# Visual Studio, VSCode and Rider user specific files .vs/ .idea/ .vscode/ .vsconfig FPSTemplate/.ignore # <- NOT SURE ABOUT THIS ONE YET FPSTemplate.code-workspace FPSTemplate.sln.DotSettings.user # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.pdb # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a # Executables *.exe *.out *.app *.ipa # These project files can be generated by the engine *.xcodeproj *.xcworkspace *.sln *.suo *.opensdf *.sdf *.VC.db *.VC.opendb # Precompiled Assets FPSTemplate/SourceArt/**/*.png FPSTemplate/SourceArt/**/*.tga # Builds FPSTemplate/Build/* # Whitelist PakBlacklist-.txt files !FPSTemplate/Build/*/ !FPSTemplate/Build/*/** !FPSTemplate/Build/*/PakBlacklist*.txt # Don't ignore icon files in Build !FPSTemplate/Build/**/*.ico # Built data for maps. You can choose to remove this rule if you want to share built lightmaps. *_BuiltData.uasset # Configuration files generated by the Editor FPSTemplate/Saved/* # Compiled source files for the engine to use FPSTemplate/Intermediate/* FPSTemplate/Plugins/*/Intermediate/* FPSTemplate/Plugins/**/Binaries/Win64 FPSTemplate/Binaries/Win64 #Ignore Developer Plugins FPSTemplate/Plugins/Developer/* # Cache files for the editor to use FPSTemplate/DerivedDataCache/*