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e95360489b
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new/API_Ga
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d9eb52c047 |
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Content/DedicatedServers/Portal/BP_PortalHUD.uasset
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Content/DedicatedServers/Portal/BP_PortalHUD.uasset
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Content/DedicatedServers/Portal/BP_PortalManager.uasset
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Content/DedicatedServers/Portal/BP_PortalManager.uasset
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Content/DedicatedServers/Portal/WBP_JoinGame.uasset
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Content/DedicatedServers/Portal/WBP_JoinGame.uasset
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Content/DedicatedServers/Portal/WBP_SignInOverlay.uasset
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Content/DedicatedServers/Portal/WBP_SignInOverlay.uasset
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@@ -0,0 +1,4 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "UI/API/GameSessions/JoinGame.h"
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@@ -5,7 +5,11 @@
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#include "Components/Button.h"
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#include "Components/ScrollBox.h"
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#include "Components/TextBlock.h"
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#include "UI/API/ListFleets/FleetId.h"
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#include "UI/API/ListFleets/ListFleetsBox.h"
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#include "UI/HTTP/HTTPRequestTypes.h"
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void UAPITestOverlay::NativeConstruct()
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@@ -31,13 +35,26 @@ void UAPITestOverlay::ListFleetsButtonClicked()
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void UAPITestOverlay::OnListFleetsResponseReceived(const FDS_ListFleetsResponse& ListFleetResponse, bool bWasSuccessful)
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{
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if (APITestManager->OnListFleetsResponseReceived.IsAlreadyBound(this, &UAPITestOverlay::OnListFleetsResponseReceived))
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{
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APITestManager->OnListFleetsResponseReceived.RemoveDynamic(this, &UAPITestOverlay::OnListFleetsResponseReceived);
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}
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check(FleetIdWidgetClass);
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ListFleetsBox->ScrollBox_ListFleets->ClearChildren();
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if (bWasSuccessful)
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{
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for (const FString& FleetId : ListFleetResponse.FleetIds)
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{
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UFleetId* FleetIdWidget = CreateWidget<UFleetId>(this, FleetIdWidgetClass);
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FleetIdWidget->TextBlock_FleetId->SetText(FText::FromString(FleetId));
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ListFleetsBox->ScrollBox_ListFleets->AddChild(FleetIdWidget);
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}
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}
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else
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{
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UFleetId* FleetIdWidget = CreateWidget<UFleetId>(this, FleetIdWidgetClass);
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FleetIdWidget->TextBlock_FleetId->SetText(FText::FromString("Something went wrong!"));
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ListFleetsBox->ScrollBox_ListFleets->AddChild(FleetIdWidget);
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}
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ListFleetsBox->Button_ListFleets->SetIsEnabled(true);
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}
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23
Source/DedicatedServers/Private/UI/Portal/PortalHUD.cpp
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Source/DedicatedServers/Private/UI/Portal/PortalHUD.cpp
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@@ -0,0 +1,23 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "UI/Portal/PortalHUD.h"
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#include "UI/Portal/SignIn/SignInOverlay.h"
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#include "Blueprint/UserWidget.h"
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void APortalHUD::BeginPlay()
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{
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Super::BeginPlay();
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APlayerController* OwningPlayerController = GetOwningPlayerController();
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SignInOverlay = CreateWidget<USignInOverlay>(OwningPlayerController, SignInOverlayClass);
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if (IsValid(SignInOverlay))
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{
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SignInOverlay->AddToViewport();
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}
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const FInputModeGameAndUI InputModeData;
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OwningPlayerController->SetInputMode(InputModeData);
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OwningPlayerController->SetShowMouseCursor(true);
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}
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@@ -0,0 +1,4 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "UI/Portal/PortalManager.h"
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@@ -0,0 +1,14 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "UI/Portal/SignIn/SignInOverlay.h"
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#include "UI/Portal/PortalManager.h"
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void USignInOverlay::NativeConstruct()
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{
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Super::NativeConstruct();
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check(PortalManagerClass);
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PortalManager = NewObject<UPortalManager>(PortalManagerClass);
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}
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@@ -0,0 +1,27 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "JoinGame.generated.h"
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class UButton;
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class UTextBlock;
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/**
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*
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*/
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UCLASS()
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class DEDICATEDSERVERS_API UJoinGame : public UUserWidget
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UButton> Button_JoinGame;
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UTextBlock> TextBlock_StatusMessage;
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};
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@@ -18,6 +18,6 @@ class DEDICATEDSERVERS_API UFleetId : public UUserWidget
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public:
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UPROPERTY(meta = (BindWidget))
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UPROPERTY(meta = (BindWidget), BlueprintReadWrite)
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TObjectPtr<UTextBlock> TextBlock_FleetId;
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};
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@@ -8,7 +8,9 @@
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class UAPITestManager;
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class UListFleetsBox;
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class FDS_ListFleetsResponse;
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struct FDS_ListFleetsResponse;
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class UFleetId;
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/**
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*
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*/
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@@ -22,6 +24,9 @@ public:
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UPROPERTY(EditDefaultsOnly)
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TSubclassOf<UAPITestManager> APITestManagerClass;
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UPROPERTY(EditDefaultsOnly)
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TSubclassOf<UFleetId> FleetIdWidgetClass;
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protected:
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virtual void NativeConstruct() override;
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32
Source/DedicatedServers/Public/UI/Portal/PortalHUD.h
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Source/DedicatedServers/Public/UI/Portal/PortalHUD.h
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@@ -0,0 +1,32 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/HUD.h"
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#include "PortalHUD.generated.h"
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class USignInOverlay;
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/**
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*
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*/
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UCLASS()
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class DEDICATEDSERVERS_API APortalHUD : public AHUD
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditDefaultsOnly)
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TSubclassOf<USignInOverlay> SignInOverlayClass;
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protected:
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virtual void BeginPlay() override;
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private:
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UPROPERTY()
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TObjectPtr<USignInOverlay> SignInOverlay;
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};
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16
Source/DedicatedServers/Public/UI/Portal/PortalManager.h
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Source/DedicatedServers/Public/UI/Portal/PortalManager.h
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@@ -0,0 +1,16 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UI/HTTP/HTTPRequestManager.h"
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#include "PortalManager.generated.h"
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/**
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*
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*/
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UCLASS()
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class DEDICATEDSERVERS_API UPortalManager : public UHTTPRequestManager
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{
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GENERATED_BODY()
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};
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@@ -0,0 +1,36 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "SignInOverlay.generated.h"
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class UJoinGame;
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class UPortalManager;
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/**
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*
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*/
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UCLASS()
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class DEDICATEDSERVERS_API USignInOverlay : public UUserWidget
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta = (BindWidget))
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TObjectPtr<UJoinGame> JoinGameWidget;
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UPROPERTY(EditDefaultsOnly)
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TSubclassOf<UPortalManager> PortalManagerClass;
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protected:
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virtual void NativeConstruct() override;
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private:
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UPROPERTY()
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TObjectPtr<UPortalManager> PortalManager;
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};
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