// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Game/ShooterGameModeBase.h" #include "Engine/TimerHandle.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeShooterGameModeBase() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_AGameMode(); ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FTimerHandle(); FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterGameModeBase(); FPSTEMPLATE_API UClass* Z_Construct_UClass_AShooterGameModeBase_NoRegister(); UPackage* Z_Construct_UPackage__Script_FPSTemplate(); // ********** End Cross Module References ********************************************************** // ********** Begin Class AShooterGameModeBase ***************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_AShooterGameModeBase; UClass* AShooterGameModeBase::GetPrivateStaticClass() { using TClass = AShooterGameModeBase; if (!Z_Registration_Info_UClass_AShooterGameModeBase.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ShooterGameModeBase"), Z_Registration_Info_UClass_AShooterGameModeBase.InnerSingleton, StaticRegisterNativesAShooterGameModeBase, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_AShooterGameModeBase.InnerSingleton; } UClass* Z_Construct_UClass_AShooterGameModeBase_NoRegister() { return AShooterGameModeBase::GetPrivateStaticClass(); } struct Z_Construct_UClass_AShooterGameModeBase_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { #if !UE_BUILD_SHIPPING { "Comment", "/**\n * \n */" }, #endif { "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering HLOD WorldPartition DataLayers Transformation" }, { "IncludePath", "Game/ShooterGameModeBase.h" }, { "ModuleRelativePath", "Public/Game/ShooterGameModeBase.h" }, { "ShowCategories", "Input|MouseInput Input|TouchInput" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Timers_MetaData[] = { { "ModuleRelativePath", "Public/Game/ShooterGameModeBase.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RespawnTime_MetaData[] = { { "Category", "Respawning" }, { "ModuleRelativePath", "Public/Game/ShooterGameModeBase.h" }, }; #endif // WITH_METADATA // ********** Begin Class AShooterGameModeBase constinit property declarations ********************* static const UECodeGen_Private::FStructPropertyParams NewProp_Timers_ValueProp; static const UECodeGen_Private::FObjectPropertyParams NewProp_Timers_Key_KeyProp; static const UECodeGen_Private::FMapPropertyParams NewProp_Timers; static const UECodeGen_Private::FFloatPropertyParams NewProp_RespawnTime; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class AShooterGameModeBase constinit property declarations *********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_AShooterGameModeBase_Statics // ********** Begin Class AShooterGameModeBase Property Definitions ******************************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_Timers_ValueProp = { "Timers", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UScriptStruct_FTimerHandle, METADATA_PARAMS(0, nullptr) }; // 3998242883 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_Timers_Key_KeyProp = { "Timers_Key", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_Timers = { "Timers", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterGameModeBase, Timers), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Timers_MetaData), NewProp_Timers_MetaData) }; // 3998242883 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_RespawnTime = { "RespawnTime", nullptr, (EPropertyFlags)0x0010000000010001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AShooterGameModeBase, RespawnTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RespawnTime_MetaData), NewProp_RespawnTime_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AShooterGameModeBase_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_Timers_ValueProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_Timers_Key_KeyProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_Timers, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AShooterGameModeBase_Statics::NewProp_RespawnTime, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterGameModeBase_Statics::PropPointers) < 2048); // ********** End Class AShooterGameModeBase Property Definitions ********************************** UObject* (*const Z_Construct_UClass_AShooterGameModeBase_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AGameMode, (UObject* (*)())Z_Construct_UPackage__Script_FPSTemplate, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterGameModeBase_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AShooterGameModeBase_Statics::ClassParams = { &AShooterGameModeBase::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_AShooterGameModeBase_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_AShooterGameModeBase_Statics::PropPointers), 0, 0x009002ACu, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AShooterGameModeBase_Statics::Class_MetaDataParams), Z_Construct_UClass_AShooterGameModeBase_Statics::Class_MetaDataParams) }; void AShooterGameModeBase::StaticRegisterNativesAShooterGameModeBase() { } UClass* Z_Construct_UClass_AShooterGameModeBase() { if (!Z_Registration_Info_UClass_AShooterGameModeBase.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AShooterGameModeBase.OuterSingleton, Z_Construct_UClass_AShooterGameModeBase_Statics::ClassParams); } return Z_Registration_Info_UClass_AShooterGameModeBase.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AShooterGameModeBase); AShooterGameModeBase::~AShooterGameModeBase() {} // ********** End Class AShooterGameModeBase ******************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h__Script_FPSTemplate_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AShooterGameModeBase, AShooterGameModeBase::StaticClass, TEXT("AShooterGameModeBase"), &Z_Registration_Info_UClass_AShooterGameModeBase, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AShooterGameModeBase), 4116769277U) }, }; }; // Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h__Script_FPSTemplate_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h__Script_FPSTemplate_1136609835{ TEXT("/Script/FPSTemplate"), Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h__Script_FPSTemplate_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Game_ShooterGameModeBase_h__Script_FPSTemplate_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS