Files
DedicatedServerCourse/Source/FPSTemplate.Target.cs
2026-04-07 06:36:11 -04:00

17 lines
453 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class FPSTemplateTarget : TargetRules
{
public FPSTemplateTarget(TargetInfo Target) : base(Target)
{
BuildEnvironment = TargetBuildEnvironment.Unique;
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate");
}
}