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DedicatedServerCourse/Source/FPSTemplate.Target.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class FPSTemplateTarget : TargetRules
{
public FPSTemplateTarget(TargetInfo Target) : base(Target)
{
BuildEnvironment = TargetBuildEnvironment.Unique;
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Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V6;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7;
ExtraModuleNames.Add("FPSTemplate");
}
}