// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AsyncCaptureScene.h" #ifdef BLUTILITY_AsyncCaptureScene_generated_h #error "AsyncCaptureScene.generated.h already included, missing '#pragma once' in AsyncCaptureScene.h" #endif #define BLUTILITY_AsyncCaptureScene_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class ASceneCapture2D; class UAsyncCaptureScene; class UCameraComponent; class UClass; class UTextureRenderTarget2D; // ********** Begin Delegate FOnAsyncCaptureSceneComplete ****************************************** #define FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_26_DELEGATE \ BLUTILITY_API void FOnAsyncCaptureSceneComplete_DelegateWrapper(const FMulticastScriptDelegate& OnAsyncCaptureSceneComplete, UTextureRenderTarget2D* Texture); // ********** End Delegate FOnAsyncCaptureSceneComplete ******************************************** // ********** Begin Class UAsyncCaptureScene ******************************************************* #define FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execCaptureSceneWithWarmupAsync); \ DECLARE_FUNCTION(execCaptureSceneAsync); struct Z_Construct_UClass_UAsyncCaptureScene_Statics; BLUTILITY_API UClass* Z_Construct_UClass_UAsyncCaptureScene_NoRegister(); #define FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAsyncCaptureScene(); \ friend struct ::Z_Construct_UClass_UAsyncCaptureScene_Statics; \ static UClass* GetPrivateStaticClass(); \ friend BLUTILITY_API UClass* ::Z_Construct_UClass_UAsyncCaptureScene_NoRegister(); \ public: \ DECLARE_CLASS2(UAsyncCaptureScene, UBlueprintAsyncActionBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Blutility"), Z_Construct_UClass_UAsyncCaptureScene_NoRegister) \ DECLARE_SERIALIZER(UAsyncCaptureScene) #define FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UAsyncCaptureScene(UAsyncCaptureScene&&) = delete; \ UAsyncCaptureScene(const UAsyncCaptureScene&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(BLUTILITY_API, UAsyncCaptureScene); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAsyncCaptureScene); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAsyncCaptureScene) \ BLUTILITY_API virtual ~UAsyncCaptureScene(); #define FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_28_PROLOG #define FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAsyncCaptureScene; // ********** End Class UAsyncCaptureScene ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h PRAGMA_ENABLE_DEPRECATION_WARNINGS