80 lines
3.5 KiB
C++
80 lines
3.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AsyncCaptureScene.h"
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#ifdef BLUTILITY_AsyncCaptureScene_generated_h
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#error "AsyncCaptureScene.generated.h already included, missing '#pragma once' in AsyncCaptureScene.h"
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#endif
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#define BLUTILITY_AsyncCaptureScene_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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class ASceneCapture2D;
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class UAsyncCaptureScene;
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class UCameraComponent;
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class UClass;
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class UTextureRenderTarget2D;
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// ********** Begin Delegate FOnAsyncCaptureSceneComplete ******************************************
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#define FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_26_DELEGATE \
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BLUTILITY_API void FOnAsyncCaptureSceneComplete_DelegateWrapper(const FMulticastScriptDelegate& OnAsyncCaptureSceneComplete, UTextureRenderTarget2D* Texture);
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// ********** End Delegate FOnAsyncCaptureSceneComplete ********************************************
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// ********** Begin Class UAsyncCaptureScene *******************************************************
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#define FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execCaptureSceneWithWarmupAsync); \
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DECLARE_FUNCTION(execCaptureSceneAsync);
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struct Z_Construct_UClass_UAsyncCaptureScene_Statics;
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BLUTILITY_API UClass* Z_Construct_UClass_UAsyncCaptureScene_NoRegister();
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#define FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAsyncCaptureScene(); \
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friend struct ::Z_Construct_UClass_UAsyncCaptureScene_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend BLUTILITY_API UClass* ::Z_Construct_UClass_UAsyncCaptureScene_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAsyncCaptureScene, UBlueprintAsyncActionBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Blutility"), Z_Construct_UClass_UAsyncCaptureScene_NoRegister) \
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DECLARE_SERIALIZER(UAsyncCaptureScene)
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#define FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAsyncCaptureScene(UAsyncCaptureScene&&) = delete; \
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UAsyncCaptureScene(const UAsyncCaptureScene&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(BLUTILITY_API, UAsyncCaptureScene); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAsyncCaptureScene); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAsyncCaptureScene) \
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BLUTILITY_API virtual ~UAsyncCaptureScene();
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#define FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_28_PROLOG
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#define FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAsyncCaptureScene;
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// ********** End Class UAsyncCaptureScene *********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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