123 lines
6.7 KiB
C++
123 lines
6.7 KiB
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameplayDebuggerRenderingComponent.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameplayDebuggerRenderingComponent() {}
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// ********** Begin Cross Module References ********************************************************
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ENGINE_API UClass* Z_Construct_UClass_UDebugDrawComponent();
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GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerRenderingComponent();
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GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerRenderingComponent_NoRegister();
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UPackage* Z_Construct_UPackage__Script_GameplayDebugger();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Class UGameplayDebuggerRenderingComponent **************************************
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FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent;
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UClass* UGameplayDebuggerRenderingComponent::GetPrivateStaticClass()
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{
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using TClass = UGameplayDebuggerRenderingComponent;
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if (!Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent.InnerSingleton)
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{
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GetPrivateStaticClassBody(
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TClass::StaticPackage(),
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TEXT("GameplayDebuggerRenderingComponent"),
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Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent.InnerSingleton,
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StaticRegisterNativesUGameplayDebuggerRenderingComponent,
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sizeof(TClass),
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alignof(TClass),
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TClass::StaticClassFlags,
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TClass::StaticClassCastFlags(),
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TClass::StaticConfigName(),
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(UClass::ClassConstructorType)InternalConstructor<TClass>,
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(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
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UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
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&TClass::Super::StaticClass,
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&TClass::WithinClass::StaticClass
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);
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}
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return Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent.InnerSingleton;
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}
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UClass* Z_Construct_UClass_UGameplayDebuggerRenderingComponent_NoRegister()
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{
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return UGameplayDebuggerRenderingComponent::GetPrivateStaticClass();
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}
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struct Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
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{ "ClassGroupNames", "Debug" },
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{ "HideCategories", "Activation AssetUserData Collision Cooking HLOD Lighting LOD Mobile Navigation Physics RayTracing Rendering Tags TextureStreaming Mobility VirtualTexture Trigger" },
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{ "IncludePath", "GameplayDebuggerRenderingComponent.h" },
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{ "IsBlueprintBase", "false" },
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{ "ModuleRelativePath", "Public/GameplayDebuggerRenderingComponent.h" },
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{ "NotBlueprintType", "true" },
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};
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#endif // WITH_METADATA
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// ********** Begin Class UGameplayDebuggerRenderingComponent constinit property declarations ******
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// ********** End Class UGameplayDebuggerRenderingComponent constinit property declarations ********
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static UObject* (*const DependentSingletons[])();
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static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
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TCppClassTypeTraits<UGameplayDebuggerRenderingComponent>::IsAbstract,
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};
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static const UECodeGen_Private::FClassParams ClassParams;
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}; // struct Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics
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UObject* (*const Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics::DependentSingletons[])() = {
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(UObject* (*)())Z_Construct_UClass_UDebugDrawComponent,
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics::DependentSingletons) < 16);
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const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics::ClassParams = {
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&UGameplayDebuggerRenderingComponent::StaticClass,
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"Engine",
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&StaticCppClassTypeInfo,
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DependentSingletons,
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nullptr,
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nullptr,
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nullptr,
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UE_ARRAY_COUNT(DependentSingletons),
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0,
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0,
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0,
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0x04A000ACu,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics::Class_MetaDataParams)
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};
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void UGameplayDebuggerRenderingComponent::StaticRegisterNativesUGameplayDebuggerRenderingComponent()
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{
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}
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UClass* Z_Construct_UClass_UGameplayDebuggerRenderingComponent()
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{
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if (!Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent.OuterSingleton)
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{
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UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent.OuterSingleton, Z_Construct_UClass_UGameplayDebuggerRenderingComponent_Statics::ClassParams);
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}
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return Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent.OuterSingleton;
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}
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DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayDebuggerRenderingComponent);
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UGameplayDebuggerRenderingComponent::~UGameplayDebuggerRenderingComponent() {}
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// ********** End Class UGameplayDebuggerRenderingComponent ****************************************
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// ********** Begin Registration *******************************************************************
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struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h__Script_GameplayDebugger_Statics
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{
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static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
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{ Z_Construct_UClass_UGameplayDebuggerRenderingComponent, UGameplayDebuggerRenderingComponent::StaticClass, TEXT("UGameplayDebuggerRenderingComponent"), &Z_Registration_Info_UClass_UGameplayDebuggerRenderingComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayDebuggerRenderingComponent), 1253673229U) },
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};
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}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h__Script_GameplayDebugger_Statics
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static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h__Script_GameplayDebugger_993808758{
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TEXT("/Script/GameplayDebugger"),
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Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h__Script_GameplayDebugger_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerRenderingComponent_h__Script_GameplayDebugger_Statics::ClassInfo),
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nullptr, 0,
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nullptr, 0,
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};
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// ********** End Registration *********************************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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