// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimDataController.h" #ifdef ANIMATIONDATACONTROLLER_AnimDataController_generated_h #error "AnimDataController.generated.h already included, missing '#pragma once' in AnimDataController.h" #endif #define ANIMATIONDATACONTROLLER_AnimDataController_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimDataController ****************************************************** struct Z_Construct_UClass_UAnimDataController_Statics; ANIMATIONDATACONTROLLER_API UClass* Z_Construct_UClass_UAnimDataController_NoRegister(); #define FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimDataController(); \ friend struct ::Z_Construct_UClass_UAnimDataController_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMATIONDATACONTROLLER_API UClass* ::Z_Construct_UClass_UAnimDataController_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimDataController, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimationDataController"), Z_Construct_UClass_UAnimDataController_NoRegister) \ DECLARE_SERIALIZER(UAnimDataController) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimDataController(UAnimDataController&&) = delete; \ UAnimDataController(const UAnimDataController&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMATIONDATACONTROLLER_API, UAnimDataController); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimDataController); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAnimDataController) \ ANIMATIONDATACONTROLLER_API virtual ~UAnimDataController(); #define FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_18_PROLOG #define FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimDataController; // ********** End Class UAnimDataController ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h PRAGMA_ENABLE_DEPRECATION_WARNINGS