Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT/LandscapeEditLayerRenderer.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

80 lines
3.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "LandscapeEditLayerRenderer.h"
#ifdef LANDSCAPE_LandscapeEditLayerRenderer_generated_h
#error "LandscapeEditLayerRenderer.generated.h already included, missing '#pragma once' in LandscapeEditLayerRenderer.h"
#endif
#define LANDSCAPE_LandscapeEditLayerRenderer_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Interface ULandscapeEditLayerRenderer ******************************************
struct Z_Construct_UClass_ULandscapeEditLayerRenderer_Statics;
LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeEditLayerRenderer_NoRegister();
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API ULandscapeEditLayerRenderer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
ULandscapeEditLayerRenderer(ULandscapeEditLayerRenderer&&) = delete; \
ULandscapeEditLayerRenderer(const ULandscapeEditLayerRenderer&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ULandscapeEditLayerRenderer); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeEditLayerRenderer); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeEditLayerRenderer) \
virtual ~ULandscapeEditLayerRenderer() = default;
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_GENERATED_UINTERFACE_BODY() \
private: \
static void StaticRegisterNativesULandscapeEditLayerRenderer(); \
friend struct ::Z_Construct_UClass_ULandscapeEditLayerRenderer_Statics; \
static UClass* GetPrivateStaticClass(); \
friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeEditLayerRenderer_NoRegister(); \
public: \
DECLARE_CLASS2(ULandscapeEditLayerRenderer, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeEditLayerRenderer_NoRegister) \
DECLARE_SERIALIZER(ULandscapeEditLayerRenderer)
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_GENERATED_UINTERFACE_BODY() \
FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_INCLASS_IINTERFACE_NO_PURE_DECLS \
protected: \
virtual ~ILandscapeEditLayerRenderer() {} \
public: \
typedef ULandscapeEditLayerRenderer UClassType; \
typedef ILandscapeEditLayerRenderer ThisClass; \
virtual UObject* _getUObject() const { return nullptr; }
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_246_PROLOG
#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_261_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_INCLASS_IINTERFACE_NO_PURE_DECLS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ULandscapeEditLayerRenderer;
// ********** End Interface ULandscapeEditLayerRenderer ********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS