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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Blutility/UHT/AsyncCaptureScene.generated.h

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AsyncCaptureScene.h"
#ifdef BLUTILITY_AsyncCaptureScene_generated_h
#error "AsyncCaptureScene.generated.h already included, missing '#pragma once' in AsyncCaptureScene.h"
#endif
#define BLUTILITY_AsyncCaptureScene_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class ASceneCapture2D;
class UAsyncCaptureScene;
class UCameraComponent;
class UClass;
class UTextureRenderTarget2D;
// ********** Begin Delegate FOnAsyncCaptureSceneComplete ******************************************
#define FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_26_DELEGATE \
BLUTILITY_API void FOnAsyncCaptureSceneComplete_DelegateWrapper(const FMulticastScriptDelegate& OnAsyncCaptureSceneComplete, UTextureRenderTarget2D* Texture);
// ********** End Delegate FOnAsyncCaptureSceneComplete ********************************************
// ********** Begin Class UAsyncCaptureScene *******************************************************
#define FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
DECLARE_FUNCTION(execCaptureSceneWithWarmupAsync); \
DECLARE_FUNCTION(execCaptureSceneAsync);
struct Z_Construct_UClass_UAsyncCaptureScene_Statics;
BLUTILITY_API UClass* Z_Construct_UClass_UAsyncCaptureScene_NoRegister();
#define FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAsyncCaptureScene(); \
friend struct ::Z_Construct_UClass_UAsyncCaptureScene_Statics; \
static UClass* GetPrivateStaticClass(); \
friend BLUTILITY_API UClass* ::Z_Construct_UClass_UAsyncCaptureScene_NoRegister(); \
public: \
DECLARE_CLASS2(UAsyncCaptureScene, UBlueprintAsyncActionBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Blutility"), Z_Construct_UClass_UAsyncCaptureScene_NoRegister) \
DECLARE_SERIALIZER(UAsyncCaptureScene)
#define FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAsyncCaptureScene(UAsyncCaptureScene&&) = delete; \
UAsyncCaptureScene(const UAsyncCaptureScene&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(BLUTILITY_API, UAsyncCaptureScene); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAsyncCaptureScene); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAsyncCaptureScene) \
BLUTILITY_API virtual ~UAsyncCaptureScene();
#define FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_28_PROLOG
#define FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h_31_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAsyncCaptureScene;
// ********** End Class UAsyncCaptureScene *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_Blutility_Public_AsyncCaptureScene_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS