148 lines
8.0 KiB
C++
148 lines
8.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "UI/ShooterHUD.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeShooterHUD() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
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ENGINE_API UClass* Z_Construct_UClass_AHUD();
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FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterHUD();
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FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterHUD_NoRegister();
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UMG_API UClass* Z_Construct_UClass_UUserWidget_NoRegister();
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UPackage* Z_Construct_UPackage__Script_FPSTemplate();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class AShooterHUD **************************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_AShooterHUD;
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UClass* AShooterHUD::GetPrivateStaticClass()
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{
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using TClass = AShooterHUD;
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if (!Z_Registration_Info_UClass_AShooterHUD.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("ShooterHUD"),
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Z_Registration_Info_UClass_AShooterHUD.InnerSingleton,
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StaticRegisterNativesAShooterHUD,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_AShooterHUD.InnerSingleton;
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}
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UClass* Z_Construct_UClass_AShooterHUD_NoRegister()
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{
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return AShooterHUD::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_AShooterHUD_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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#if !UE_BUILD_SHIPPING
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{ "Comment", "/**\n * \n */" },
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#endif
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{ "HideCategories", "Rendering Actor Input Replication" },
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{ "IncludePath", "UI/ShooterHUD.h" },
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{ "ModuleRelativePath", "Public/UI/ShooterHUD.h" },
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{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ShooterOverlayClass_MetaData[] = {
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{ "Category", "Overlay" },
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{ "ModuleRelativePath", "Public/UI/ShooterHUD.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Overlay_MetaData[] = {
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{ "EditInline", "true" },
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{ "ModuleRelativePath", "Public/UI/ShooterHUD.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class AShooterHUD constinit property declarations ******************************
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static const UECodeGen_Private::FClassPropertyParams NewProp_ShooterOverlayClass;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Overlay;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class AShooterHUD constinit property declarations ********************************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<AShooterHUD>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_AShooterHUD_Statics
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// ********** Begin Class AShooterHUD Property Definitions *****************************************
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const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AShooterHUD_Statics::NewProp_ShooterOverlayClass = { "ShooterOverlayClass", nullptr, (EPropertyFlags)0x0044000000010001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterHUD, ShooterOverlayClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UUserWidget_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ShooterOverlayClass_MetaData), NewProp_ShooterOverlayClass_MetaData) };
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterHUD_Statics::NewProp_Overlay = { "Overlay", nullptr, (EPropertyFlags)0x0144000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterHUD, Overlay), Z_Construct_UClass_UUserWidget_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Overlay_MetaData), NewProp_Overlay_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AShooterHUD_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterHUD_Statics::NewProp_ShooterOverlayClass,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterHUD_Statics::NewProp_Overlay,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterHUD_Statics::PropPointers) < 2048);
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// ********** End Class AShooterHUD Property Definitions *******************************************
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UObject* (*const Z_Construct_UClass_AShooterHUD_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_AHUD,
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(UObject* (*)())Z_Construct_UPackage__Script_FPSTemplate,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterHUD_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_AShooterHUD_Statics::ClassParams = {
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&AShooterHUD::StaticClass,
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"Game",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_AShooterHUD_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_AShooterHUD_Statics::PropPointers),
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0,
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0x009002ACu,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterHUD_Statics::Class_MetaDataParams), Z_Construct_UClass_AShooterHUD_Statics::Class_MetaDataParams)
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};
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void AShooterHUD::StaticRegisterNativesAShooterHUD()
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{
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}
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UClass* Z_Construct_UClass_AShooterHUD()
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{
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if (!Z_Registration_Info_UClass_AShooterHUD.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AShooterHUD.OuterSingleton, Z_Construct_UClass_AShooterHUD_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_AShooterHUD.OuterSingleton;
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}
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AShooterHUD::AShooterHUD(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AShooterHUD);
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AShooterHUD::~AShooterHUD() {}
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// ********** End Class AShooterHUD ****************************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h__Script_FPSTemplate_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_AShooterHUD, AShooterHUD::StaticClass, TEXT("AShooterHUD"), &Z_Registration_Info_UClass_AShooterHUD, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AShooterHUD), 2058102831U) },
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};
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}; // Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h__Script_FPSTemplate_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h__Script_FPSTemplate_1470864099{
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TEXT("/Script/FPSTemplate"),
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Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h__Script_FPSTemplate_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h__Script_FPSTemplate_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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