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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/ShooterGameModeBase.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Game/ShooterGameModeBase.h"
#include "Engine/TimerHandle.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeShooterGameModeBase() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AGameMode();
ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FTimerHandle();
FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterGameModeBase();
FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterGameModeBase_NoRegister();
UPackage* Z_Construct_UPackage__Script_FPSTemplate();
// ********** End Cross Module References **********************************************************
// ********** Begin Class AShooterGameModeBase *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_AShooterGameModeBase;
UClass* AShooterGameModeBase::GetPrivateStaticClass()
{
using TClass = AShooterGameModeBase;
if (!Z_Registration_Info_UClass_AShooterGameModeBase.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ShooterGameModeBase"),
Z_Registration_Info_UClass_AShooterGameModeBase.InnerSingleton,
StaticRegisterNativesAShooterGameModeBase,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_AShooterGameModeBase.InnerSingleton;
}
UClass* Z_Construct_UClass_AShooterGameModeBase_NoRegister()
{
return AShooterGameModeBase::GetPrivateStaticClass();
}
struct Z_Construct_UClass_AShooterGameModeBase_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
#if !UE_BUILD_SHIPPING
{ "Comment", "/**\n * \n */" },
#endif
{ "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" },
{ "IncludePath", "Game/ShooterGameModeBase.h" },
{ "ModuleRelativePath", "Public/Game/ShooterGameModeBase.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Timers_MetaData[] = {
{ "ModuleRelativePath", "Public/Game/ShooterGameModeBase.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RespawnTime_MetaData[] = {
{ "Category", "Respawning" },
{ "ModuleRelativePath", "Public/Game/ShooterGameModeBase.h" },
};
#endif // WITH_METADATA
// ********** Begin Class AShooterGameModeBase constinit property declarations *********************
static const UECodeGen_Private::FStructPropertyParams NewProp_Timers_ValueProp;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Timers_Key_KeyProp;
static const UECodeGen_Private::FMapPropertyParams NewProp_Timers;
static const UECodeGen_Private::FFloatPropertyParams NewProp_RespawnTime;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class AShooterGameModeBase constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AShooterGameModeBase>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_AShooterGameModeBase_Statics
// ********** Begin Class AShooterGameModeBase Property Definitions ********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_Timers_ValueProp = { "Timers", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UScriptStruct_FTimerHandle, METADATA_PARAMS(0, nullptr) }; // 3998242883
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_Timers_Key_KeyProp = { "Timers_Key", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_Timers = { "Timers", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterGameModeBase, Timers), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Timers_MetaData), NewProp_Timers_MetaData) }; // 3998242883
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_RespawnTime = { "RespawnTime", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterGameModeBase, RespawnTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RespawnTime_MetaData), NewProp_RespawnTime_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AShooterGameModeBase_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_Timers_ValueProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_Timers_Key_KeyProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_Timers,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_RespawnTime,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterGameModeBase_Statics::PropPointers) < 2048);
// ********** End Class AShooterGameModeBase Property Definitions **********************************
UObject* (*const Z_Construct_UClass_AShooterGameModeBase_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AGameMode,
(UObject* (*)())Z_Construct_UPackage__Script_FPSTemplate,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterGameModeBase_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AShooterGameModeBase_Statics::ClassParams = {
&AShooterGameModeBase::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_AShooterGameModeBase_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_AShooterGameModeBase_Statics::PropPointers),
0,
0x009002ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterGameModeBase_Statics::Class_MetaDataParams), Z_Construct_UClass_AShooterGameModeBase_Statics::Class_MetaDataParams)
};
void AShooterGameModeBase::StaticRegisterNativesAShooterGameModeBase()
{
}
UClass* Z_Construct_UClass_AShooterGameModeBase()
{
if (!Z_Registration_Info_UClass_AShooterGameModeBase.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AShooterGameModeBase.OuterSingleton, Z_Construct_UClass_AShooterGameModeBase_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AShooterGameModeBase.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AShooterGameModeBase);
AShooterGameModeBase::~AShooterGameModeBase() {}
// ********** End Class AShooterGameModeBase *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h__Script_FPSTemplate_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AShooterGameModeBase, AShooterGameModeBase::StaticClass, TEXT("AShooterGameModeBase"), &Z_Registration_Info_UClass_AShooterGameModeBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AShooterGameModeBase), 4116769277U) },
};
}; // Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h__Script_FPSTemplate_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h__Script_FPSTemplate_1136609835{
TEXT("/Script/FPSTemplate"),
Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h__Script_FPSTemplate_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h__Script_FPSTemplate_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS