80 lines
3.8 KiB
C
80 lines
3.8 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "LandscapeEditLayerRenderer.h"
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#ifdef LANDSCAPE_LandscapeEditLayerRenderer_generated_h
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#error "LandscapeEditLayerRenderer.generated.h already included, missing '#pragma once' in LandscapeEditLayerRenderer.h"
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#endif
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#define LANDSCAPE_LandscapeEditLayerRenderer_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Interface ULandscapeEditLayerRenderer ******************************************
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struct Z_Construct_UClass_ULandscapeEditLayerRenderer_Statics;
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LANDSCAPE_API UClass* Z_Construct_UClass_ULandscapeEditLayerRenderer_NoRegister();
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#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API ULandscapeEditLayerRenderer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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ULandscapeEditLayerRenderer(ULandscapeEditLayerRenderer&&) = delete; \
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ULandscapeEditLayerRenderer(const ULandscapeEditLayerRenderer&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ULandscapeEditLayerRenderer); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULandscapeEditLayerRenderer); \
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DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULandscapeEditLayerRenderer) \
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virtual ~ULandscapeEditLayerRenderer() = default;
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#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_GENERATED_UINTERFACE_BODY() \
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private: \
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static void StaticRegisterNativesULandscapeEditLayerRenderer(); \
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friend struct ::Z_Construct_UClass_ULandscapeEditLayerRenderer_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend LANDSCAPE_API UClass* ::Z_Construct_UClass_ULandscapeEditLayerRenderer_NoRegister(); \
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public: \
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DECLARE_CLASS2(ULandscapeEditLayerRenderer, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/Landscape"), Z_Construct_UClass_ULandscapeEditLayerRenderer_NoRegister) \
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DECLARE_SERIALIZER(ULandscapeEditLayerRenderer)
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#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_GENERATED_UINTERFACE_BODY() \
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FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_INCLASS_IINTERFACE_NO_PURE_DECLS \
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protected: \
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virtual ~ILandscapeEditLayerRenderer() {} \
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public: \
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typedef ULandscapeEditLayerRenderer UClassType; \
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typedef ILandscapeEditLayerRenderer ThisClass; \
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virtual UObject* _getUObject() const { return nullptr; }
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#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_246_PROLOG
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#define FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_261_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h_250_INCLASS_IINTERFACE_NO_PURE_DECLS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class ULandscapeEditLayerRenderer;
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// ********** End Interface ULandscapeEditLayerRenderer ********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Landscape_Public_LandscapeEditLayerRenderer_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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