Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationDataController/UHT/AnimDataController.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

63 lines
3.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimDataController.h"
#ifdef ANIMATIONDATACONTROLLER_AnimDataController_generated_h
#error "AnimDataController.generated.h already included, missing '#pragma once' in AnimDataController.h"
#endif
#define ANIMATIONDATACONTROLLER_AnimDataController_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimDataController ******************************************************
struct Z_Construct_UClass_UAnimDataController_Statics;
ANIMATIONDATACONTROLLER_API UClass* Z_Construct_UClass_UAnimDataController_NoRegister();
#define FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimDataController(); \
friend struct ::Z_Construct_UClass_UAnimDataController_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMATIONDATACONTROLLER_API UClass* ::Z_Construct_UClass_UAnimDataController_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimDataController, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimationDataController"), Z_Construct_UClass_UAnimDataController_NoRegister) \
DECLARE_SERIALIZER(UAnimDataController) \
virtual UObject* _getUObject() const override { return const_cast<UAnimDataController*>(this); }
#define FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimDataController(UAnimDataController&&) = delete; \
UAnimDataController(const UAnimDataController&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMATIONDATACONTROLLER_API, UAnimDataController); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimDataController); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAnimDataController) \
ANIMATIONDATACONTROLLER_API virtual ~UAnimDataController();
#define FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_18_PROLOG
#define FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimDataController;
// ********** End Class UAnimDataController ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS