153 lines
9.4 KiB
C++
153 lines
9.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "Game/ShooterGameModeBase.h"
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#include "Engine/TimerHandle.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeShooterGameModeBase() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_AGameMode();
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ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
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ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FTimerHandle();
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FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterGameModeBase();
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FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterGameModeBase_NoRegister();
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UPackage* Z_Construct_UPackage__Script_FPSTemplate();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class AShooterGameModeBase *****************************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_AShooterGameModeBase;
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UClass* AShooterGameModeBase::GetPrivateStaticClass()
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{
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using TClass = AShooterGameModeBase;
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if (!Z_Registration_Info_UClass_AShooterGameModeBase.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("ShooterGameModeBase"),
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Z_Registration_Info_UClass_AShooterGameModeBase.InnerSingleton,
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StaticRegisterNativesAShooterGameModeBase,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_AShooterGameModeBase.InnerSingleton;
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}
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UClass* Z_Construct_UClass_AShooterGameModeBase_NoRegister()
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{
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return AShooterGameModeBase::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_AShooterGameModeBase_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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#if !UE_BUILD_SHIPPING
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{ "Comment", "/**\n * \n */" },
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#endif
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{ "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" },
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{ "IncludePath", "Game/ShooterGameModeBase.h" },
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{ "ModuleRelativePath", "Public/Game/ShooterGameModeBase.h" },
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{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Timers_MetaData[] = {
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{ "ModuleRelativePath", "Public/Game/ShooterGameModeBase.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RespawnTime_MetaData[] = {
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{ "Category", "Respawning" },
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{ "ModuleRelativePath", "Public/Game/ShooterGameModeBase.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class AShooterGameModeBase constinit property declarations *********************
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static const UECodeGen_Private::FStructPropertyParams NewProp_Timers_ValueProp;
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static const UECodeGen_Private::FObjectPropertyParams NewProp_Timers_Key_KeyProp;
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static const UECodeGen_Private::FMapPropertyParams NewProp_Timers;
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static const UECodeGen_Private::FFloatPropertyParams NewProp_RespawnTime;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End Class AShooterGameModeBase constinit property declarations ***********************
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<AShooterGameModeBase>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_AShooterGameModeBase_Statics
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// ********** Begin Class AShooterGameModeBase Property Definitions ********************************
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_Timers_ValueProp = { "Timers", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UScriptStruct_FTimerHandle, METADATA_PARAMS(0, nullptr) }; // 3998242883
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const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_Timers_Key_KeyProp = { "Timers_Key", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
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const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_Timers = { "Timers", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterGameModeBase, Timers), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Timers_MetaData), NewProp_Timers_MetaData) }; // 3998242883
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const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_RespawnTime = { "RespawnTime", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterGameModeBase, RespawnTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RespawnTime_MetaData), NewProp_RespawnTime_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AShooterGameModeBase_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_Timers_ValueProp,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_Timers_Key_KeyProp,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_Timers,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_RespawnTime,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterGameModeBase_Statics::PropPointers) < 2048);
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// ********** End Class AShooterGameModeBase Property Definitions **********************************
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UObject* (*const Z_Construct_UClass_AShooterGameModeBase_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_AGameMode,
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(UObject* (*)())Z_Construct_UPackage__Script_FPSTemplate,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterGameModeBase_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_AShooterGameModeBase_Statics::ClassParams = {
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&AShooterGameModeBase::StaticClass,
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"Game",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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Z_Construct_UClass_AShooterGameModeBase_Statics::PropPointers,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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UE_ARRAY_COUNT(Z_Construct_UClass_AShooterGameModeBase_Statics::PropPointers),
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0,
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0x009002ACu,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterGameModeBase_Statics::Class_MetaDataParams), Z_Construct_UClass_AShooterGameModeBase_Statics::Class_MetaDataParams)
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};
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void AShooterGameModeBase::StaticRegisterNativesAShooterGameModeBase()
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{
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}
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UClass* Z_Construct_UClass_AShooterGameModeBase()
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{
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if (!Z_Registration_Info_UClass_AShooterGameModeBase.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AShooterGameModeBase.OuterSingleton, Z_Construct_UClass_AShooterGameModeBase_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_AShooterGameModeBase.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AShooterGameModeBase);
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AShooterGameModeBase::~AShooterGameModeBase() {}
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// ********** End Class AShooterGameModeBase *******************************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h__Script_FPSTemplate_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_AShooterGameModeBase, AShooterGameModeBase::StaticClass, TEXT("AShooterGameModeBase"), &Z_Registration_Info_UClass_AShooterGameModeBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AShooterGameModeBase), 4116769277U) },
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};
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}; // Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h__Script_FPSTemplate_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h__Script_FPSTemplate_1136609835{
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TEXT("/Script/FPSTemplate"),
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Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h__Script_FPSTemplate_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h__Script_FPSTemplate_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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