Files
DedicatedServerCourse/.gitignore
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

81 lines
1.3 KiB
Plaintext

# Visual Studio, VSCode and Rider user specific files
.vs/
.idea/
.vscode/
.vsconfig
FPSTemplate/.ignore # <- NOT SURE ABOUT THIS ONE YET
FPSTemplate.code-workspace
FPSTemplate.sln.DotSettings.user
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.pdb
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
FPSTemplate/SourceArt/**/*.png
FPSTemplate/SourceArt/**/*.tga
# Builds
FPSTemplate/Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!FPSTemplate/Build/*/
!FPSTemplate/Build/*/**
!FPSTemplate/Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!FPSTemplate/Build/**/*.ico
# Built data for maps. You can choose to remove this rule if you want to share built lightmaps.
*_BuiltData.uasset
# Configuration files generated by the Editor
FPSTemplate/Saved/*
# Compiled source files for the engine to use
FPSTemplate/Intermediate/*
FPSTemplate/Plugins/*/Intermediate/*
FPSTemplate/Plugins/**/Binaries/Win64
FPSTemplate/Binaries/Win64
#Ignore Developer Plugins
FPSTemplate/Plugins/Developer/*
# Cache files for the editor to use
FPSTemplate/DerivedDataCache/*