Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeGameplayDebugger_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_GameplayDebugger;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_GameplayDebugger()
{
if (!Z_Registration_Info_UPackage__Script_GameplayDebugger.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/GameplayDebugger",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0xC686B1C0,
0x449F1748,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_GameplayDebugger.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_GameplayDebugger.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_GameplayDebugger(Z_Construct_UPackage__Script_GameplayDebugger, TEXT("/Script/GameplayDebugger"), Z_Registration_Info_UPackage__Script_GameplayDebugger, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xC686B1C0, 0x449F1748));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameplayDebuggerCategoryReplicator.h"
#ifdef GAMEPLAYDEBUGGER_GameplayDebuggerCategoryReplicator_generated_h
#error "GameplayDebuggerCategoryReplicator.generated.h already included, missing '#pragma once' in GameplayDebuggerCategoryReplicator.h"
#endif
#define GAMEPLAYDEBUGGER_GameplayDebuggerCategoryReplicator_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
struct FGameplayDebuggerDataPackRPCParams;
// ********** Begin ScriptStruct FGameplayDebuggerDataPackRPCParams ********************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerDataPackRPCParams_Statics;
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerCategoryReplicator_h_22_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayDebuggerDataPackRPCParams_Statics; \
GAMEPLAYDEBUGGER_API static class UScriptStruct* StaticStruct();
struct FGameplayDebuggerDataPackRPCParams;
// ********** End ScriptStruct FGameplayDebuggerDataPackRPCParams **********************************
// ********** Begin ScriptStruct FGameplayDebuggerCategoryData *************************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerCategoryData_Statics;
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerCategoryReplicator_h_40_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayDebuggerCategoryData_Statics; \
GAMEPLAYDEBUGGER_API static class UScriptStruct* StaticStruct();
struct FGameplayDebuggerCategoryData;
// ********** End ScriptStruct FGameplayDebuggerCategoryData ***************************************
// ********** Begin ScriptStruct FGameplayDebuggerNetPack ******************************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerNetPack_Statics;
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerCategoryReplicator_h_62_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayDebuggerNetPack_Statics; \
GAMEPLAYDEBUGGER_API static class UScriptStruct* StaticStruct();
struct FGameplayDebuggerNetPack;
// ********** End ScriptStruct FGameplayDebuggerNetPack ********************************************
// ********** Begin ScriptStruct FGameplayDebuggerDebugActor ***************************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerDebugActor_Statics;
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerCategoryReplicator_h_94_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayDebuggerDebugActor_Statics; \
GAMEPLAYDEBUGGER_API static class UScriptStruct* StaticStruct();
struct FGameplayDebuggerDebugActor;
// ********** End ScriptStruct FGameplayDebuggerDebugActor *****************************************
// ********** Begin ScriptStruct FGameplayDebuggerVisLogSync ***************************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerVisLogSync_Statics;
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerCategoryReplicator_h_109_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayDebuggerVisLogSync_Statics; \
GAMEPLAYDEBUGGER_API static class UScriptStruct* StaticStruct();
struct FGameplayDebuggerVisLogSync;
// ********** End ScriptStruct FGameplayDebuggerVisLogSync *****************************************
// ********** Begin Class AGameplayDebuggerCategoryReplicator **************************************
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerCategoryReplicator_h_120_RPC_WRAPPERS \
GAMEPLAYDEBUGGER_API virtual void ClientDataPackPacket_Implementation(FGameplayDebuggerDataPackRPCParams const& Params); \
GAMEPLAYDEBUGGER_API virtual bool ServerSendExtensionInputEvent_Validate(int32 , int32 ); \
GAMEPLAYDEBUGGER_API virtual void ServerSendExtensionInputEvent_Implementation(int32 ExtensionId, int32 HandlerId); \
GAMEPLAYDEBUGGER_API virtual bool ServerSendCategoryInputEvent_Validate(int32 , int32 ); \
GAMEPLAYDEBUGGER_API virtual void ServerSendCategoryInputEvent_Implementation(int32 CategoryId, int32 HandlerId); \
GAMEPLAYDEBUGGER_API virtual bool ServerSetCategoryEnabled_Validate(int32 , bool ); \
GAMEPLAYDEBUGGER_API virtual void ServerSetCategoryEnabled_Implementation(int32 CategoryId, bool bEnable); \
GAMEPLAYDEBUGGER_API virtual bool ServerResetViewPoint_Validate(); \
GAMEPLAYDEBUGGER_API virtual void ServerResetViewPoint_Implementation(); \
GAMEPLAYDEBUGGER_API virtual bool ServerSetViewPoint_Validate(FVector const& , FVector const& ); \
GAMEPLAYDEBUGGER_API virtual void ServerSetViewPoint_Implementation(FVector const& InViewLocation, FVector const& InViewDirection); \
GAMEPLAYDEBUGGER_API virtual bool ServerSetDebugActor_Validate(AActor* , bool ); \
GAMEPLAYDEBUGGER_API virtual void ServerSetDebugActor_Implementation(AActor* Actor, bool bSelectInEditor); \
GAMEPLAYDEBUGGER_API virtual bool ServerSetEnabled_Validate(bool ); \
GAMEPLAYDEBUGGER_API virtual void ServerSetEnabled_Implementation(bool bEnable); \
DECLARE_FUNCTION(execClientDataPackPacket); \
DECLARE_FUNCTION(execServerSendExtensionInputEvent); \
DECLARE_FUNCTION(execServerSendCategoryInputEvent); \
DECLARE_FUNCTION(execServerSetCategoryEnabled); \
DECLARE_FUNCTION(execServerResetViewPoint); \
DECLARE_FUNCTION(execServerSetViewPoint); \
DECLARE_FUNCTION(execServerSetDebugActor); \
DECLARE_FUNCTION(execServerSetEnabled); \
DECLARE_FUNCTION(execOnRep_ReplicatedData);
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerCategoryReplicator_h_120_CALLBACK_WRAPPERS
struct Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_Statics;
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister();
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerCategoryReplicator_h_120_INCLASS \
private: \
static void StaticRegisterNativesAGameplayDebuggerCategoryReplicator(); \
friend struct ::Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYDEBUGGER_API UClass* ::Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister(); \
public: \
DECLARE_CLASS2(AGameplayDebuggerCategoryReplicator, AActor, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayDebugger"), Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister) \
DECLARE_SERIALIZER(AGameplayDebuggerCategoryReplicator) \
GAMEPLAYDEBUGGER_API void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override; \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
OwnerPC=NETFIELD_REP_START, \
bIsEnabled, \
ReplicatedData, \
DebugActor, \
VisLogSync, \
NETFIELD_REP_END=VisLogSync }; \
DECLARE_VALIDATE_GENERATED_REP_ENUMS(GAMEPLAYDEBUGGER_API)
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerCategoryReplicator_h_120_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYDEBUGGER_API AGameplayDebuggerCategoryReplicator(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AGameplayDebuggerCategoryReplicator) \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYDEBUGGER_API, AGameplayDebuggerCategoryReplicator); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AGameplayDebuggerCategoryReplicator); \
/** Deleted move- and copy-constructors, should never be used */ \
AGameplayDebuggerCategoryReplicator(AGameplayDebuggerCategoryReplicator&&) = delete; \
AGameplayDebuggerCategoryReplicator(const AGameplayDebuggerCategoryReplicator&) = delete; \
GAMEPLAYDEBUGGER_API virtual ~AGameplayDebuggerCategoryReplicator();
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerCategoryReplicator_h_117_PROLOG
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerCategoryReplicator_h_120_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerCategoryReplicator_h_120_RPC_WRAPPERS \
FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerCategoryReplicator_h_120_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerCategoryReplicator_h_120_INCLASS \
FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerCategoryReplicator_h_120_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AGameplayDebuggerCategoryReplicator;
// ********** End Class AGameplayDebuggerCategoryReplicator ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerCategoryReplicator_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameplayDebuggerConfig.h"
#include "InputCoreTypes.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayDebuggerConfig() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerConfig();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerConfig_NoRegister();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerUserSettings();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerUserSettings_NoRegister();
GAMEPLAYDEBUGGER_API UEnum* Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode();
GAMEPLAYDEBUGGER_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig();
GAMEPLAYDEBUGGER_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig();
GAMEPLAYDEBUGGER_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig();
INPUTCORE_API UScriptStruct* Z_Construct_UScriptStruct_FKey();
UPackage* Z_Construct_UPackage__Script_GameplayDebugger();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum EGameplayDebuggerOverrideMode *********************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode;
static UEnum* EGameplayDebuggerOverrideMode_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.OuterSingleton)
{
Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("EGameplayDebuggerOverrideMode"));
}
return Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.OuterSingleton;
}
template<> GAMEPLAYDEBUGGER_NON_ATTRIBUTED_API UEnum* StaticEnum<EGameplayDebuggerOverrideMode>()
{
return EGameplayDebuggerOverrideMode_StaticEnum();
}
struct Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Disable.Name", "EGameplayDebuggerOverrideMode::Disable" },
{ "Enable.Name", "EGameplayDebuggerOverrideMode::Enable" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "UseDefault.Name", "EGameplayDebuggerOverrideMode::UseDefault" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EGameplayDebuggerOverrideMode::Enable", (int64)EGameplayDebuggerOverrideMode::Enable },
{ "EGameplayDebuggerOverrideMode::Disable", (int64)EGameplayDebuggerOverrideMode::Disable },
{ "EGameplayDebuggerOverrideMode::UseDefault", (int64)EGameplayDebuggerOverrideMode::UseDefault },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayDebugger,
nullptr,
"EGameplayDebuggerOverrideMode",
"EGameplayDebuggerOverrideMode",
Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode()
{
if (!Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.InnerSingleton, Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.InnerSingleton;
}
// ********** End Enum EGameplayDebuggerOverrideMode ***********************************************
// ********** Begin ScriptStruct FGameplayDebuggerInputConfig **************************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FGameplayDebuggerInputConfig); }
static inline consteval int16 GetStructAlignment() { return alignof(FGameplayDebuggerInputConfig); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ConfigName_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Key_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bModShift_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bModCtrl_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bModAlt_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bModCmd_MetaData[] = {
{ "Category", "Input" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FGameplayDebuggerInputConfig constinit property declarations ******
static const UECodeGen_Private::FStrPropertyParams NewProp_ConfigName;
static const UECodeGen_Private::FStructPropertyParams NewProp_Key;
static void NewProp_bModShift_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bModShift;
static void NewProp_bModCtrl_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bModCtrl;
static void NewProp_bModAlt_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bModAlt;
static void NewProp_bModCmd_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bModCmd;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FGameplayDebuggerInputConfig constinit property declarations ********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayDebuggerInputConfig>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig;
class UScriptStruct* FGameplayDebuggerInputConfig::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("GameplayDebuggerInputConfig"));
}
return Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.OuterSingleton;
}
// ********** Begin ScriptStruct FGameplayDebuggerInputConfig Property Definitions *****************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_ConfigName = { "ConfigName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerInputConfig, ConfigName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ConfigName_MetaData), NewProp_ConfigName_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerInputConfig, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Key_MetaData), NewProp_Key_MetaData) }; // 2693575693
void Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModShift_SetBit(void* Obj)
{
((FGameplayDebuggerInputConfig*)Obj)->bModShift = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModShift = { "bModShift", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerInputConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModShift_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bModShift_MetaData), NewProp_bModShift_MetaData) };
void Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCtrl_SetBit(void* Obj)
{
((FGameplayDebuggerInputConfig*)Obj)->bModCtrl = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCtrl = { "bModCtrl", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerInputConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCtrl_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bModCtrl_MetaData), NewProp_bModCtrl_MetaData) };
void Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModAlt_SetBit(void* Obj)
{
((FGameplayDebuggerInputConfig*)Obj)->bModAlt = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModAlt = { "bModAlt", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerInputConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModAlt_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bModAlt_MetaData), NewProp_bModAlt_MetaData) };
void Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCmd_SetBit(void* Obj)
{
((FGameplayDebuggerInputConfig*)Obj)->bModCmd = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCmd = { "bModCmd", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerInputConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCmd_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bModCmd_MetaData), NewProp_bModCmd_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_ConfigName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_Key,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModShift,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCtrl,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModAlt,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCmd,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FGameplayDebuggerInputConfig Property Definitions *******************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
nullptr,
&NewStructOps,
"GameplayDebuggerInputConfig",
Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::PropPointers),
sizeof(FGameplayDebuggerInputConfig),
alignof(FGameplayDebuggerInputConfig),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.InnerSingleton, Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.InnerSingleton);
}
// ********** End ScriptStruct FGameplayDebuggerInputConfig ****************************************
// ********** Begin ScriptStruct FGameplayDebuggerCategoryConfig ***********************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FGameplayDebuggerCategoryConfig); }
static inline consteval int16 GetStructAlignment() { return alignof(FGameplayDebuggerCategoryConfig); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategoryName_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SlotIdx_MetaData[] = {
{ "Category", "Settings" },
{ "ClampMax", "9" },
{ "ClampMin", "-1" },
{ "EditCondition", "bOverrideSlotIdx" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "UIMax", "9" },
{ "UIMin", "-1" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActiveInGame_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActiveInSimulate_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Hidden_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bOverrideSlotIdx_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputHandlers_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FGameplayDebuggerCategoryConfig constinit property declarations ***
static const UECodeGen_Private::FStrPropertyParams NewProp_CategoryName;
static const UECodeGen_Private::FIntPropertyParams NewProp_SlotIdx;
static const UECodeGen_Private::FBytePropertyParams NewProp_ActiveInGame_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_ActiveInGame;
static const UECodeGen_Private::FBytePropertyParams NewProp_ActiveInSimulate_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_ActiveInSimulate;
static const UECodeGen_Private::FBytePropertyParams NewProp_Hidden_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_Hidden;
static void NewProp_bOverrideSlotIdx_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bOverrideSlotIdx;
static const UECodeGen_Private::FStructPropertyParams NewProp_InputHandlers_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_InputHandlers;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FGameplayDebuggerCategoryConfig constinit property declarations *****
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayDebuggerCategoryConfig>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig;
class UScriptStruct* FGameplayDebuggerCategoryConfig::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("GameplayDebuggerCategoryConfig"));
}
return Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.OuterSingleton;
}
// ********** Begin ScriptStruct FGameplayDebuggerCategoryConfig Property Definitions **************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_CategoryName = { "CategoryName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, CategoryName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategoryName_MetaData), NewProp_CategoryName_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_SlotIdx = { "SlotIdx", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, SlotIdx), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SlotIdx_MetaData), NewProp_SlotIdx_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInGame_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInGame = { "ActiveInGame", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, ActiveInGame), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActiveInGame_MetaData), NewProp_ActiveInGame_MetaData) }; // 2617012703
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInSimulate_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInSimulate = { "ActiveInSimulate", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, ActiveInSimulate), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActiveInSimulate_MetaData), NewProp_ActiveInSimulate_MetaData) }; // 2617012703
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_Hidden_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_Hidden = { "Hidden", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, Hidden), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Hidden_MetaData), NewProp_Hidden_MetaData) }; // 2617012703
void Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_bOverrideSlotIdx_SetBit(void* Obj)
{
((FGameplayDebuggerCategoryConfig*)Obj)->bOverrideSlotIdx = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_bOverrideSlotIdx = { "bOverrideSlotIdx", nullptr, (EPropertyFlags)0x0010040000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerCategoryConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_bOverrideSlotIdx_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bOverrideSlotIdx_MetaData), NewProp_bOverrideSlotIdx_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_InputHandlers_Inner = { "InputHandlers", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig, METADATA_PARAMS(0, nullptr) }; // 1397985430
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_InputHandlers = { "InputHandlers", nullptr, (EPropertyFlags)0x0010000000000041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, InputHandlers), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputHandlers_MetaData), NewProp_InputHandlers_MetaData) }; // 1397985430
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_CategoryName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_SlotIdx,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInGame_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInGame,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInSimulate_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInSimulate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_Hidden_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_Hidden,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_bOverrideSlotIdx,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_InputHandlers_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_InputHandlers,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FGameplayDebuggerCategoryConfig Property Definitions ****************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
nullptr,
&NewStructOps,
"GameplayDebuggerCategoryConfig",
Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::PropPointers),
sizeof(FGameplayDebuggerCategoryConfig),
alignof(FGameplayDebuggerCategoryConfig),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.InnerSingleton, Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.InnerSingleton);
}
// ********** End ScriptStruct FGameplayDebuggerCategoryConfig *************************************
// ********** Begin ScriptStruct FGameplayDebuggerExtensionConfig **********************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FGameplayDebuggerExtensionConfig); }
static inline consteval int16 GetStructAlignment() { return alignof(FGameplayDebuggerExtensionConfig); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ExtensionName_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UseExtension_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputHandlers_MetaData[] = {
{ "Category", "Settings" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FGameplayDebuggerExtensionConfig constinit property declarations **
static const UECodeGen_Private::FStrPropertyParams NewProp_ExtensionName;
static const UECodeGen_Private::FBytePropertyParams NewProp_UseExtension_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_UseExtension;
static const UECodeGen_Private::FStructPropertyParams NewProp_InputHandlers_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_InputHandlers;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FGameplayDebuggerExtensionConfig constinit property declarations ****
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayDebuggerExtensionConfig>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig;
class UScriptStruct* FGameplayDebuggerExtensionConfig::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("GameplayDebuggerExtensionConfig"));
}
return Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.OuterSingleton;
}
// ********** Begin ScriptStruct FGameplayDebuggerExtensionConfig Property Definitions *************
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_ExtensionName = { "ExtensionName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerExtensionConfig, ExtensionName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ExtensionName_MetaData), NewProp_ExtensionName_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_UseExtension_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_UseExtension = { "UseExtension", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerExtensionConfig, UseExtension), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UseExtension_MetaData), NewProp_UseExtension_MetaData) }; // 2617012703
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_InputHandlers_Inner = { "InputHandlers", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig, METADATA_PARAMS(0, nullptr) }; // 1397985430
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_InputHandlers = { "InputHandlers", nullptr, (EPropertyFlags)0x0010000000000041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerExtensionConfig, InputHandlers), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputHandlers_MetaData), NewProp_InputHandlers_MetaData) }; // 1397985430
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_ExtensionName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_UseExtension_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_UseExtension,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_InputHandlers_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_InputHandlers,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FGameplayDebuggerExtensionConfig Property Definitions ***************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
nullptr,
&NewStructOps,
"GameplayDebuggerExtensionConfig",
Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::PropPointers),
sizeof(FGameplayDebuggerExtensionConfig),
alignof(FGameplayDebuggerExtensionConfig),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.InnerSingleton, Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.InnerSingleton);
}
// ********** End ScriptStruct FGameplayDebuggerExtensionConfig ************************************
// ********** Begin Class UGameplayDebuggerConfig **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayDebuggerConfig;
UClass* UGameplayDebuggerConfig::GetPrivateStaticClass()
{
using TClass = UGameplayDebuggerConfig;
if (!Z_Registration_Info_UClass_UGameplayDebuggerConfig.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayDebuggerConfig"),
Z_Registration_Info_UClass_UGameplayDebuggerConfig.InnerSingleton,
StaticRegisterNativesUGameplayDebuggerConfig,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayDebuggerConfig.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayDebuggerConfig_NoRegister()
{
return UGameplayDebuggerConfig::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayDebuggerConfig_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "GameplayDebuggerConfig.h" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivationKey_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** key used to activate visual debugger tool */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "key used to activate visual debugger tool" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategoryRowNextKey_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select next category row */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select next category row" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategoryRowPrevKey_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select previous category row */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select previous category row" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot0_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 0 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 0" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot1_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 1 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 1" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot2_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 2 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 2" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot3_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 3 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 3" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot4_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 4 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 4" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot5_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 5 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 5" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot6_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 6 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 6" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot7_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 7 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 7" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot8_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 8 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 8" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot9_MetaData[] = {
{ "Category", "Input" },
{ "Comment", "/** select category slot 9 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "select category slot 9" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugCanvasPaddingLeft_MetaData[] = {
{ "Category", "Display" },
{ "Comment", "/** additional canvas padding: left */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "additional canvas padding: left" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugCanvasPaddingRight_MetaData[] = {
{ "Category", "Display" },
{ "Comment", "/** additional canvas padding: right */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "additional canvas padding: right" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugCanvasPaddingTop_MetaData[] = {
{ "Category", "Display" },
{ "Comment", "/** additional canvas padding: top */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "additional canvas padding: top" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugCanvasPaddingBottom_MetaData[] = {
{ "Category", "Display" },
{ "Comment", "/** additional canvas padding: bottom */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "additional canvas padding: bottom" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDebugCanvasEnableTextShadow_MetaData[] = {
{ "Category", "Display" },
{ "Comment", "/** enable text shadow by default */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "enable text shadow by default" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Categories_MetaData[] = {
{ "Category", "AddOns" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Extensions_MetaData[] = {
{ "Category", "AddOns" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayDebuggerConfig constinit property declarations ******************
static const UECodeGen_Private::FStructPropertyParams NewProp_ActivationKey;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategoryRowNextKey;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategoryRowPrevKey;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot0;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot1;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot2;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot3;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot4;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot5;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot6;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot7;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot8;
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot9;
static const UECodeGen_Private::FFloatPropertyParams NewProp_DebugCanvasPaddingLeft;
static const UECodeGen_Private::FFloatPropertyParams NewProp_DebugCanvasPaddingRight;
static const UECodeGen_Private::FFloatPropertyParams NewProp_DebugCanvasPaddingTop;
static const UECodeGen_Private::FFloatPropertyParams NewProp_DebugCanvasPaddingBottom;
static void NewProp_bDebugCanvasEnableTextShadow_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDebugCanvasEnableTextShadow;
static const UECodeGen_Private::FStructPropertyParams NewProp_Categories_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_Categories;
static const UECodeGen_Private::FStructPropertyParams NewProp_Extensions_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_Extensions;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameplayDebuggerConfig constinit property declarations ********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayDebuggerConfig>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayDebuggerConfig_Statics
// ********** Begin Class UGameplayDebuggerConfig Property Definitions *****************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_ActivationKey = { "ActivationKey", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, ActivationKey), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivationKey_MetaData), NewProp_ActivationKey_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategoryRowNextKey = { "CategoryRowNextKey", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategoryRowNextKey), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategoryRowNextKey_MetaData), NewProp_CategoryRowNextKey_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategoryRowPrevKey = { "CategoryRowPrevKey", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategoryRowPrevKey), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategoryRowPrevKey_MetaData), NewProp_CategoryRowPrevKey_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot0 = { "CategorySlot0", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot0), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot0_MetaData), NewProp_CategorySlot0_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot1 = { "CategorySlot1", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot1), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot1_MetaData), NewProp_CategorySlot1_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot2 = { "CategorySlot2", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot2), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot2_MetaData), NewProp_CategorySlot2_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot3 = { "CategorySlot3", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot3), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot3_MetaData), NewProp_CategorySlot3_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot4 = { "CategorySlot4", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot4), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot4_MetaData), NewProp_CategorySlot4_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot5 = { "CategorySlot5", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot5), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot5_MetaData), NewProp_CategorySlot5_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot6 = { "CategorySlot6", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot6), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot6_MetaData), NewProp_CategorySlot6_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot7 = { "CategorySlot7", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot7), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot7_MetaData), NewProp_CategorySlot7_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot8 = { "CategorySlot8", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot8), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot8_MetaData), NewProp_CategorySlot8_MetaData) }; // 2693575693
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot9 = { "CategorySlot9", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot9), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot9_MetaData), NewProp_CategorySlot9_MetaData) }; // 2693575693
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingLeft = { "DebugCanvasPaddingLeft", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, DebugCanvasPaddingLeft), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugCanvasPaddingLeft_MetaData), NewProp_DebugCanvasPaddingLeft_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingRight = { "DebugCanvasPaddingRight", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, DebugCanvasPaddingRight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugCanvasPaddingRight_MetaData), NewProp_DebugCanvasPaddingRight_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingTop = { "DebugCanvasPaddingTop", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, DebugCanvasPaddingTop), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugCanvasPaddingTop_MetaData), NewProp_DebugCanvasPaddingTop_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingBottom = { "DebugCanvasPaddingBottom", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, DebugCanvasPaddingBottom), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugCanvasPaddingBottom_MetaData), NewProp_DebugCanvasPaddingBottom_MetaData) };
void Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_bDebugCanvasEnableTextShadow_SetBit(void* Obj)
{
((UGameplayDebuggerConfig*)Obj)->bDebugCanvasEnableTextShadow = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_bDebugCanvasEnableTextShadow = { "bDebugCanvasEnableTextShadow", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UGameplayDebuggerConfig), &Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_bDebugCanvasEnableTextShadow_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDebugCanvasEnableTextShadow_MetaData), NewProp_bDebugCanvasEnableTextShadow_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Categories_Inner = { "Categories", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig, METADATA_PARAMS(0, nullptr) }; // 327294198
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Categories = { "Categories", nullptr, (EPropertyFlags)0x0010000000004041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, Categories), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Categories_MetaData), NewProp_Categories_MetaData) }; // 327294198
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Extensions_Inner = { "Extensions", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig, METADATA_PARAMS(0, nullptr) }; // 2790319526
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Extensions = { "Extensions", nullptr, (EPropertyFlags)0x0010000000004041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, Extensions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Extensions_MetaData), NewProp_Extensions_MetaData) }; // 2790319526
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayDebuggerConfig_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_ActivationKey,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategoryRowNextKey,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategoryRowPrevKey,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot0,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot1,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot2,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot3,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot4,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot5,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot6,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot7,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot8,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot9,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingLeft,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingRight,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingTop,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingBottom,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_bDebugCanvasEnableTextShadow,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Categories_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Categories,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Extensions_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Extensions,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerConfig_Statics::PropPointers) < 2048);
// ********** End Class UGameplayDebuggerConfig Property Definitions *******************************
UObject* (*const Z_Construct_UClass_UGameplayDebuggerConfig_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerConfig_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::ClassParams = {
&UGameplayDebuggerConfig::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UGameplayDebuggerConfig_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerConfig_Statics::PropPointers),
0,
0x000800A6u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerConfig_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayDebuggerConfig_Statics::Class_MetaDataParams)
};
void UGameplayDebuggerConfig::StaticRegisterNativesUGameplayDebuggerConfig()
{
}
UClass* Z_Construct_UClass_UGameplayDebuggerConfig()
{
if (!Z_Registration_Info_UClass_UGameplayDebuggerConfig.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayDebuggerConfig.OuterSingleton, Z_Construct_UClass_UGameplayDebuggerConfig_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayDebuggerConfig.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayDebuggerConfig);
UGameplayDebuggerConfig::~UGameplayDebuggerConfig() {}
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UGameplayDebuggerConfig)
// ********** End Class UGameplayDebuggerConfig ****************************************************
// ********** Begin Class UGameplayDebuggerUserSettings ********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayDebuggerUserSettings;
UClass* UGameplayDebuggerUserSettings::GetPrivateStaticClass()
{
using TClass = UGameplayDebuggerUserSettings;
if (!Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayDebuggerUserSettings"),
Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.InnerSingleton,
StaticRegisterNativesUGameplayDebuggerUserSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayDebuggerUserSettings_NoRegister()
{
return UGameplayDebuggerUserSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "DisplayName", "Gameplay Debugger" },
{ "IncludePath", "GameplayDebuggerConfig.h" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableGameplayDebuggerInEditor_MetaData[] = {
{ "Category", "GameplayDebugger" },
{ "Comment", "/** Controls whether GameplayDebugger will be available in pure editor mode.\n\x09 * @Note that you need to reload the map for the changes to this property to take effect */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "Controls whether GameplayDebugger will be available in pure editor mode.\n@Note that you need to reload the map for the changes to this property to take effect" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxViewDistance_MetaData[] = {
{ "Category", "GameplayDebugger" },
{ "Comment", "/**\n\x09 * Distance from view location under which actors can be selected\n\x09 * This distance can also be used by some categories to apply culling.\n\x09 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "Distance from view location under which actors can be selected\nThis distance can also be used by some categories to apply culling." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxViewAngle_MetaData[] = {
{ "Category", "GameplayDebugger" },
{ "ClampMax", "180" },
{ "ClampMin", "0" },
{ "Comment", "/**\n\x09 * Angle from view direction under which actors can be selected\n\x09 * This angle can also be used by some categories to apply culling.\n\x09 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "Angle from view direction under which actors can be selected\nThis angle can also be used by some categories to apply culling." },
{ "UIMax", "180" },
{ "UIMin", "0" },
{ "Units", "deg" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnabledCategories_MetaData[] = {
{ "Category", "GameplayDebugger" },
{ "Comment", "/** \n\x09 * Persist which categories are enabled across editor sessions. Saved to disk as names since index is unstable. \n\x09 */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "Persist which categories are enabled across editor sessions. Saved to disk as names since index is unstable." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FontSize_MetaData[] = {
{ "Category", "GameplayDebugger" },
{ "Comment", "/** Font Size used by Gameplay Debugger */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
{ "ToolTip", "Font Size used by Gameplay Debugger" },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayDebuggerUserSettings constinit property declarations ************
static void NewProp_bEnableGameplayDebuggerInEditor_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableGameplayDebuggerInEditor;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxViewDistance;
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxViewAngle;
static const UECodeGen_Private::FNamePropertyParams NewProp_EnabledCategories_ElementProp;
static const UECodeGen_Private::FSetPropertyParams NewProp_EnabledCategories;
static const UECodeGen_Private::FIntPropertyParams NewProp_FontSize;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameplayDebuggerUserSettings constinit property declarations **************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayDebuggerUserSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics
// ********** Begin Class UGameplayDebuggerUserSettings Property Definitions ***********************
void Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_bEnableGameplayDebuggerInEditor_SetBit(void* Obj)
{
((UGameplayDebuggerUserSettings*)Obj)->bEnableGameplayDebuggerInEditor = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_bEnableGameplayDebuggerInEditor = { "bEnableGameplayDebuggerInEditor", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UGameplayDebuggerUserSettings), &Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_bEnableGameplayDebuggerInEditor_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableGameplayDebuggerInEditor_MetaData), NewProp_bEnableGameplayDebuggerInEditor_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_MaxViewDistance = { "MaxViewDistance", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerUserSettings, MaxViewDistance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxViewDistance_MetaData), NewProp_MaxViewDistance_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_MaxViewAngle = { "MaxViewAngle", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerUserSettings, MaxViewAngle), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxViewAngle_MetaData), NewProp_MaxViewAngle_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_EnabledCategories_ElementProp = { "EnabledCategories", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FSetPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_EnabledCategories = { "EnabledCategories", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Set, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerUserSettings, EnabledCategories), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnabledCategories_MetaData), NewProp_EnabledCategories_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_FontSize = { "FontSize", nullptr, (EPropertyFlags)0x0020080000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerUserSettings, FontSize), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FontSize_MetaData), NewProp_FontSize_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_bEnableGameplayDebuggerInEditor,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_MaxViewDistance,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_MaxViewAngle,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_EnabledCategories_ElementProp,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_EnabledCategories,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_FontSize,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::PropPointers) < 2048);
// ********** End Class UGameplayDebuggerUserSettings Property Definitions *************************
UObject* (*const Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDeveloperSettings,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::ClassParams = {
&UGameplayDebuggerUserSettings::StaticClass,
"EditorPerProjectUserSettings",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::PropPointers),
0,
0x000800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::Class_MetaDataParams)
};
void UGameplayDebuggerUserSettings::StaticRegisterNativesUGameplayDebuggerUserSettings()
{
}
UClass* Z_Construct_UClass_UGameplayDebuggerUserSettings()
{
if (!Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.OuterSingleton, Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.OuterSingleton;
}
UGameplayDebuggerUserSettings::UGameplayDebuggerUserSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayDebuggerUserSettings);
UGameplayDebuggerUserSettings::~UGameplayDebuggerUserSettings() {}
// ********** End Class UGameplayDebuggerUserSettings **********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ EGameplayDebuggerOverrideMode_StaticEnum, TEXT("EGameplayDebuggerOverrideMode"), &Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2617012703U) },
};
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FGameplayDebuggerInputConfig::StaticStruct, Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewStructOps, TEXT("GameplayDebuggerInputConfig"),&Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayDebuggerInputConfig), 1397985430U) },
{ FGameplayDebuggerCategoryConfig::StaticStruct, Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewStructOps, TEXT("GameplayDebuggerCategoryConfig"),&Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayDebuggerCategoryConfig), 327294198U) },
{ FGameplayDebuggerExtensionConfig::StaticStruct, Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewStructOps, TEXT("GameplayDebuggerExtensionConfig"),&Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayDebuggerExtensionConfig), 2790319526U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameplayDebuggerConfig, UGameplayDebuggerConfig::StaticClass, TEXT("UGameplayDebuggerConfig"), &Z_Registration_Info_UClass_UGameplayDebuggerConfig, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayDebuggerConfig), 3763540499U) },
{ Z_Construct_UClass_UGameplayDebuggerUserSettings, UGameplayDebuggerUserSettings::StaticClass, TEXT("UGameplayDebuggerUserSettings"), &Z_Registration_Info_UClass_UGameplayDebuggerUserSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayDebuggerUserSettings), 496720127U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_356042680{
TEXT("/Script/GameplayDebugger"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,152 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameplayDebuggerConfig.h"
#ifdef GAMEPLAYDEBUGGER_GameplayDebuggerConfig_generated_h
#error "GameplayDebuggerConfig.generated.h already included, missing '#pragma once' in GameplayDebuggerConfig.h"
#endif
#define GAMEPLAYDEBUGGER_GameplayDebuggerConfig_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FGameplayDebuggerInputConfig **************************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics;
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_33_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics; \
GAMEPLAYDEBUGGER_API static class UScriptStruct* StaticStruct();
struct FGameplayDebuggerInputConfig;
// ********** End ScriptStruct FGameplayDebuggerInputConfig ****************************************
// ********** Begin ScriptStruct FGameplayDebuggerCategoryConfig ***********************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics;
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_63_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics; \
GAMEPLAYDEBUGGER_API static class UScriptStruct* StaticStruct();
struct FGameplayDebuggerCategoryConfig;
// ********** End ScriptStruct FGameplayDebuggerCategoryConfig *************************************
// ********** Begin ScriptStruct FGameplayDebuggerExtensionConfig **********************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics;
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_98_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics; \
GAMEPLAYDEBUGGER_API static class UScriptStruct* StaticStruct();
struct FGameplayDebuggerExtensionConfig;
// ********** End ScriptStruct FGameplayDebuggerExtensionConfig ************************************
// ********** Begin Class UGameplayDebuggerConfig **************************************************
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UGameplayDebuggerConfig, GAMEPLAYDEBUGGER_API)
struct Z_Construct_UClass_UGameplayDebuggerConfig_Statics;
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerConfig_NoRegister();
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_INCLASS \
private: \
static void StaticRegisterNativesUGameplayDebuggerConfig(); \
friend struct ::Z_Construct_UClass_UGameplayDebuggerConfig_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYDEBUGGER_API UClass* ::Z_Construct_UClass_UGameplayDebuggerConfig_NoRegister(); \
public: \
DECLARE_CLASS2(UGameplayDebuggerConfig, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayDebugger"), Z_Construct_UClass_UGameplayDebuggerConfig_NoRegister) \
DECLARE_SERIALIZER(UGameplayDebuggerConfig) \
FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYDEBUGGER_API UGameplayDebuggerConfig(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayDebuggerConfig) \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYDEBUGGER_API, UGameplayDebuggerConfig); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayDebuggerConfig); \
/** Deleted move- and copy-constructors, should never be used */ \
UGameplayDebuggerConfig(UGameplayDebuggerConfig&&) = delete; \
UGameplayDebuggerConfig(const UGameplayDebuggerConfig&) = delete; \
GAMEPLAYDEBUGGER_API virtual ~UGameplayDebuggerConfig();
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_112_PROLOG
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_INCLASS \
FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_115_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameplayDebuggerConfig;
// ********** End Class UGameplayDebuggerConfig ****************************************************
// ********** Begin Class UGameplayDebuggerUserSettings ********************************************
struct Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics;
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerUserSettings_NoRegister();
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_228_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUGameplayDebuggerUserSettings(); \
friend struct ::Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYDEBUGGER_API UClass* ::Z_Construct_UClass_UGameplayDebuggerUserSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UGameplayDebuggerUserSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayDebugger"), Z_Construct_UClass_UGameplayDebuggerUserSettings_NoRegister) \
DECLARE_SERIALIZER(UGameplayDebuggerUserSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_228_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYDEBUGGER_API UGameplayDebuggerUserSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UGameplayDebuggerUserSettings(UGameplayDebuggerUserSettings&&) = delete; \
UGameplayDebuggerUserSettings(const UGameplayDebuggerUserSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYDEBUGGER_API, UGameplayDebuggerUserSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayDebuggerUserSettings); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayDebuggerUserSettings) \
GAMEPLAYDEBUGGER_API virtual ~UGameplayDebuggerUserSettings();
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_225_PROLOG
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_228_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_228_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h_228_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameplayDebuggerUserSettings;
// ********** End Class UGameplayDebuggerUserSettings **********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h
// ********** Begin Enum EGameplayDebuggerOverrideMode *********************************************
#define FOREACH_ENUM_EGAMEPLAYDEBUGGEROVERRIDEMODE(op) \
op(EGameplayDebuggerOverrideMode::Enable) \
op(EGameplayDebuggerOverrideMode::Disable) \
op(EGameplayDebuggerOverrideMode::UseDefault)
enum class EGameplayDebuggerOverrideMode : uint8;
template<> struct TIsUEnumClass<EGameplayDebuggerOverrideMode> { enum { Value = true }; };
template<> GAMEPLAYDEBUGGER_NON_ATTRIBUTED_API UEnum* StaticEnum<EGameplayDebuggerOverrideMode>();
// ********** End Enum EGameplayDebuggerOverrideMode ***********************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,155 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameplayDebuggerLocalController.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayDebuggerLocalController() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UFont_NoRegister();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerLocalController();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerLocalController_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayDebugger();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameplayDebuggerLocalController *****************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayDebuggerLocalController;
UClass* UGameplayDebuggerLocalController::GetPrivateStaticClass()
{
using TClass = UGameplayDebuggerLocalController;
if (!Z_Registration_Info_UClass_UGameplayDebuggerLocalController.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayDebuggerLocalController"),
Z_Registration_Info_UClass_UGameplayDebuggerLocalController.InnerSingleton,
StaticRegisterNativesUGameplayDebuggerLocalController,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayDebuggerLocalController.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayDebuggerLocalController_NoRegister()
{
return UGameplayDebuggerLocalController::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayDebuggerLocalController_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "GameplayDebuggerLocalController.h" },
{ "IsBlueprintBase", "false" },
{ "ModuleRelativePath", "Public/GameplayDebuggerLocalController.h" },
{ "NotBlueprintType", "true" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedReplicator_MetaData[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerLocalController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CachedPlayerManager_MetaData[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerLocalController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugActorCandidate_MetaData[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerLocalController.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_HUDFont_MetaData[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerLocalController.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayDebuggerLocalController constinit property declarations *********
static const UECodeGen_Private::FObjectPropertyParams NewProp_CachedReplicator;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CachedPlayerManager;
static const UECodeGen_Private::FObjectPropertyParams NewProp_DebugActorCandidate;
static const UECodeGen_Private::FObjectPropertyParams NewProp_HUDFont;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameplayDebuggerLocalController constinit property declarations ***********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayDebuggerLocalController>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayDebuggerLocalController_Statics
// ********** Begin Class UGameplayDebuggerLocalController Property Definitions ********************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_CachedReplicator = { "CachedReplicator", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerLocalController, CachedReplicator), Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedReplicator_MetaData), NewProp_CachedReplicator_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_CachedPlayerManager = { "CachedPlayerManager", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerLocalController, CachedPlayerManager), Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CachedPlayerManager_MetaData), NewProp_CachedPlayerManager_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_DebugActorCandidate = { "DebugActorCandidate", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerLocalController, DebugActorCandidate), Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugActorCandidate_MetaData), NewProp_DebugActorCandidate_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_HUDFont = { "HUDFont", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerLocalController, HUDFont), Z_Construct_UClass_UFont_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_HUDFont_MetaData), NewProp_HUDFont_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_CachedReplicator,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_CachedPlayerManager,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_DebugActorCandidate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::NewProp_HUDFont,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::PropPointers) < 2048);
// ********** End Class UGameplayDebuggerLocalController Property Definitions **********************
UObject* (*const Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::ClassParams = {
&UGameplayDebuggerLocalController::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::PropPointers),
0,
0x040000A8u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::Class_MetaDataParams)
};
void UGameplayDebuggerLocalController::StaticRegisterNativesUGameplayDebuggerLocalController()
{
}
UClass* Z_Construct_UClass_UGameplayDebuggerLocalController()
{
if (!Z_Registration_Info_UClass_UGameplayDebuggerLocalController.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayDebuggerLocalController.OuterSingleton, Z_Construct_UClass_UGameplayDebuggerLocalController_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayDebuggerLocalController.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayDebuggerLocalController);
UGameplayDebuggerLocalController::~UGameplayDebuggerLocalController() {}
// ********** End Class UGameplayDebuggerLocalController *******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h__Script_GameplayDebugger_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameplayDebuggerLocalController, UGameplayDebuggerLocalController::StaticClass, TEXT("UGameplayDebuggerLocalController"), &Z_Registration_Info_UClass_UGameplayDebuggerLocalController, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayDebuggerLocalController), 533628904U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h__Script_GameplayDebugger_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h__Script_GameplayDebugger_3630178193{
TEXT("/Script/GameplayDebugger"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h__Script_GameplayDebugger_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h__Script_GameplayDebugger_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameplayDebuggerLocalController.h"
#ifdef GAMEPLAYDEBUGGER_GameplayDebuggerLocalController_generated_h
#error "GameplayDebuggerLocalController.generated.h already included, missing '#pragma once' in GameplayDebuggerLocalController.h"
#endif
#define GAMEPLAYDEBUGGER_GameplayDebuggerLocalController_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UGameplayDebuggerLocalController *****************************************
struct Z_Construct_UClass_UGameplayDebuggerLocalController_Statics;
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerLocalController_NoRegister();
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h_23_INCLASS \
private: \
static void StaticRegisterNativesUGameplayDebuggerLocalController(); \
friend struct ::Z_Construct_UClass_UGameplayDebuggerLocalController_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYDEBUGGER_API UClass* ::Z_Construct_UClass_UGameplayDebuggerLocalController_NoRegister(); \
public: \
DECLARE_CLASS2(UGameplayDebuggerLocalController, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/GameplayDebugger"), Z_Construct_UClass_UGameplayDebuggerLocalController_NoRegister) \
DECLARE_SERIALIZER(UGameplayDebuggerLocalController)
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h_23_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UGameplayDebuggerLocalController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayDebuggerLocalController) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UGameplayDebuggerLocalController); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayDebuggerLocalController); \
/** Deleted move- and copy-constructors, should never be used */ \
UGameplayDebuggerLocalController(UGameplayDebuggerLocalController&&) = delete; \
UGameplayDebuggerLocalController(const UGameplayDebuggerLocalController&) = delete; \
NO_API virtual ~UGameplayDebuggerLocalController();
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h_20_PROLOG
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h_23_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h_23_INCLASS \
FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h_23_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameplayDebuggerLocalController;
// ********** End Class UGameplayDebuggerLocalController *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerLocalController_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,243 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameplayDebuggerPlayerManager.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayDebuggerPlayerManager() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AActor();
ENGINE_API UClass* Z_Construct_UClass_UInputComponent_NoRegister();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerLocalController_NoRegister();
GAMEPLAYDEBUGGER_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData();
UPackage* Z_Construct_UPackage__Script_GameplayDebugger();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FGameplayDebuggerPlayerData ***************************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FGameplayDebuggerPlayerData); }
static inline consteval int16 GetStructAlignment() { return alignof(FGameplayDebuggerPlayerData); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Controller_MetaData[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputComponent_MetaData[] = {
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Replicator_MetaData[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FGameplayDebuggerPlayerData constinit property declarations *******
static const UECodeGen_Private::FObjectPropertyParams NewProp_Controller;
static const UECodeGen_Private::FObjectPropertyParams NewProp_InputComponent;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Replicator;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FGameplayDebuggerPlayerData constinit property declarations *********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayDebuggerPlayerData>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData;
class UScriptStruct* FGameplayDebuggerPlayerData::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("GameplayDebuggerPlayerData"));
}
return Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.OuterSingleton;
}
// ********** Begin ScriptStruct FGameplayDebuggerPlayerData Property Definitions ******************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_Controller = { "Controller", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerPlayerData, Controller), Z_Construct_UClass_UGameplayDebuggerLocalController_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Controller_MetaData), NewProp_Controller_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_InputComponent = { "InputComponent", nullptr, (EPropertyFlags)0x0114000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerPlayerData, InputComponent), Z_Construct_UClass_UInputComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputComponent_MetaData), NewProp_InputComponent_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_Replicator = { "Replicator", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerPlayerData, Replicator), Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Replicator_MetaData), NewProp_Replicator_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_Controller,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_InputComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewProp_Replicator,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FGameplayDebuggerPlayerData Property Definitions ********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
nullptr,
&NewStructOps,
"GameplayDebuggerPlayerData",
Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::PropPointers),
sizeof(FGameplayDebuggerPlayerData),
alignof(FGameplayDebuggerPlayerData),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000005),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.InnerSingleton, Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData.InnerSingleton);
}
// ********** End ScriptStruct FGameplayDebuggerPlayerData *****************************************
// ********** Begin Class AGameplayDebuggerPlayerManager *******************************************
FClassRegistrationInfo Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager;
UClass* AGameplayDebuggerPlayerManager::GetPrivateStaticClass()
{
using TClass = AGameplayDebuggerPlayerManager;
if (!Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayDebuggerPlayerManager"),
Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.InnerSingleton,
StaticRegisterNativesAGameplayDebuggerPlayerManager,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.InnerSingleton;
}
UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister()
{
return AGameplayDebuggerPlayerManager::GetPrivateStaticClass();
}
struct Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "GameplayDebuggerPlayerManager.h" },
{ "IsBlueprintBase", "false" },
{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
{ "NotBlueprintType", "true" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayerData_MetaData[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PendingRegistrations_MetaData[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
};
#if WITH_EDITORONLY_DATA
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EditorWorldData_MetaData[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerPlayerManager.h" },
};
#endif // WITH_EDITORONLY_DATA
#endif // WITH_METADATA
// ********** Begin Class AGameplayDebuggerPlayerManager constinit property declarations ***********
static const UECodeGen_Private::FStructPropertyParams NewProp_PlayerData_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_PlayerData;
static const UECodeGen_Private::FObjectPropertyParams NewProp_PendingRegistrations_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_PendingRegistrations;
#if WITH_EDITORONLY_DATA
static const UECodeGen_Private::FStructPropertyParams NewProp_EditorWorldData;
#endif // WITH_EDITORONLY_DATA
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class AGameplayDebuggerPlayerManager constinit property declarations *************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AGameplayDebuggerPlayerManager>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics
// ********** Begin Class AGameplayDebuggerPlayerManager Property Definitions **********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PlayerData_Inner = { "PlayerData", nullptr, (EPropertyFlags)0x0000008000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData, METADATA_PARAMS(0, nullptr) }; // 2537675485
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PlayerData = { "PlayerData", nullptr, (EPropertyFlags)0x0020088000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameplayDebuggerPlayerManager, PlayerData), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayerData_MetaData), NewProp_PlayerData_MetaData) }; // 2537675485
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PendingRegistrations_Inner = { "PendingRegistrations", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_AGameplayDebuggerCategoryReplicator_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PendingRegistrations = { "PendingRegistrations", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameplayDebuggerPlayerManager, PendingRegistrations), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PendingRegistrations_MetaData), NewProp_PendingRegistrations_MetaData) };
#if WITH_EDITORONLY_DATA
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_EditorWorldData = { "EditorWorldData", nullptr, (EPropertyFlags)0x0020088800000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AGameplayDebuggerPlayerManager, EditorWorldData), Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EditorWorldData_MetaData), NewProp_EditorWorldData_MetaData) }; // 2537675485
#endif // WITH_EDITORONLY_DATA
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PlayerData_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PlayerData,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PendingRegistrations_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_PendingRegistrations,
#if WITH_EDITORONLY_DATA
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::NewProp_EditorWorldData,
#endif // WITH_EDITORONLY_DATA
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::PropPointers) < 2048);
// ********** End Class AGameplayDebuggerPlayerManager Property Definitions ************************
UObject* (*const Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AActor,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::ClassParams = {
&AGameplayDebuggerPlayerManager::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::PropPointers),
0,
0x048802ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::Class_MetaDataParams), Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::Class_MetaDataParams)
};
void AGameplayDebuggerPlayerManager::StaticRegisterNativesAGameplayDebuggerPlayerManager()
{
}
UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager()
{
if (!Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.OuterSingleton, Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AGameplayDebuggerPlayerManager);
AGameplayDebuggerPlayerManager::~AGameplayDebuggerPlayerManager() {}
// ********** End Class AGameplayDebuggerPlayerManager *********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FGameplayDebuggerPlayerData::StaticStruct, Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics::NewStructOps, TEXT("GameplayDebuggerPlayerData"),&Z_Registration_Info_UScriptStruct_FGameplayDebuggerPlayerData, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayDebuggerPlayerData), 2537675485U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AGameplayDebuggerPlayerManager, AGameplayDebuggerPlayerManager::StaticClass, TEXT("AGameplayDebuggerPlayerManager"), &Z_Registration_Info_UClass_AGameplayDebuggerPlayerManager, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AGameplayDebuggerPlayerManager), 2667545346U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_2041249787{
TEXT("/Script/GameplayDebugger"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics::ClassInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h__Script_GameplayDebugger_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,73 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameplayDebuggerPlayerManager.h"
#ifdef GAMEPLAYDEBUGGER_GameplayDebuggerPlayerManager_generated_h
#error "GameplayDebuggerPlayerManager.generated.h already included, missing '#pragma once' in GameplayDebuggerPlayerManager.h"
#endif
#define GAMEPLAYDEBUGGER_GameplayDebuggerPlayerManager_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FGameplayDebuggerPlayerData ***************************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics;
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h_20_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayDebuggerPlayerData_Statics; \
GAMEPLAYDEBUGGER_API static class UScriptStruct* StaticStruct();
struct FGameplayDebuggerPlayerData;
// ********** End ScriptStruct FGameplayDebuggerPlayerData *****************************************
// ********** Begin Class AGameplayDebuggerPlayerManager *******************************************
struct Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics;
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister();
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h_35_INCLASS \
private: \
static void StaticRegisterNativesAGameplayDebuggerPlayerManager(); \
friend struct ::Z_Construct_UClass_AGameplayDebuggerPlayerManager_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYDEBUGGER_API UClass* ::Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister(); \
public: \
DECLARE_CLASS2(AGameplayDebuggerPlayerManager, AActor, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayDebugger"), Z_Construct_UClass_AGameplayDebuggerPlayerManager_NoRegister) \
DECLARE_SERIALIZER(AGameplayDebuggerPlayerManager)
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h_35_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
GAMEPLAYDEBUGGER_API AGameplayDebuggerPlayerManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AGameplayDebuggerPlayerManager) \
DECLARE_VTABLE_PTR_HELPER_CTOR(GAMEPLAYDEBUGGER_API, AGameplayDebuggerPlayerManager); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AGameplayDebuggerPlayerManager); \
/** Deleted move- and copy-constructors, should never be used */ \
AGameplayDebuggerPlayerManager(AGameplayDebuggerPlayerManager&&) = delete; \
AGameplayDebuggerPlayerManager(const AGameplayDebuggerPlayerManager&) = delete; \
GAMEPLAYDEBUGGER_API virtual ~AGameplayDebuggerPlayerManager();
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h_32_PROLOG
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h_35_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h_35_INCLASS \
FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h_35_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AGameplayDebuggerPlayerManager;
// ********** End Class AGameplayDebuggerPlayerManager *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerPlayerManager_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,122 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameplayDebuggerRenderingComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayDebuggerRenderingComponent() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UDebugDrawComponent();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerRenderingComponent();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerRenderingComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayDebugger();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameplayDebuggerRenderingComponent **************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent;
UClass* UGameplayDebuggerRenderingComponent::GetPrivateStaticClass()
{
using TClass = UGameplayDebuggerRenderingComponent;
if (!Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayDebuggerRenderingComponent"),
Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent.InnerSingleton,
StaticRegisterNativesUGameplayDebuggerRenderingComponent,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayDebuggerRenderingComponent_NoRegister()
{
return UGameplayDebuggerRenderingComponent::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "ClassGroupNames", "Debug" },
{ "HideCategories", "Activation AssetUserData Collision Cooking HLOD Lighting LOD Mobile Navigation Physics RayTracing Rendering Tags TextureStreaming Mobility VirtualTexture Trigger" },
{ "IncludePath", "GameplayDebuggerRenderingComponent.h" },
{ "IsBlueprintBase", "false" },
{ "ModuleRelativePath", "Public/GameplayDebuggerRenderingComponent.h" },
{ "NotBlueprintType", "true" },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayDebuggerRenderingComponent constinit property declarations ******
// ********** End Class UGameplayDebuggerRenderingComponent constinit property declarations ********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayDebuggerRenderingComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics
UObject* (*const Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDebugDrawComponent,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics::ClassParams = {
&UGameplayDebuggerRenderingComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x04A000ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics::Class_MetaDataParams)
};
void UGameplayDebuggerRenderingComponent::StaticRegisterNativesUGameplayDebuggerRenderingComponent()
{
}
UClass* Z_Construct_UClass_UGameplayDebuggerRenderingComponent()
{
if (!Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent.OuterSingleton, Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayDebuggerRenderingComponent);
UGameplayDebuggerRenderingComponent::~UGameplayDebuggerRenderingComponent() {}
// ********** End Class UGameplayDebuggerRenderingComponent ****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h__Script_GameplayDebugger_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameplayDebuggerRenderingComponent, UGameplayDebuggerRenderingComponent::StaticClass, TEXT("UGameplayDebuggerRenderingComponent"), &Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayDebuggerRenderingComponent), 1253673229U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h__Script_GameplayDebugger_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h__Script_GameplayDebugger_993808758{
TEXT("/Script/GameplayDebugger"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h__Script_GameplayDebugger_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h__Script_GameplayDebugger_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameplayDebuggerRenderingComponent.h"
#ifdef GAMEPLAYDEBUGGER_GameplayDebuggerRenderingComponent_generated_h
#error "GameplayDebuggerRenderingComponent.generated.h already included, missing '#pragma once' in GameplayDebuggerRenderingComponent.h"
#endif
#define GAMEPLAYDEBUGGER_GameplayDebuggerRenderingComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UGameplayDebuggerRenderingComponent **************************************
struct Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics;
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerRenderingComponent_NoRegister();
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h_38_INCLASS \
private: \
static void StaticRegisterNativesUGameplayDebuggerRenderingComponent(); \
friend struct ::Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend GAMEPLAYDEBUGGER_API UClass* ::Z_Construct_UClass_UGameplayDebuggerRenderingComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UGameplayDebuggerRenderingComponent, UDebugDrawComponent, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/GameplayDebugger"), Z_Construct_UClass_UGameplayDebuggerRenderingComponent_NoRegister) \
DECLARE_SERIALIZER(UGameplayDebuggerRenderingComponent)
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h_38_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UGameplayDebuggerRenderingComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGameplayDebuggerRenderingComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UGameplayDebuggerRenderingComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameplayDebuggerRenderingComponent); \
/** Deleted move- and copy-constructors, should never be used */ \
UGameplayDebuggerRenderingComponent(UGameplayDebuggerRenderingComponent&&) = delete; \
UGameplayDebuggerRenderingComponent(const UGameplayDebuggerRenderingComponent&) = delete; \
NO_API virtual ~UGameplayDebuggerRenderingComponent();
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h_35_PROLOG
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h_38_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h_38_INCLASS \
FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h_38_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameplayDebuggerRenderingComponent;
// ********** End Class UGameplayDebuggerRenderingComponent ****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,312 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameplayDebuggerTypes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayDebuggerTypes() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FColor();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
GAMEPLAYDEBUGGER_API UEnum* Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerShape();
GAMEPLAYDEBUGGER_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader();
GAMEPLAYDEBUGGER_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerShape();
UPackage* Z_Construct_UPackage__Script_GameplayDebugger();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum EGameplayDebuggerShape ****************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EGameplayDebuggerShape;
static UEnum* EGameplayDebuggerShape_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EGameplayDebuggerShape.OuterSingleton)
{
Z_Registration_Info_UEnum_EGameplayDebuggerShape.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerShape, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("EGameplayDebuggerShape"));
}
return Z_Registration_Info_UEnum_EGameplayDebuggerShape.OuterSingleton;
}
template<> GAMEPLAYDEBUGGER_NON_ATTRIBUTED_API UEnum* StaticEnum<EGameplayDebuggerShape>()
{
return EGameplayDebuggerShape_StaticEnum();
}
struct Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerShape_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Arrow.Name", "EGameplayDebuggerShape::Arrow" },
{ "Box.Name", "EGameplayDebuggerShape::Box" },
{ "Capsule.Name", "EGameplayDebuggerShape::Capsule" },
{ "Circle.Name", "EGameplayDebuggerShape::Circle" },
{ "Cone.Name", "EGameplayDebuggerShape::Cone" },
{ "Cylinder.Name", "EGameplayDebuggerShape::Cylinder" },
{ "Invalid.Name", "EGameplayDebuggerShape::Invalid" },
{ "ModuleRelativePath", "Public/GameplayDebuggerTypes.h" },
{ "Point.Name", "EGameplayDebuggerShape::Point" },
{ "Polygon.Name", "EGameplayDebuggerShape::Polygon" },
{ "Polyline.Name", "EGameplayDebuggerShape::Polyline" },
{ "Rectangle.Name", "EGameplayDebuggerShape::Rectangle" },
{ "Segment.Name", "EGameplayDebuggerShape::Segment" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EGameplayDebuggerShape::Invalid", (int64)EGameplayDebuggerShape::Invalid },
{ "EGameplayDebuggerShape::Point", (int64)EGameplayDebuggerShape::Point },
{ "EGameplayDebuggerShape::Segment", (int64)EGameplayDebuggerShape::Segment },
{ "EGameplayDebuggerShape::Box", (int64)EGameplayDebuggerShape::Box },
{ "EGameplayDebuggerShape::Cone", (int64)EGameplayDebuggerShape::Cone },
{ "EGameplayDebuggerShape::Cylinder", (int64)EGameplayDebuggerShape::Cylinder },
{ "EGameplayDebuggerShape::Circle", (int64)EGameplayDebuggerShape::Circle },
{ "EGameplayDebuggerShape::Rectangle", (int64)EGameplayDebuggerShape::Rectangle },
{ "EGameplayDebuggerShape::Capsule", (int64)EGameplayDebuggerShape::Capsule },
{ "EGameplayDebuggerShape::Polygon", (int64)EGameplayDebuggerShape::Polygon },
{ "EGameplayDebuggerShape::Polyline", (int64)EGameplayDebuggerShape::Polyline },
{ "EGameplayDebuggerShape::Arrow", (int64)EGameplayDebuggerShape::Arrow },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerShape_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerShape_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayDebugger,
nullptr,
"EGameplayDebuggerShape",
"EGameplayDebuggerShape",
Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerShape_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerShape_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerShape_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerShape_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerShape()
{
if (!Z_Registration_Info_UEnum_EGameplayDebuggerShape.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EGameplayDebuggerShape.InnerSingleton, Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerShape_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EGameplayDebuggerShape.InnerSingleton;
}
// ********** End Enum EGameplayDebuggerShape ******************************************************
// ********** Begin ScriptStruct FGameplayDebuggerShape ********************************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FGameplayDebuggerShape); }
static inline consteval int16 GetStructAlignment() { return alignof(FGameplayDebuggerShape); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerTypes.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ShapeData_MetaData[] = {
{ "Comment", "/** points defining shape */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerTypes.h" },
{ "ToolTip", "points defining shape" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Description_MetaData[] = {
{ "Comment", "/** description of shape */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerTypes.h" },
{ "ToolTip", "description of shape" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Color_MetaData[] = {
{ "Comment", "/** color of shape */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerTypes.h" },
{ "ToolTip", "color of shape" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Type_MetaData[] = {
{ "Comment", "/** type of shape */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerTypes.h" },
{ "ToolTip", "type of shape" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FGameplayDebuggerShape constinit property declarations ************
static const UECodeGen_Private::FStructPropertyParams NewProp_ShapeData_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_ShapeData;
static const UECodeGen_Private::FStrPropertyParams NewProp_Description;
static const UECodeGen_Private::FStructPropertyParams NewProp_Color;
static const UECodeGen_Private::FBytePropertyParams NewProp_Type_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_Type;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FGameplayDebuggerShape constinit property declarations **************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayDebuggerShape>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayDebuggerShape;
class UScriptStruct* FGameplayDebuggerShape::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerShape.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FGameplayDebuggerShape.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayDebuggerShape, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("GameplayDebuggerShape"));
}
return Z_Registration_Info_UScriptStruct_FGameplayDebuggerShape.OuterSingleton;
}
// ********** Begin ScriptStruct FGameplayDebuggerShape Property Definitions ***********************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::NewProp_ShapeData_Inner = { "ShapeData", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::NewProp_ShapeData = { "ShapeData", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerShape, ShapeData), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ShapeData_MetaData), NewProp_ShapeData_MetaData) };
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::NewProp_Description = { "Description", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerShape, Description), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Description_MetaData), NewProp_Description_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::NewProp_Color = { "Color", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerShape, Color), Z_Construct_UScriptStruct_FColor, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Color_MetaData), NewProp_Color_MetaData) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::NewProp_Type_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::NewProp_Type = { "Type", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerShape, Type), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerShape, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Type_MetaData), NewProp_Type_MetaData) }; // 1771781925
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::NewProp_ShapeData_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::NewProp_ShapeData,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::NewProp_Description,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::NewProp_Color,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::NewProp_Type_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::NewProp_Type,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FGameplayDebuggerShape Property Definitions *************************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
nullptr,
&NewStructOps,
"GameplayDebuggerShape",
Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::PropPointers),
sizeof(FGameplayDebuggerShape),
alignof(FGameplayDebuggerShape),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerShape()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerShape.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayDebuggerShape.InnerSingleton, Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayDebuggerShape.InnerSingleton);
}
// ********** End ScriptStruct FGameplayDebuggerShape **********************************************
// ********** Begin ScriptStruct FGameplayDebuggerDataPackHeader ***********************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FGameplayDebuggerDataPackHeader); }
static inline consteval int16 GetStructAlignment() { return alignof(FGameplayDebuggerDataPackHeader); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/GameplayDebuggerTypes.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataVersion_MetaData[] = {
{ "Comment", "/** version, increased every time new Data is requested */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerTypes.h" },
{ "ToolTip", "version, increased every time new Data is requested" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SyncCounter_MetaData[] = {
{ "Comment", "/** debug actor sync counter */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerTypes.h" },
{ "ToolTip", "debug actor sync counter" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataSize_MetaData[] = {
{ "Comment", "/** size of Data array */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerTypes.h" },
{ "ToolTip", "size of Data array" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DataOffset_MetaData[] = {
{ "Comment", "/** offset to currently replicated portion of data */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerTypes.h" },
{ "ToolTip", "offset to currently replicated portion of data" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsCompressed_MetaData[] = {
{ "Comment", "/** is data compressed? */" },
{ "ModuleRelativePath", "Public/GameplayDebuggerTypes.h" },
{ "ToolTip", "is data compressed?" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FGameplayDebuggerDataPackHeader constinit property declarations ***
static const UECodeGen_Private::FInt16PropertyParams NewProp_DataVersion;
static const UECodeGen_Private::FInt16PropertyParams NewProp_SyncCounter;
static const UECodeGen_Private::FIntPropertyParams NewProp_DataSize;
static const UECodeGen_Private::FIntPropertyParams NewProp_DataOffset;
static void NewProp_bIsCompressed_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsCompressed;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FGameplayDebuggerDataPackHeader constinit property declarations *****
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayDebuggerDataPackHeader>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayDebuggerDataPackHeader;
class UScriptStruct* FGameplayDebuggerDataPackHeader::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerDataPackHeader.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FGameplayDebuggerDataPackHeader.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("GameplayDebuggerDataPackHeader"));
}
return Z_Registration_Info_UScriptStruct_FGameplayDebuggerDataPackHeader.OuterSingleton;
}
// ********** Begin ScriptStruct FGameplayDebuggerDataPackHeader Property Definitions **************
const UECodeGen_Private::FInt16PropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::NewProp_DataVersion = { "DataVersion", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Int16, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerDataPackHeader, DataVersion), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataVersion_MetaData), NewProp_DataVersion_MetaData) };
const UECodeGen_Private::FInt16PropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::NewProp_SyncCounter = { "SyncCounter", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Int16, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerDataPackHeader, SyncCounter), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SyncCounter_MetaData), NewProp_SyncCounter_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::NewProp_DataSize = { "DataSize", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerDataPackHeader, DataSize), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataSize_MetaData), NewProp_DataSize_MetaData) };
const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::NewProp_DataOffset = { "DataOffset", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerDataPackHeader, DataOffset), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DataOffset_MetaData), NewProp_DataOffset_MetaData) };
void Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::NewProp_bIsCompressed_SetBit(void* Obj)
{
((FGameplayDebuggerDataPackHeader*)Obj)->bIsCompressed = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::NewProp_bIsCompressed = { "bIsCompressed", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerDataPackHeader), &Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::NewProp_bIsCompressed_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsCompressed_MetaData), NewProp_bIsCompressed_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::NewProp_DataVersion,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::NewProp_SyncCounter,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::NewProp_DataSize,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::NewProp_DataOffset,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::NewProp_bIsCompressed,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FGameplayDebuggerDataPackHeader Property Definitions ****************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
nullptr,
&NewStructOps,
"GameplayDebuggerDataPackHeader",
Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::PropPointers),
sizeof(FGameplayDebuggerDataPackHeader),
alignof(FGameplayDebuggerDataPackHeader),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader()
{
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerDataPackHeader.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayDebuggerDataPackHeader.InnerSingleton, Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayDebuggerDataPackHeader.InnerSingleton);
}
// ********** End ScriptStruct FGameplayDebuggerDataPackHeader *************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerTypes_h__Script_GameplayDebugger_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ EGameplayDebuggerShape_StaticEnum, TEXT("EGameplayDebuggerShape"), &Z_Registration_Info_UEnum_EGameplayDebuggerShape, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1771781925U) },
};
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FGameplayDebuggerShape::StaticStruct, Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics::NewStructOps, TEXT("GameplayDebuggerShape"),&Z_Registration_Info_UScriptStruct_FGameplayDebuggerShape, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayDebuggerShape), 350034335U) },
{ FGameplayDebuggerDataPackHeader::StaticStruct, Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics::NewStructOps, TEXT("GameplayDebuggerDataPackHeader"),&Z_Registration_Info_UScriptStruct_FGameplayDebuggerDataPackHeader, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayDebuggerDataPackHeader), 2016960558U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerTypes_h__Script_GameplayDebugger_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerTypes_h__Script_GameplayDebugger_1407640985{
TEXT("/Script/GameplayDebugger"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerTypes_h__Script_GameplayDebugger_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerTypes_h__Script_GameplayDebugger_Statics::ScriptStructInfo),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerTypes_h__Script_GameplayDebugger_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerTypes_h__Script_GameplayDebugger_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,62 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameplayDebuggerTypes.h"
#ifdef GAMEPLAYDEBUGGER_GameplayDebuggerTypes_generated_h
#error "GameplayDebuggerTypes.generated.h already included, missing '#pragma once' in GameplayDebuggerTypes.h"
#endif
#define GAMEPLAYDEBUGGER_GameplayDebuggerTypes_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FGameplayDebuggerShape ********************************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics;
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerTypes_h_182_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayDebuggerShape_Statics; \
GAMEPLAYDEBUGGER_API static class UScriptStruct* StaticStruct();
struct FGameplayDebuggerShape;
// ********** End ScriptStruct FGameplayDebuggerShape **********************************************
// ********** Begin ScriptStruct FGameplayDebuggerDataPackHeader ***********************************
struct Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics;
#define FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerTypes_h_246_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGameplayDebuggerDataPackHeader_Statics; \
GAMEPLAYDEBUGGER_API static class UScriptStruct* StaticStruct();
struct FGameplayDebuggerDataPackHeader;
// ********** End ScriptStruct FGameplayDebuggerDataPackHeader *************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerTypes_h
// ********** Begin Enum EGameplayDebuggerShape ****************************************************
#define FOREACH_ENUM_EGAMEPLAYDEBUGGERSHAPE(op) \
op(EGameplayDebuggerShape::Invalid) \
op(EGameplayDebuggerShape::Point) \
op(EGameplayDebuggerShape::Segment) \
op(EGameplayDebuggerShape::Box) \
op(EGameplayDebuggerShape::Cone) \
op(EGameplayDebuggerShape::Cylinder) \
op(EGameplayDebuggerShape::Circle) \
op(EGameplayDebuggerShape::Rectangle) \
op(EGameplayDebuggerShape::Capsule) \
op(EGameplayDebuggerShape::Polygon) \
op(EGameplayDebuggerShape::Polyline) \
op(EGameplayDebuggerShape::Arrow)
enum class EGameplayDebuggerShape : uint8;
template<> struct TIsUEnumClass<EGameplayDebuggerShape> { enum { Value = true }; };
template<> GAMEPLAYDEBUGGER_NON_ATTRIBUTED_API UEnum* StaticEnum<EGameplayDebuggerShape>();
// ********** End Enum EGameplayDebuggerShape ******************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,6 @@
D:\UE_5_7_1\Engine\Source\Runtime\GameplayDebugger\Public\GameplayDebuggerCategoryReplicator.h
D:\UE_5_7_1\Engine\Source\Runtime\GameplayDebugger\Public\GameplayDebuggerConfig.h
D:\UE_5_7_1\Engine\Source\Runtime\GameplayDebugger\Public\GameplayDebuggerLocalController.h
D:\UE_5_7_1\Engine\Source\Runtime\GameplayDebugger\Public\GameplayDebuggerPlayerManager.h
D:\UE_5_7_1\Engine\Source\Runtime\GameplayDebugger\Public\GameplayDebuggerRenderingComponent.h
D:\UE_5_7_1\Engine\Source\Runtime\GameplayDebugger\Public\GameplayDebuggerTypes.h