76 lines
3.4 KiB
C++
76 lines
3.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Animation/AnimNodeBase.h"
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#ifdef ENGINE_AnimNodeBase_generated_h
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#error "AnimNodeBase.generated.h already included, missing '#pragma once' in AnimNodeBase.h"
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#endif
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#define ENGINE_AnimNodeBase_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FPoseLinkBase *****************************************************
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struct Z_Construct_UScriptStruct_FPoseLinkBase_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeBase_h_751_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FPoseLinkBase_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FPoseLinkBase;
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// ********** End ScriptStruct FPoseLinkBase *******************************************************
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// ********** Begin ScriptStruct FPoseLink *********************************************************
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struct Z_Construct_UScriptStruct_FPoseLink_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeBase_h_820_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FPoseLink_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FPoseLinkBase Super;
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struct FPoseLink;
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// ********** End ScriptStruct FPoseLink ***********************************************************
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// ********** Begin ScriptStruct FComponentSpacePoseLink *******************************************
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struct Z_Construct_UScriptStruct_FComponentSpacePoseLink_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeBase_h_837_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FComponentSpacePoseLink_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct(); \
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typedef FPoseLinkBase Super;
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struct FComponentSpacePoseLink;
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// ********** End ScriptStruct FComponentSpacePoseLink *********************************************
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// ********** Begin ScriptStruct FAnimNode_Base ****************************************************
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struct Z_Construct_UScriptStruct_FAnimNode_Base_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeBase_h_854_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FAnimNode_Base_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FAnimNode_Base;
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// ********** End ScriptStruct FAnimNode_Base ******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeBase_h
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// ********** Begin Enum EPinHidingMode ************************************************************
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#define FOREACH_ENUM_EPINHIDINGMODE(op) \
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op(EPinHidingMode::NeverAsPin) \
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op(EPinHidingMode::PinHiddenByDefault) \
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op(EPinHidingMode::PinShownByDefault) \
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op(EPinHidingMode::AlwaysAsPin)
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namespace EPinHidingMode { enum Type : int; }
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template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPinHidingMode::Type>();
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// ********** End Enum EPinHidingMode **************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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