(ULandscapeEditResourcesSubsystem) \ NO_API virtual ~ULandscapeEditResourcesSubsystem(); #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_242_PROLOG #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_245_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_245_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h_245_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULandscapeEditResourcesSubsystem; // ********** End Class ULandscapeEditResourcesSubsystem ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditResourcesSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS