63 lines
3.0 KiB
C
63 lines
3.0 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "AnimDataController.h"
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#ifdef ANIMATIONDATACONTROLLER_AnimDataController_generated_h
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#error "AnimDataController.generated.h already included, missing '#pragma once' in AnimDataController.h"
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#endif
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#define ANIMATIONDATACONTROLLER_AnimDataController_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UAnimDataController ******************************************************
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struct Z_Construct_UClass_UAnimDataController_Statics;
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ANIMATIONDATACONTROLLER_API UClass* Z_Construct_UClass_UAnimDataController_NoRegister();
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#define FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUAnimDataController(); \
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friend struct ::Z_Construct_UClass_UAnimDataController_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ANIMATIONDATACONTROLLER_API UClass* ::Z_Construct_UClass_UAnimDataController_NoRegister(); \
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public: \
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DECLARE_CLASS2(UAnimDataController, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimationDataController"), Z_Construct_UClass_UAnimDataController_NoRegister) \
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DECLARE_SERIALIZER(UAnimDataController) \
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virtual UObject* _getUObject() const override { return const_cast<UAnimDataController*>(this); }
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#define FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_ENHANCED_CONSTRUCTORS \
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/** Deleted move- and copy-constructors, should never be used */ \
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UAnimDataController(UAnimDataController&&) = delete; \
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UAnimDataController(const UAnimDataController&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMATIONDATACONTROLLER_API, UAnimDataController); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimDataController); \
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DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAnimDataController) \
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ANIMATIONDATACONTROLLER_API virtual ~UAnimDataController();
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#define FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_18_PROLOG
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#define FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_INCLASS_NO_PURE_DECLS \
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FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h_21_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UAnimDataController;
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// ********** End Class UAnimDataController ********************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Developer_AnimationDataController_Public_AnimDataController_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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