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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/InputDeviceLibrary.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/InputDeviceLibrary.h"
#ifdef ENGINE_InputDeviceLibrary_generated_h
#error "InputDeviceLibrary.generated.h already included, missing '#pragma once' in InputDeviceLibrary.h"
#endif
#define ENGINE_InputDeviceLibrary_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class APlayerController;
enum class EInputDeviceConnectionState : uint8;
struct FInputDeviceId;
struct FInputDevicePropertyHandle;
struct FPlatformUserId;
// ********** Begin Class UInputDeviceLibrary ******************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execNotEqual_InputDeviceId); \
DECLARE_FUNCTION(execEqualEqual_InputDeviceId); \
DECLARE_FUNCTION(execNotEqual_PlatformUserId); \
DECLARE_FUNCTION(execEqualEqual_PlatformUserId); \
DECLARE_FUNCTION(execInputDeviceId_None); \
DECLARE_FUNCTION(execPlatformUserId_None); \
DECLARE_FUNCTION(execIsValidPlatformId); \
DECLARE_FUNCTION(execIsValidInputDevice); \
DECLARE_FUNCTION(execGetInputDeviceConnectionState); \
DECLARE_FUNCTION(execGetPrimaryInputDeviceForUser); \
DECLARE_FUNCTION(execGetUserForInputDevice); \
DECLARE_FUNCTION(execGetDefaultInputDevice); \
DECLARE_FUNCTION(execIsInputDeviceMappedToUnpairedUser); \
DECLARE_FUNCTION(execIsUnpairedUserId); \
DECLARE_FUNCTION(execGetPrimaryPlatformUser); \
DECLARE_FUNCTION(execGetUserForUnpairedInputDevices); \
DECLARE_FUNCTION(execGetAllActiveUsers); \
DECLARE_FUNCTION(execGetAllConnectedInputDevices); \
DECLARE_FUNCTION(execGetAllInputDevices); \
DECLARE_FUNCTION(execGetAllInputDevicesForUser); \
DECLARE_FUNCTION(execIsDevicePropertyHandleValid); \
DECLARE_FUNCTION(execGetPlayerControllerFromInputDevice); \
DECLARE_FUNCTION(execGetPlayerControllerFromPlatformUser);
struct Z_Construct_UClass_UInputDeviceLibrary_Statics;
ENGINE_API UClass* Z_Construct_UClass_UInputDeviceLibrary_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUInputDeviceLibrary(); \
friend struct ::Z_Construct_UClass_UInputDeviceLibrary_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UInputDeviceLibrary_NoRegister(); \
public: \
DECLARE_CLASS2(UInputDeviceLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UInputDeviceLibrary_NoRegister) \
DECLARE_SERIALIZER(UInputDeviceLibrary)
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API UInputDeviceLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UInputDeviceLibrary(UInputDeviceLibrary&&) = delete; \
UInputDeviceLibrary(const UInputDeviceLibrary&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UInputDeviceLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInputDeviceLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInputDeviceLibrary) \
ENGINE_API virtual ~UInputDeviceLibrary();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_22_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h_25_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UInputDeviceLibrary;
// ********** End Class UInputDeviceLibrary ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_InputDeviceLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS