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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT/AnimNodeBase.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/AnimNodeBase.h"
#ifdef ENGINE_AnimNodeBase_generated_h
#error "AnimNodeBase.generated.h already included, missing '#pragma once' in AnimNodeBase.h"
#endif
#define ENGINE_AnimNodeBase_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FPoseLinkBase *****************************************************
struct Z_Construct_UScriptStruct_FPoseLinkBase_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeBase_h_751_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPoseLinkBase_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FPoseLinkBase;
// ********** End ScriptStruct FPoseLinkBase *******************************************************
// ********** Begin ScriptStruct FPoseLink *********************************************************
struct Z_Construct_UScriptStruct_FPoseLink_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeBase_h_820_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPoseLink_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FPoseLinkBase Super;
struct FPoseLink;
// ********** End ScriptStruct FPoseLink ***********************************************************
// ********** Begin ScriptStruct FComponentSpacePoseLink *******************************************
struct Z_Construct_UScriptStruct_FComponentSpacePoseLink_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeBase_h_837_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FComponentSpacePoseLink_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct(); \
typedef FPoseLinkBase Super;
struct FComponentSpacePoseLink;
// ********** End ScriptStruct FComponentSpacePoseLink *********************************************
// ********** Begin ScriptStruct FAnimNode_Base ****************************************************
struct Z_Construct_UScriptStruct_FAnimNode_Base_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeBase_h_854_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FAnimNode_Base_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FAnimNode_Base;
// ********** End ScriptStruct FAnimNode_Base ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeBase_h
// ********** Begin Enum EPinHidingMode ************************************************************
#define FOREACH_ENUM_EPINHIDINGMODE(op) \
op(EPinHidingMode::NeverAsPin) \
op(EPinHidingMode::PinHiddenByDefault) \
op(EPinHidingMode::PinShownByDefault) \
op(EPinHidingMode::AlwaysAsPin)
namespace EPinHidingMode { enum Type : int; }
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EPinHidingMode::Type>();
// ********** End Enum EPinHidingMode **************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS