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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/ShooterHUD.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "UI/ShooterHUD.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeShooterHUD() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_AHUD();
FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterHUD();
FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterHUD_NoRegister();
UMG_API UClass* Z_Construct_UClass_UUserWidget_NoRegister();
UPackage* Z_Construct_UPackage__Script_FPSTemplate();
// ********** End Cross Module References **********************************************************
// ********** Begin Class AShooterHUD **************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_AShooterHUD;
UClass* AShooterHUD::GetPrivateStaticClass()
{
using TClass = AShooterHUD;
if (!Z_Registration_Info_UClass_AShooterHUD.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ShooterHUD"),
Z_Registration_Info_UClass_AShooterHUD.InnerSingleton,
StaticRegisterNativesAShooterHUD,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_AShooterHUD.InnerSingleton;
}
UClass* Z_Construct_UClass_AShooterHUD_NoRegister()
{
return AShooterHUD::GetPrivateStaticClass();
}
struct Z_Construct_UClass_AShooterHUD_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "HideCategories", "Rendering Actor Input Replication" },
{ "IncludePath", "UI/ShooterHUD.h" },
{ "ModuleRelativePath", "Public/UI/ShooterHUD.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ShooterOverlayClass_MetaData[] = {
{ "Category", "Overlay" },
{ "ModuleRelativePath", "Public/UI/ShooterHUD.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Overlay_MetaData[] = {
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/UI/ShooterHUD.h" },
};
#endif // WITH_METADATA
// ********** Begin Class AShooterHUD constinit property declarations ******************************
static const UECodeGen_Private::FClassPropertyParams NewProp_ShooterOverlayClass;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Overlay;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class AShooterHUD constinit property declarations ********************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AShooterHUD>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_AShooterHUD_Statics
// ********** Begin Class AShooterHUD Property Definitions *****************************************
const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_AShooterHUD_Statics::NewProp_ShooterOverlayClass = { "ShooterOverlayClass", nullptr, (EPropertyFlags)0x0044000000010001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterHUD, ShooterOverlayClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UUserWidget_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ShooterOverlayClass_MetaData), NewProp_ShooterOverlayClass_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterHUD_Statics::NewProp_Overlay = { "Overlay", nullptr, (EPropertyFlags)0x0144000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterHUD, Overlay), Z_Construct_UClass_UUserWidget_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Overlay_MetaData), NewProp_Overlay_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AShooterHUD_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterHUD_Statics::NewProp_ShooterOverlayClass,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterHUD_Statics::NewProp_Overlay,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterHUD_Statics::PropPointers) < 2048);
// ********** End Class AShooterHUD Property Definitions *******************************************
UObject* (*const Z_Construct_UClass_AShooterHUD_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AHUD,
(UObject* (*)())Z_Construct_UPackage__Script_FPSTemplate,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterHUD_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AShooterHUD_Statics::ClassParams = {
&AShooterHUD::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_AShooterHUD_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_AShooterHUD_Statics::PropPointers),
0,
0x009002ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterHUD_Statics::Class_MetaDataParams), Z_Construct_UClass_AShooterHUD_Statics::Class_MetaDataParams)
};
void AShooterHUD::StaticRegisterNativesAShooterHUD()
{
}
UClass* Z_Construct_UClass_AShooterHUD()
{
if (!Z_Registration_Info_UClass_AShooterHUD.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AShooterHUD.OuterSingleton, Z_Construct_UClass_AShooterHUD_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AShooterHUD.OuterSingleton;
}
AShooterHUD::AShooterHUD(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AShooterHUD);
AShooterHUD::~AShooterHUD() {}
// ********** End Class AShooterHUD ****************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h__Script_FPSTemplate_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AShooterHUD, AShooterHUD::StaticClass, TEXT("AShooterHUD"), &Z_Registration_Info_UClass_AShooterHUD, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AShooterHUD), 2058102831U) },
};
}; // Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h__Script_FPSTemplate_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h__Script_FPSTemplate_1470864099{
TEXT("/Script/FPSTemplate"),
Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h__Script_FPSTemplate_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_UI_ShooterHUD_h__Script_FPSTemplate_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS