// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "LandscapeEditLayerRenderer.h" #ifdef LANDSCAPE_LandscapeEditLayerRenderer_generated_h #error "LandscapeEditLayerRenderer.generated.h already included, missing '#pragma once' in LandscapeEditLayerRenderer.h" #endif #define LANDSCAPE_LandscapeEditLayerRenderer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Interface ULandscapeEditLayerRenderer ****************************************** struct Z_Construct_UClass_ULandscapeEditLayerRenderer_Statics; LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeEditLayerRenderer_NoRegister(); #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API ULandscapeEditLayerRenderer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ ULandscapeEditLayerRenderer(ULandscapeEditLayerRenderer&&) = delete; \ ULandscapeEditLayerRenderer(const ULandscapeEditLayerRenderer&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ULandscapeEditLayerRenderer); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeEditLayerRenderer); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeEditLayerRenderer) \ virtual ~ULandscapeEditLayerRenderer() = default; #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_GENERATED_UINTERFACE_BODY() \ private: \ static void StaticRegisterNativesULandscapeEditLayerRenderer(); \ friend struct ::Z_Construct_UClass_ULandscapeEditLayerRenderer_Statics; \ static UClass* GetPrivateStaticClass(); \ friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeEditLayerRenderer_NoRegister(); \ public: \ DECLARE_CLASS2(ULandscapeEditLayerRenderer, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeEditLayerRenderer_NoRegister) \ DECLARE_SERIALIZER(ULandscapeEditLayerRenderer) #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_GENERATED_UINTERFACE_BODY() \ FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_INCLASS_IINTERFACE_NO_PURE_DECLS \ protected: \ virtual ~ILandscapeEditLayerRenderer() {} \ public: \ typedef ULandscapeEditLayerRenderer UClassType; \ typedef ILandscapeEditLayerRenderer ThisClass; \ virtual UObject* _getUObject() const { return nullptr; } #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_246_PROLOG #define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_261_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_INCLASS_IINTERFACE_NO_PURE_DECLS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULandscapeEditLayerRenderer; // ********** End Interface ULandscapeEditLayerRenderer ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS