Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/GameplayDebugger/UHT/GameplayDebuggerRenderingComponent.gen.cpp
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

123 lines
6.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameplayDebuggerRenderingComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayDebuggerRenderingComponent() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_UDebugDrawComponent();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerRenderingComponent();
GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerRenderingComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_GameplayDebugger();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UGameplayDebuggerRenderingComponent **************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent;
UClass* UGameplayDebuggerRenderingComponent::GetPrivateStaticClass()
{
using TClass = UGameplayDebuggerRenderingComponent;
if (!Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayDebuggerRenderingComponent"),
Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent.InnerSingleton,
StaticRegisterNativesUGameplayDebuggerRenderingComponent,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayDebuggerRenderingComponent_NoRegister()
{
return UGameplayDebuggerRenderingComponent::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "ClassGroupNames", "Debug" },
{ "HideCategories", "Activation AssetUserData Collision Cooking HLOD Lighting LOD Mobile Navigation Physics RayTracing Rendering Tags TextureStreaming Mobility VirtualTexture Trigger" },
{ "IncludePath", "GameplayDebuggerRenderingComponent.h" },
{ "IsBlueprintBase", "false" },
{ "ModuleRelativePath", "Public/GameplayDebuggerRenderingComponent.h" },
{ "NotBlueprintType", "true" },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayDebuggerRenderingComponent constinit property declarations ******
// ********** End Class UGameplayDebuggerRenderingComponent constinit property declarations ********
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayDebuggerRenderingComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics
UObject* (*const Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDebugDrawComponent,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics::ClassParams = {
&UGameplayDebuggerRenderingComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x04A000ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics::Class_MetaDataParams)
};
void UGameplayDebuggerRenderingComponent::StaticRegisterNativesUGameplayDebuggerRenderingComponent()
{
}
UClass* Z_Construct_UClass_UGameplayDebuggerRenderingComponent()
{
if (!Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent.OuterSingleton, Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayDebuggerRenderingComponent);
UGameplayDebuggerRenderingComponent::~UGameplayDebuggerRenderingComponent() {}
// ********** End Class UGameplayDebuggerRenderingComponent ****************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h__Script_GameplayDebugger_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameplayDebuggerRenderingComponent, UGameplayDebuggerRenderingComponent::StaticClass, TEXT("UGameplayDebuggerRenderingComponent"), &Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayDebuggerRenderingComponent), 1253673229U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h__Script_GameplayDebugger_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h__Script_GameplayDebugger_993808758{
TEXT("/Script/GameplayDebugger"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h__Script_GameplayDebugger_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h__Script_GameplayDebugger_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS