96 lines
4.5 KiB
C++
96 lines
4.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
/*===========================================================================
|
|
Generated code exported from UnrealHeaderTool.
|
|
DO NOT modify this manually! Edit the corresponding .h files instead!
|
|
===========================================================================*/
|
|
|
|
// IWYU pragma: private, include "GameFramework/InputDeviceLibrary.h"
|
|
|
|
#ifdef ENGINE_InputDeviceLibrary_generated_h
|
|
#error "InputDeviceLibrary.generated.h already included, missing '#pragma once' in InputDeviceLibrary.h"
|
|
#endif
|
|
#define ENGINE_InputDeviceLibrary_generated_h
|
|
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/ScriptMacros.h"
|
|
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS
|
|
class APlayerController;
|
|
enum class EInputDeviceConnectionState : uint8;
|
|
struct FInputDeviceId;
|
|
struct FInputDevicePropertyHandle;
|
|
struct FPlatformUserId;
|
|
|
|
// ********** Begin Class UInputDeviceLibrary ******************************************************
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_RPC_WRAPPERS_NO_PURE_DECLS \
|
|
DECLARE_FUNCTION(execNotEqual_InputDeviceId); \
|
|
DECLARE_FUNCTION(execEqualEqual_InputDeviceId); \
|
|
DECLARE_FUNCTION(execNotEqual_PlatformUserId); \
|
|
DECLARE_FUNCTION(execEqualEqual_PlatformUserId); \
|
|
DECLARE_FUNCTION(execInputDeviceId_None); \
|
|
DECLARE_FUNCTION(execPlatformUserId_None); \
|
|
DECLARE_FUNCTION(execIsValidPlatformId); \
|
|
DECLARE_FUNCTION(execIsValidInputDevice); \
|
|
DECLARE_FUNCTION(execGetInputDeviceConnectionState); \
|
|
DECLARE_FUNCTION(execGetPrimaryInputDeviceForUser); \
|
|
DECLARE_FUNCTION(execGetUserForInputDevice); \
|
|
DECLARE_FUNCTION(execGetDefaultInputDevice); \
|
|
DECLARE_FUNCTION(execIsInputDeviceMappedToUnpairedUser); \
|
|
DECLARE_FUNCTION(execIsUnpairedUserId); \
|
|
DECLARE_FUNCTION(execGetPrimaryPlatformUser); \
|
|
DECLARE_FUNCTION(execGetUserForUnpairedInputDevices); \
|
|
DECLARE_FUNCTION(execGetAllActiveUsers); \
|
|
DECLARE_FUNCTION(execGetAllConnectedInputDevices); \
|
|
DECLARE_FUNCTION(execGetAllInputDevices); \
|
|
DECLARE_FUNCTION(execGetAllInputDevicesForUser); \
|
|
DECLARE_FUNCTION(execIsDevicePropertyHandleValid); \
|
|
DECLARE_FUNCTION(execGetPlayerControllerFromInputDevice); \
|
|
DECLARE_FUNCTION(execGetPlayerControllerFromPlatformUser);
|
|
|
|
|
|
struct Z_Construct_UClass_UInputDeviceLibrary_Statics;
|
|
ENGINE_API UClass* Z_Construct_UClass_UInputDeviceLibrary_NoRegister();
|
|
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_INCLASS_NO_PURE_DECLS \
|
|
private: \
|
|
static void StaticRegisterNativesUInputDeviceLibrary(); \
|
|
friend struct ::Z_Construct_UClass_UInputDeviceLibrary_Statics; \
|
|
static UClass* GetPrivateStaticClass(); \
|
|
friend ENGINE_API UClass* ::Z_Construct_UClass_UInputDeviceLibrary_NoRegister(); \
|
|
public: \
|
|
DECLARE_CLASS2(UInputDeviceLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputDeviceLibrary_NoRegister) \
|
|
DECLARE_SERIALIZER(UInputDeviceLibrary)
|
|
|
|
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_ENHANCED_CONSTRUCTORS \
|
|
/** Standard constructor, called after all reflected properties have been initialized */ \
|
|
ENGINE_API UInputDeviceLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
|
|
/** Deleted move- and copy-constructors, should never be used */ \
|
|
UInputDeviceLibrary(UInputDeviceLibrary&&) = delete; \
|
|
UInputDeviceLibrary(const UInputDeviceLibrary&) = delete; \
|
|
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UInputDeviceLibrary); \
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputDeviceLibrary); \
|
|
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputDeviceLibrary) \
|
|
ENGINE_API virtual ~UInputDeviceLibrary();
|
|
|
|
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_22_PROLOG
|
|
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_GENERATED_BODY \
|
|
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
|
|
public: \
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_RPC_WRAPPERS_NO_PURE_DECLS \
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_INCLASS_NO_PURE_DECLS \
|
|
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_ENHANCED_CONSTRUCTORS \
|
|
private: \
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|
|
|
|
|
|
class UInputDeviceLibrary;
|
|
|
|
// ********** End Class UInputDeviceLibrary ********************************************************
|
|
|
|
#undef CURRENT_FILE_ID
|
|
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|