// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimNodeBase.h" #ifdef ENGINE_AnimNodeBase_generated_h #error "AnimNodeBase.generated.h already included, missing '#pragma once' in AnimNodeBase.h" #endif #define ENGINE_AnimNodeBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FPoseLinkBase ***************************************************** struct Z_Construct_UScriptStruct_FPoseLinkBase_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeBase_h_751_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPoseLinkBase_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FPoseLinkBase; // ********** End ScriptStruct FPoseLinkBase ******************************************************* // ********** Begin ScriptStruct FPoseLink ********************************************************* struct Z_Construct_UScriptStruct_FPoseLink_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeBase_h_820_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPoseLink_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FPoseLinkBase Super; struct FPoseLink; // ********** End ScriptStruct FPoseLink *********************************************************** // ********** Begin ScriptStruct FComponentSpacePoseLink ******************************************* struct Z_Construct_UScriptStruct_FComponentSpacePoseLink_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeBase_h_837_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FComponentSpacePoseLink_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FPoseLinkBase Super; struct FComponentSpacePoseLink; // ********** End ScriptStruct FComponentSpacePoseLink ********************************************* // ********** Begin ScriptStruct FAnimNode_Base **************************************************** struct Z_Construct_UScriptStruct_FAnimNode_Base_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeBase_h_854_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_Base_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimNode_Base; // ********** End ScriptStruct FAnimNode_Base ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeBase_h // ********** Begin Enum EPinHidingMode ************************************************************ #define FOREACH_ENUM_EPINHIDINGMODE(op) \ op(EPinHidingMode::NeverAsPin) \ op(EPinHidingMode::PinHiddenByDefault) \ op(EPinHidingMode::PinShownByDefault) \ op(EPinHidingMode::AlwaysAsPin) namespace EPinHidingMode { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPinHidingMode ************************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS