// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "UI/ShooterHUD.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeShooterHUD() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_AHUD(); FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterHUD(); FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterHUD_NoRegister(); UMG_API UClass* Z_Construct_UClass_UUserWidget_NoRegister(); UPackage* Z_Construct_UPackage__Script_FPSTemplate(); // ********** End Cross Module References ********************************************************** // ********** Begin Class AShooterHUD ************************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_AShooterHUD; UClass* AShooterHUD::GetPrivateStaticClass() { using TClass = AShooterHUD; if (!Z_Registration_Info_UClass_AShooterHUD.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ShooterHUD"), Z_Registration_Info_UClass_AShooterHUD.InnerSingleton, StaticRegisterNativesAShooterHUD, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_AShooterHUD.InnerSingleton; } UClass* Z_Construct_UClass_AShooterHUD_NoRegister() { return AShooterHUD::GetPrivateStaticClass(); } struct Z_Construct_UClass_AShooterHUD_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { #if !UE_BUILD_SHIPPING { "Comment", "/**\n * \n */" }, #endif { "HideCategories", "Rendering Actor Input Replication" }, { "IncludePath", "UI/ShooterHUD.h" }, { "ModuleRelativePath", "Public/UI/ShooterHUD.h" }, { "ShowCategories", "Input|MouseInput Input|TouchInput" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ShooterOverlayClass_MetaData[] = { { "Category", "Overlay" }, { "ModuleRelativePath", "Public/UI/ShooterHUD.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Overlay_MetaData[] = { { "EditInline", "true" }, { "ModuleRelativePath", "Public/UI/ShooterHUD.h" }, }; #endif // WITH_METADATA // ********** Begin Class AShooterHUD constinit property declarations ****************************** static const UECodeGen_Private::FClassPropertyParams NewProp_ShooterOverlayClass; static const UECodeGen_Private::FObjectPropertyParams NewProp_Overlay; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class AShooterHUD constinit property declarations ******************************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_AShooterHUD_Statics // ********** Begin Class AShooterHUD Property Definitions ***************************************** const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AShooterHUD_Statics::NewProp_ShooterOverlayClass = { "ShooterOverlayClass", nullptr, (EPropertyFlags)0x0044000000010001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterHUD, ShooterOverlayClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UUserWidget_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ShooterOverlayClass_MetaData), NewProp_ShooterOverlayClass_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterHUD_Statics::NewProp_Overlay = { "Overlay", nullptr, (EPropertyFlags)0x0144000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterHUD, Overlay), Z_Construct_UClass_UUserWidget_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Overlay_MetaData), NewProp_Overlay_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AShooterHUD_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterHUD_Statics::NewProp_ShooterOverlayClass, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterHUD_Statics::NewProp_Overlay, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterHUD_Statics::PropPointers) < 2048); // ********** End Class AShooterHUD Property Definitions ******************************************* UObject* (*const Z_Construct_UClass_AShooterHUD_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AHUD, (UObject* (*)())Z_Construct_UPackage__Script_FPSTemplate, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterHUD_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AShooterHUD_Statics::ClassParams = { &AShooterHUD::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_AShooterHUD_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_AShooterHUD_Statics::PropPointers), 0, 0x009002ACu, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterHUD_Statics::Class_MetaDataParams), Z_Construct_UClass_AShooterHUD_Statics::Class_MetaDataParams) }; void AShooterHUD::StaticRegisterNativesAShooterHUD() { } UClass* Z_Construct_UClass_AShooterHUD() { if (!Z_Registration_Info_UClass_AShooterHUD.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AShooterHUD.OuterSingleton, Z_Construct_UClass_AShooterHUD_Statics::ClassParams); } return Z_Registration_Info_UClass_AShooterHUD.OuterSingleton; } AShooterHUD::AShooterHUD(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AShooterHUD); AShooterHUD::~AShooterHUD() {} // ********** End Class AShooterHUD **************************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h__Script_FPSTemplate_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AShooterHUD, AShooterHUD::StaticClass, TEXT("AShooterHUD"), &Z_Registration_Info_UClass_AShooterHUD, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AShooterHUD), 2058102831U) }, }; }; // Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h__Script_FPSTemplate_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h__Script_FPSTemplate_1470864099{ TEXT("/Script/FPSTemplate"), Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h__Script_FPSTemplate_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h__Script_FPSTemplate_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS