// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/SkeletalMeshSocket.h" #ifdef ENGINE_SkeletalMeshSocket_generated_h #error "SkeletalMeshSocket.generated.h already included, missing '#pragma once' in SkeletalMeshSocket.h" #endif #define ENGINE_SkeletalMeshSocket_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class USkeletalMesh; class USkeletalMeshComponent; // ********** Begin Class USkeletalMeshSocket ****************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetSocketLocalTransform); \ DECLARE_FUNCTION(execInitializeSocketFromLocation); \ DECLARE_FUNCTION(execGetSocketLocation); #if WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_RPC_WRAPPERS_NO_PURE_DECLS_EOD \ DECLARE_FUNCTION(execSetSocketLocalTransform); \ DECLARE_FUNCTION(execSetSocketParent); #else // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_RPC_WRAPPERS_NO_PURE_DECLS_EOD #endif // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(USkeletalMeshSocket, ENGINE_API) struct Z_Construct_UClass_USkeletalMeshSocket_Statics; ENGINE_API UClass* Z_Construct_UClass_USkeletalMeshSocket_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSkeletalMeshSocket(); \ friend struct ::Z_Construct_UClass_USkeletalMeshSocket_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_USkeletalMeshSocket_NoRegister(); \ public: \ DECLARE_CLASS2(USkeletalMeshSocket, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_USkeletalMeshSocket_NoRegister) \ DECLARE_SERIALIZER(USkeletalMeshSocket) \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API USkeletalMeshSocket(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USkeletalMeshSocket(USkeletalMeshSocket&&) = delete; \ USkeletalMeshSocket(const USkeletalMeshSocket&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, USkeletalMeshSocket); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshSocket); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalMeshSocket) \ ENGINE_API virtual ~USkeletalMeshSocket(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_12_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_RPC_WRAPPERS_NO_PURE_DECLS_EOD \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h_15_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USkeletalMeshSocket; // ********** End Class USkeletalMeshSocket ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_SkeletalMeshSocket_h PRAGMA_ENABLE_DEPRECATION_WARNINGS