// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "GameFramework/InputDeviceLibrary.h" #ifdef ENGINE_InputDeviceLibrary_generated_h #error "InputDeviceLibrary.generated.h already included, missing '#pragma once' in InputDeviceLibrary.h" #endif #define ENGINE_InputDeviceLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class APlayerController; enum class EInputDeviceConnectionState : uint8; struct FInputDeviceId; struct FInputDevicePropertyHandle; struct FPlatformUserId; // ********** Begin Class UInputDeviceLibrary ****************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execNotEqual_InputDeviceId); \ DECLARE_FUNCTION(execEqualEqual_InputDeviceId); \ DECLARE_FUNCTION(execNotEqual_PlatformUserId); \ DECLARE_FUNCTION(execEqualEqual_PlatformUserId); \ DECLARE_FUNCTION(execInputDeviceId_None); \ DECLARE_FUNCTION(execPlatformUserId_None); \ DECLARE_FUNCTION(execIsValidPlatformId); \ DECLARE_FUNCTION(execIsValidInputDevice); \ DECLARE_FUNCTION(execGetInputDeviceConnectionState); \ DECLARE_FUNCTION(execGetPrimaryInputDeviceForUser); \ DECLARE_FUNCTION(execGetUserForInputDevice); \ DECLARE_FUNCTION(execGetDefaultInputDevice); \ DECLARE_FUNCTION(execIsInputDeviceMappedToUnpairedUser); \ DECLARE_FUNCTION(execIsUnpairedUserId); \ DECLARE_FUNCTION(execGetPrimaryPlatformUser); \ DECLARE_FUNCTION(execGetUserForUnpairedInputDevices); \ DECLARE_FUNCTION(execGetAllActiveUsers); \ DECLARE_FUNCTION(execGetAllConnectedInputDevices); \ DECLARE_FUNCTION(execGetAllInputDevices); \ DECLARE_FUNCTION(execGetAllInputDevicesForUser); \ DECLARE_FUNCTION(execIsDevicePropertyHandleValid); \ DECLARE_FUNCTION(execGetPlayerControllerFromInputDevice); \ DECLARE_FUNCTION(execGetPlayerControllerFromPlatformUser); struct Z_Construct_UClass_UInputDeviceLibrary_Statics; ENGINE_API UClass* Z_Construct_UClass_UInputDeviceLibrary_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUInputDeviceLibrary(); \ friend struct ::Z_Construct_UClass_UInputDeviceLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UInputDeviceLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UInputDeviceLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputDeviceLibrary_NoRegister) \ DECLARE_SERIALIZER(UInputDeviceLibrary) #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UInputDeviceLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UInputDeviceLibrary(UInputDeviceLibrary&&) = delete; \ UInputDeviceLibrary(const UInputDeviceLibrary&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UInputDeviceLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputDeviceLibrary); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputDeviceLibrary) \ ENGINE_API virtual ~UInputDeviceLibrary(); #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_22_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInputDeviceLibrary; // ********** End Class UInputDeviceLibrary ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h PRAGMA_ENABLE_DEPRECATION_WARNINGS