88 lines
4.1 KiB
C++
88 lines
4.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Engine/SkeletalMeshSocket.h"
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#ifdef ENGINE_SkeletalMeshSocket_generated_h
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#error "SkeletalMeshSocket.generated.h already included, missing '#pragma once' in SkeletalMeshSocket.h"
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#endif
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#define ENGINE_SkeletalMeshSocket_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class USkeletalMesh;
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class USkeletalMeshComponent;
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// ********** Begin Class USkeletalMeshSocket ******************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execGetSocketLocalTransform); \
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DECLARE_FUNCTION(execInitializeSocketFromLocation); \
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DECLARE_FUNCTION(execGetSocketLocation);
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#if WITH_EDITOR
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_RPC_WRAPPERS_NO_PURE_DECLS_EOD \
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DECLARE_FUNCTION(execSetSocketLocalTransform); \
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DECLARE_FUNCTION(execSetSocketParent);
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#else // WITH_EDITOR
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_RPC_WRAPPERS_NO_PURE_DECLS_EOD
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#endif // WITH_EDITOR
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_ARCHIVESERIALIZER \
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DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USkeletalMeshSocket, ENGINE_API)
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struct Z_Construct_UClass_USkeletalMeshSocket_Statics;
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ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshSocket_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUSkeletalMeshSocket(); \
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friend struct ::Z_Construct_UClass_USkeletalMeshSocket_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_USkeletalMeshSocket_NoRegister(); \
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public: \
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DECLARE_CLASS2(USkeletalMeshSocket, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USkeletalMeshSocket_NoRegister) \
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DECLARE_SERIALIZER(USkeletalMeshSocket) \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API USkeletalMeshSocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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USkeletalMeshSocket(USkeletalMeshSocket&&) = delete; \
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USkeletalMeshSocket(const USkeletalMeshSocket&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USkeletalMeshSocket); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshSocket); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalMeshSocket) \
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ENGINE_API virtual ~USkeletalMeshSocket();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_12_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_RPC_WRAPPERS_NO_PURE_DECLS_EOD \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class USkeletalMeshSocket;
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// ********** End Class USkeletalMeshSocket ********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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