869 lines
74 KiB
C++
869 lines
74 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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#include "UObject/GeneratedCppIncludes.h"
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#include "GameplayDebuggerConfig.h"
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#include "InputCoreTypes.h"
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#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
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void EmptyLinkFunctionForGeneratedCodeGameplayDebuggerConfig() {}
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// ********** Begin Cross Module References ********************************************************
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COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
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DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings();
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GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerConfig();
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GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerConfig_NoRegister();
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GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerUserSettings();
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GAMEPLAYDEBUGGER_API UClass* Z_Construct_UClass_UGameplayDebuggerUserSettings_NoRegister();
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GAMEPLAYDEBUGGER_API UEnum* Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode();
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GAMEPLAYDEBUGGER_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig();
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GAMEPLAYDEBUGGER_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig();
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GAMEPLAYDEBUGGER_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig();
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INPUTCORE_API UScriptStruct* Z_Construct_UScriptStruct_FKey();
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UPackage* Z_Construct_UPackage__Script_GameplayDebugger();
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// ********** End Cross Module References **********************************************************
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// ********** Begin Enum EGameplayDebuggerOverrideMode *********************************************
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static FEnumRegistrationInfo Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode;
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static UEnum* EGameplayDebuggerOverrideMode_StaticEnum()
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{
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if (!Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.OuterSingleton)
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{
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Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("EGameplayDebuggerOverrideMode"));
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}
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return Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.OuterSingleton;
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}
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template<> GAMEPLAYDEBUGGER_NON_ATTRIBUTED_API UEnum* StaticEnum<EGameplayDebuggerOverrideMode>()
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{
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return EGameplayDebuggerOverrideMode_StaticEnum();
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}
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struct Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics
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{
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
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{ "Disable.Name", "EGameplayDebuggerOverrideMode::Disable" },
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{ "Enable.Name", "EGameplayDebuggerOverrideMode::Enable" },
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{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
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{ "UseDefault.Name", "EGameplayDebuggerOverrideMode::UseDefault" },
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};
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#endif // WITH_METADATA
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static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
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{ "EGameplayDebuggerOverrideMode::Enable", (int64)EGameplayDebuggerOverrideMode::Enable },
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{ "EGameplayDebuggerOverrideMode::Disable", (int64)EGameplayDebuggerOverrideMode::Disable },
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{ "EGameplayDebuggerOverrideMode::UseDefault", (int64)EGameplayDebuggerOverrideMode::UseDefault },
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};
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static const UECodeGen_Private::FEnumParams EnumParams;
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}; // struct Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics
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const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::EnumParams = {
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(UObject*(*)())Z_Construct_UPackage__Script_GameplayDebugger,
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nullptr,
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"EGameplayDebuggerOverrideMode",
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"EGameplayDebuggerOverrideMode",
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Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::Enumerators,
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RF_Public|RF_Transient|RF_MarkAsNative,
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UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::Enumerators),
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EEnumFlags::None,
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(uint8)UEnum::ECppForm::EnumClass,
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::Enum_MetaDataParams)
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};
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UEnum* Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode()
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{
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if (!Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.InnerSingleton)
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{
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UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.InnerSingleton, Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode_Statics::EnumParams);
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}
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return Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode.InnerSingleton;
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}
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// ********** End Enum EGameplayDebuggerOverrideMode ***********************************************
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// ********** Begin ScriptStruct FGameplayDebuggerInputConfig **************************************
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struct Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FGameplayDebuggerInputConfig); }
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static inline consteval int16 GetStructAlignment() { return alignof(FGameplayDebuggerInputConfig); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ConfigName_MetaData[] = {
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Key_MetaData[] = {
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bModShift_MetaData[] = {
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bModCtrl_MetaData[] = {
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bModAlt_MetaData[] = {
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bModCmd_MetaData[] = {
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{ "Category", "Input" },
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{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FGameplayDebuggerInputConfig constinit property declarations ******
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static const UECodeGen_Private::FStrPropertyParams NewProp_ConfigName;
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static const UECodeGen_Private::FStructPropertyParams NewProp_Key;
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static void NewProp_bModShift_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bModShift;
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static void NewProp_bModCtrl_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bModCtrl;
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static void NewProp_bModAlt_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bModAlt;
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static void NewProp_bModCmd_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bModCmd;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FGameplayDebuggerInputConfig constinit property declarations ********
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayDebuggerInputConfig>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig;
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class UScriptStruct* FGameplayDebuggerInputConfig::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("GameplayDebuggerInputConfig"));
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}
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return Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.OuterSingleton;
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}
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// ********** Begin ScriptStruct FGameplayDebuggerInputConfig Property Definitions *****************
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_ConfigName = { "ConfigName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerInputConfig, ConfigName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ConfigName_MetaData), NewProp_ConfigName_MetaData) };
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const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_Key = { "Key", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerInputConfig, Key), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Key_MetaData), NewProp_Key_MetaData) }; // 2693575693
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void Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModShift_SetBit(void* Obj)
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{
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((FGameplayDebuggerInputConfig*)Obj)->bModShift = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModShift = { "bModShift", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerInputConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModShift_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bModShift_MetaData), NewProp_bModShift_MetaData) };
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void Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCtrl_SetBit(void* Obj)
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{
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((FGameplayDebuggerInputConfig*)Obj)->bModCtrl = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCtrl = { "bModCtrl", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerInputConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCtrl_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bModCtrl_MetaData), NewProp_bModCtrl_MetaData) };
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void Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModAlt_SetBit(void* Obj)
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{
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((FGameplayDebuggerInputConfig*)Obj)->bModAlt = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModAlt = { "bModAlt", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerInputConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModAlt_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bModAlt_MetaData), NewProp_bModAlt_MetaData) };
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void Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCmd_SetBit(void* Obj)
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{
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((FGameplayDebuggerInputConfig*)Obj)->bModCmd = 1;
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}
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const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCmd = { "bModCmd", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerInputConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCmd_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bModCmd_MetaData), NewProp_bModCmd_MetaData) };
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const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::PropPointers[] = {
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_ConfigName,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_Key,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModShift,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCtrl,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModAlt,
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(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewProp_bModCmd,
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};
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static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::PropPointers) < 2048);
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// ********** End ScriptStruct FGameplayDebuggerInputConfig Property Definitions *******************
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const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::StructParams = {
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(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
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nullptr,
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&NewStructOps,
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"GameplayDebuggerInputConfig",
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Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::PropPointers,
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UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::PropPointers),
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sizeof(FGameplayDebuggerInputConfig),
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alignof(FGameplayDebuggerInputConfig),
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RF_Public|RF_Transient|RF_MarkAsNative,
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EStructFlags(0x00000001),
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METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::Struct_MetaDataParams)
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};
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UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig()
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{
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if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.InnerSingleton)
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{
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UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.InnerSingleton, Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::StructParams);
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}
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return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig.InnerSingleton);
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}
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// ********** End ScriptStruct FGameplayDebuggerInputConfig ****************************************
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// ********** Begin ScriptStruct FGameplayDebuggerCategoryConfig ***********************************
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struct Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics
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{
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static inline consteval int32 GetStructSize() { return sizeof(FGameplayDebuggerCategoryConfig); }
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static inline consteval int16 GetStructAlignment() { return alignof(FGameplayDebuggerCategoryConfig); }
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#if WITH_METADATA
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static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
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{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategoryName_MetaData[] = {
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{ "Category", "Settings" },
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{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SlotIdx_MetaData[] = {
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{ "Category", "Settings" },
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{ "ClampMax", "9" },
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{ "ClampMin", "-1" },
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{ "EditCondition", "bOverrideSlotIdx" },
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{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
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{ "UIMax", "9" },
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{ "UIMin", "-1" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActiveInGame_MetaData[] = {
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{ "Category", "Settings" },
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{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActiveInSimulate_MetaData[] = {
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{ "Category", "Settings" },
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{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Hidden_MetaData[] = {
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{ "Category", "Settings" },
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{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bOverrideSlotIdx_MetaData[] = {
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{ "Category", "Settings" },
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{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
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};
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static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputHandlers_MetaData[] = {
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{ "Category", "Settings" },
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{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
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};
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#endif // WITH_METADATA
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// ********** Begin ScriptStruct FGameplayDebuggerCategoryConfig constinit property declarations ***
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static const UECodeGen_Private::FStrPropertyParams NewProp_CategoryName;
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static const UECodeGen_Private::FIntPropertyParams NewProp_SlotIdx;
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static const UECodeGen_Private::FBytePropertyParams NewProp_ActiveInGame_Underlying;
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static const UECodeGen_Private::FEnumPropertyParams NewProp_ActiveInGame;
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static const UECodeGen_Private::FBytePropertyParams NewProp_ActiveInSimulate_Underlying;
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static const UECodeGen_Private::FEnumPropertyParams NewProp_ActiveInSimulate;
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static const UECodeGen_Private::FBytePropertyParams NewProp_Hidden_Underlying;
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static const UECodeGen_Private::FEnumPropertyParams NewProp_Hidden;
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static void NewProp_bOverrideSlotIdx_SetBit(void* Obj);
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static const UECodeGen_Private::FBoolPropertyParams NewProp_bOverrideSlotIdx;
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static const UECodeGen_Private::FStructPropertyParams NewProp_InputHandlers_Inner;
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static const UECodeGen_Private::FArrayPropertyParams NewProp_InputHandlers;
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static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
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// ********** End ScriptStruct FGameplayDebuggerCategoryConfig constinit property declarations *****
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static void* NewStructOps()
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{
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return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayDebuggerCategoryConfig>();
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}
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static const UECodeGen_Private::FStructParams StructParams;
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}; // struct Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics
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static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig;
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class UScriptStruct* FGameplayDebuggerCategoryConfig::StaticStruct()
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{
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if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.OuterSingleton)
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{
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Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("GameplayDebuggerCategoryConfig"));
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}
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return Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.OuterSingleton;
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}
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// ********** Begin ScriptStruct FGameplayDebuggerCategoryConfig Property Definitions **************
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const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_CategoryName = { "CategoryName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, CategoryName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategoryName_MetaData), NewProp_CategoryName_MetaData) };
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const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_SlotIdx = { "SlotIdx", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, SlotIdx), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SlotIdx_MetaData), NewProp_SlotIdx_MetaData) };
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const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInGame_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
|
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInGame = { "ActiveInGame", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, ActiveInGame), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActiveInGame_MetaData), NewProp_ActiveInGame_MetaData) }; // 2617012703
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInSimulate_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
|
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInSimulate = { "ActiveInSimulate", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, ActiveInSimulate), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActiveInSimulate_MetaData), NewProp_ActiveInSimulate_MetaData) }; // 2617012703
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_Hidden_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
|
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_Hidden = { "Hidden", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, Hidden), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Hidden_MetaData), NewProp_Hidden_MetaData) }; // 2617012703
|
|
void Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_bOverrideSlotIdx_SetBit(void* Obj)
|
|
{
|
|
((FGameplayDebuggerCategoryConfig*)Obj)->bOverrideSlotIdx = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_bOverrideSlotIdx = { "bOverrideSlotIdx", nullptr, (EPropertyFlags)0x0010040000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FGameplayDebuggerCategoryConfig), &Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_bOverrideSlotIdx_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bOverrideSlotIdx_MetaData), NewProp_bOverrideSlotIdx_MetaData) };
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_InputHandlers_Inner = { "InputHandlers", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig, METADATA_PARAMS(0, nullptr) }; // 1397985430
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_InputHandlers = { "InputHandlers", nullptr, (EPropertyFlags)0x0010000000000041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerCategoryConfig, InputHandlers), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputHandlers_MetaData), NewProp_InputHandlers_MetaData) }; // 1397985430
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::PropPointers[] = {
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_CategoryName,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_SlotIdx,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInGame_Underlying,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInGame,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInSimulate_Underlying,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_ActiveInSimulate,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_Hidden_Underlying,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_Hidden,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_bOverrideSlotIdx,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_InputHandlers_Inner,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewProp_InputHandlers,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::PropPointers) < 2048);
|
|
// ********** End ScriptStruct FGameplayDebuggerCategoryConfig Property Definitions ****************
|
|
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::StructParams = {
|
|
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
|
|
nullptr,
|
|
&NewStructOps,
|
|
"GameplayDebuggerCategoryConfig",
|
|
Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::PropPointers,
|
|
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::PropPointers),
|
|
sizeof(FGameplayDebuggerCategoryConfig),
|
|
alignof(FGameplayDebuggerCategoryConfig),
|
|
RF_Public|RF_Transient|RF_MarkAsNative,
|
|
EStructFlags(0x00000001),
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::Struct_MetaDataParams)
|
|
};
|
|
UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig()
|
|
{
|
|
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.InnerSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.InnerSingleton, Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::StructParams);
|
|
}
|
|
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig.InnerSingleton);
|
|
}
|
|
// ********** End ScriptStruct FGameplayDebuggerCategoryConfig *************************************
|
|
|
|
// ********** Begin ScriptStruct FGameplayDebuggerExtensionConfig **********************************
|
|
struct Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics
|
|
{
|
|
static inline consteval int32 GetStructSize() { return sizeof(FGameplayDebuggerExtensionConfig); }
|
|
static inline consteval int16 GetStructAlignment() { return alignof(FGameplayDebuggerExtensionConfig); }
|
|
#if WITH_METADATA
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ExtensionName_MetaData[] = {
|
|
{ "Category", "Settings" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_UseExtension_MetaData[] = {
|
|
{ "Category", "Settings" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InputHandlers_MetaData[] = {
|
|
{ "Category", "Settings" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
};
|
|
#endif // WITH_METADATA
|
|
|
|
// ********** Begin ScriptStruct FGameplayDebuggerExtensionConfig constinit property declarations **
|
|
static const UECodeGen_Private::FStrPropertyParams NewProp_ExtensionName;
|
|
static const UECodeGen_Private::FBytePropertyParams NewProp_UseExtension_Underlying;
|
|
static const UECodeGen_Private::FEnumPropertyParams NewProp_UseExtension;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_InputHandlers_Inner;
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_InputHandlers;
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
// ********** End ScriptStruct FGameplayDebuggerExtensionConfig constinit property declarations ****
|
|
static void* NewStructOps()
|
|
{
|
|
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FGameplayDebuggerExtensionConfig>();
|
|
}
|
|
static const UECodeGen_Private::FStructParams StructParams;
|
|
}; // struct Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics
|
|
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig;
|
|
class UScriptStruct* FGameplayDebuggerExtensionConfig::StaticStruct()
|
|
{
|
|
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.OuterSingleton)
|
|
{
|
|
Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig, (UObject*)Z_Construct_UPackage__Script_GameplayDebugger(), TEXT("GameplayDebuggerExtensionConfig"));
|
|
}
|
|
return Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.OuterSingleton;
|
|
}
|
|
|
|
// ********** Begin ScriptStruct FGameplayDebuggerExtensionConfig Property Definitions *************
|
|
const UECodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_ExtensionName = { "ExtensionName", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerExtensionConfig, ExtensionName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ExtensionName_MetaData), NewProp_ExtensionName_MetaData) };
|
|
const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_UseExtension_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
|
|
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_UseExtension = { "UseExtension", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerExtensionConfig, UseExtension), Z_Construct_UEnum_GameplayDebugger_EGameplayDebuggerOverrideMode, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_UseExtension_MetaData), NewProp_UseExtension_MetaData) }; // 2617012703
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_InputHandlers_Inner = { "InputHandlers", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig, METADATA_PARAMS(0, nullptr) }; // 1397985430
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_InputHandlers = { "InputHandlers", nullptr, (EPropertyFlags)0x0010000000000041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FGameplayDebuggerExtensionConfig, InputHandlers), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InputHandlers_MetaData), NewProp_InputHandlers_MetaData) }; // 1397985430
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::PropPointers[] = {
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_ExtensionName,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_UseExtension_Underlying,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_UseExtension,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_InputHandlers_Inner,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewProp_InputHandlers,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::PropPointers) < 2048);
|
|
// ********** End ScriptStruct FGameplayDebuggerExtensionConfig Property Definitions ***************
|
|
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::StructParams = {
|
|
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
|
|
nullptr,
|
|
&NewStructOps,
|
|
"GameplayDebuggerExtensionConfig",
|
|
Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::PropPointers,
|
|
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::PropPointers),
|
|
sizeof(FGameplayDebuggerExtensionConfig),
|
|
alignof(FGameplayDebuggerExtensionConfig),
|
|
RF_Public|RF_Transient|RF_MarkAsNative,
|
|
EStructFlags(0x00000001),
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::Struct_MetaDataParams)
|
|
};
|
|
UScriptStruct* Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig()
|
|
{
|
|
if (!Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.InnerSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.InnerSingleton, Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::StructParams);
|
|
}
|
|
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig.InnerSingleton);
|
|
}
|
|
// ********** End ScriptStruct FGameplayDebuggerExtensionConfig ************************************
|
|
|
|
// ********** Begin Class UGameplayDebuggerConfig **************************************************
|
|
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayDebuggerConfig;
|
|
UClass* UGameplayDebuggerConfig::GetPrivateStaticClass()
|
|
{
|
|
using TClass = UGameplayDebuggerConfig;
|
|
if (!Z_Registration_Info_UClass_UGameplayDebuggerConfig.InnerSingleton)
|
|
{
|
|
GetPrivateStaticClassBody(
|
|
TClass::StaticPackage(),
|
|
TEXT("GameplayDebuggerConfig"),
|
|
Z_Registration_Info_UClass_UGameplayDebuggerConfig.InnerSingleton,
|
|
StaticRegisterNativesUGameplayDebuggerConfig,
|
|
sizeof(TClass),
|
|
alignof(TClass),
|
|
TClass::StaticClassFlags,
|
|
TClass::StaticClassCastFlags(),
|
|
TClass::StaticConfigName(),
|
|
(UClass::ClassConstructorType)InternalConstructor<TClass>,
|
|
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
|
|
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
|
|
&TClass::Super::StaticClass,
|
|
&TClass::WithinClass::StaticClass
|
|
);
|
|
}
|
|
return Z_Registration_Info_UClass_UGameplayDebuggerConfig.InnerSingleton;
|
|
}
|
|
UClass* Z_Construct_UClass_UGameplayDebuggerConfig_NoRegister()
|
|
{
|
|
return UGameplayDebuggerConfig::GetPrivateStaticClass();
|
|
}
|
|
struct Z_Construct_UClass_UGameplayDebuggerConfig_Statics
|
|
{
|
|
#if WITH_METADATA
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
|
{ "IncludePath", "GameplayDebuggerConfig.h" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActivationKey_MetaData[] = {
|
|
{ "Category", "Input" },
|
|
{ "Comment", "/** key used to activate visual debugger tool */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "key used to activate visual debugger tool" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategoryRowNextKey_MetaData[] = {
|
|
{ "Category", "Input" },
|
|
{ "Comment", "/** select next category row */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "select next category row" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategoryRowPrevKey_MetaData[] = {
|
|
{ "Category", "Input" },
|
|
{ "Comment", "/** select previous category row */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "select previous category row" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot0_MetaData[] = {
|
|
{ "Category", "Input" },
|
|
{ "Comment", "/** select category slot 0 */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "select category slot 0" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot1_MetaData[] = {
|
|
{ "Category", "Input" },
|
|
{ "Comment", "/** select category slot 1 */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "select category slot 1" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot2_MetaData[] = {
|
|
{ "Category", "Input" },
|
|
{ "Comment", "/** select category slot 2 */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "select category slot 2" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot3_MetaData[] = {
|
|
{ "Category", "Input" },
|
|
{ "Comment", "/** select category slot 3 */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "select category slot 3" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot4_MetaData[] = {
|
|
{ "Category", "Input" },
|
|
{ "Comment", "/** select category slot 4 */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "select category slot 4" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot5_MetaData[] = {
|
|
{ "Category", "Input" },
|
|
{ "Comment", "/** select category slot 5 */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "select category slot 5" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot6_MetaData[] = {
|
|
{ "Category", "Input" },
|
|
{ "Comment", "/** select category slot 6 */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "select category slot 6" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot7_MetaData[] = {
|
|
{ "Category", "Input" },
|
|
{ "Comment", "/** select category slot 7 */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "select category slot 7" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot8_MetaData[] = {
|
|
{ "Category", "Input" },
|
|
{ "Comment", "/** select category slot 8 */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "select category slot 8" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CategorySlot9_MetaData[] = {
|
|
{ "Category", "Input" },
|
|
{ "Comment", "/** select category slot 9 */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "select category slot 9" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugCanvasPaddingLeft_MetaData[] = {
|
|
{ "Category", "Display" },
|
|
{ "Comment", "/** additional canvas padding: left */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "additional canvas padding: left" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugCanvasPaddingRight_MetaData[] = {
|
|
{ "Category", "Display" },
|
|
{ "Comment", "/** additional canvas padding: right */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "additional canvas padding: right" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugCanvasPaddingTop_MetaData[] = {
|
|
{ "Category", "Display" },
|
|
{ "Comment", "/** additional canvas padding: top */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "additional canvas padding: top" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_DebugCanvasPaddingBottom_MetaData[] = {
|
|
{ "Category", "Display" },
|
|
{ "Comment", "/** additional canvas padding: bottom */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "additional canvas padding: bottom" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDebugCanvasEnableTextShadow_MetaData[] = {
|
|
{ "Category", "Display" },
|
|
{ "Comment", "/** enable text shadow by default */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "enable text shadow by default" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Categories_MetaData[] = {
|
|
{ "Category", "AddOns" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Extensions_MetaData[] = {
|
|
{ "Category", "AddOns" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
};
|
|
#endif // WITH_METADATA
|
|
|
|
// ********** Begin Class UGameplayDebuggerConfig constinit property declarations ******************
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_ActivationKey;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_CategoryRowNextKey;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_CategoryRowPrevKey;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot0;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot1;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot2;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot3;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot4;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot5;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot6;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot7;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot8;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_CategorySlot9;
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_DebugCanvasPaddingLeft;
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_DebugCanvasPaddingRight;
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_DebugCanvasPaddingTop;
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_DebugCanvasPaddingBottom;
|
|
static void NewProp_bDebugCanvasEnableTextShadow_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bDebugCanvasEnableTextShadow;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Categories_Inner;
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_Categories;
|
|
static const UECodeGen_Private::FStructPropertyParams NewProp_Extensions_Inner;
|
|
static const UECodeGen_Private::FArrayPropertyParams NewProp_Extensions;
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
// ********** End Class UGameplayDebuggerConfig constinit property declarations ********************
|
|
static UObject* (*const DependentSingletons[])();
|
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
|
TCppClassTypeTraits<UGameplayDebuggerConfig>::IsAbstract,
|
|
};
|
|
static const UECodeGen_Private::FClassParams ClassParams;
|
|
}; // struct Z_Construct_UClass_UGameplayDebuggerConfig_Statics
|
|
|
|
// ********** Begin Class UGameplayDebuggerConfig Property Definitions *****************************
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_ActivationKey = { "ActivationKey", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, ActivationKey), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActivationKey_MetaData), NewProp_ActivationKey_MetaData) }; // 2693575693
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategoryRowNextKey = { "CategoryRowNextKey", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategoryRowNextKey), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategoryRowNextKey_MetaData), NewProp_CategoryRowNextKey_MetaData) }; // 2693575693
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategoryRowPrevKey = { "CategoryRowPrevKey", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategoryRowPrevKey), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategoryRowPrevKey_MetaData), NewProp_CategoryRowPrevKey_MetaData) }; // 2693575693
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot0 = { "CategorySlot0", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot0), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot0_MetaData), NewProp_CategorySlot0_MetaData) }; // 2693575693
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot1 = { "CategorySlot1", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot1), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot1_MetaData), NewProp_CategorySlot1_MetaData) }; // 2693575693
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot2 = { "CategorySlot2", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot2), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot2_MetaData), NewProp_CategorySlot2_MetaData) }; // 2693575693
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot3 = { "CategorySlot3", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot3), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot3_MetaData), NewProp_CategorySlot3_MetaData) }; // 2693575693
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot4 = { "CategorySlot4", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot4), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot4_MetaData), NewProp_CategorySlot4_MetaData) }; // 2693575693
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot5 = { "CategorySlot5", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot5), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot5_MetaData), NewProp_CategorySlot5_MetaData) }; // 2693575693
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot6 = { "CategorySlot6", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot6), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot6_MetaData), NewProp_CategorySlot6_MetaData) }; // 2693575693
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot7 = { "CategorySlot7", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot7), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot7_MetaData), NewProp_CategorySlot7_MetaData) }; // 2693575693
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot8 = { "CategorySlot8", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot8), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot8_MetaData), NewProp_CategorySlot8_MetaData) }; // 2693575693
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot9 = { "CategorySlot9", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, CategorySlot9), Z_Construct_UScriptStruct_FKey, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CategorySlot9_MetaData), NewProp_CategorySlot9_MetaData) }; // 2693575693
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingLeft = { "DebugCanvasPaddingLeft", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, DebugCanvasPaddingLeft), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugCanvasPaddingLeft_MetaData), NewProp_DebugCanvasPaddingLeft_MetaData) };
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingRight = { "DebugCanvasPaddingRight", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, DebugCanvasPaddingRight), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugCanvasPaddingRight_MetaData), NewProp_DebugCanvasPaddingRight_MetaData) };
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingTop = { "DebugCanvasPaddingTop", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, DebugCanvasPaddingTop), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugCanvasPaddingTop_MetaData), NewProp_DebugCanvasPaddingTop_MetaData) };
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingBottom = { "DebugCanvasPaddingBottom", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, DebugCanvasPaddingBottom), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_DebugCanvasPaddingBottom_MetaData), NewProp_DebugCanvasPaddingBottom_MetaData) };
|
|
void Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_bDebugCanvasEnableTextShadow_SetBit(void* Obj)
|
|
{
|
|
((UGameplayDebuggerConfig*)Obj)->bDebugCanvasEnableTextShadow = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_bDebugCanvasEnableTextShadow = { "bDebugCanvasEnableTextShadow", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UGameplayDebuggerConfig), &Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_bDebugCanvasEnableTextShadow_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDebugCanvasEnableTextShadow_MetaData), NewProp_bDebugCanvasEnableTextShadow_MetaData) };
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Categories_Inner = { "Categories", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig, METADATA_PARAMS(0, nullptr) }; // 327294198
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Categories = { "Categories", nullptr, (EPropertyFlags)0x0010000000004041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, Categories), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Categories_MetaData), NewProp_Categories_MetaData) }; // 327294198
|
|
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Extensions_Inner = { "Extensions", nullptr, (EPropertyFlags)0x0000000000004000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig, METADATA_PARAMS(0, nullptr) }; // 2790319526
|
|
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Extensions = { "Extensions", nullptr, (EPropertyFlags)0x0010000000004041, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerConfig, Extensions), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Extensions_MetaData), NewProp_Extensions_MetaData) }; // 2790319526
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayDebuggerConfig_Statics::PropPointers[] = {
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_ActivationKey,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategoryRowNextKey,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategoryRowPrevKey,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot0,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot1,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot2,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot3,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot4,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot5,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot6,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot7,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot8,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_CategorySlot9,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingLeft,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingRight,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingTop,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_DebugCanvasPaddingBottom,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_bDebugCanvasEnableTextShadow,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Categories_Inner,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Categories,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Extensions_Inner,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerConfig_Statics::NewProp_Extensions,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerConfig_Statics::PropPointers) < 2048);
|
|
// ********** End Class UGameplayDebuggerConfig Property Definitions *******************************
|
|
UObject* (*const Z_Construct_UClass_UGameplayDebuggerConfig_Statics::DependentSingletons[])() = {
|
|
(UObject* (*)())Z_Construct_UClass_UObject,
|
|
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerConfig_Statics::DependentSingletons) < 16);
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayDebuggerConfig_Statics::ClassParams = {
|
|
&UGameplayDebuggerConfig::StaticClass,
|
|
"Engine",
|
|
&StaticCppClassTypeInfo,
|
|
DependentSingletons,
|
|
nullptr,
|
|
Z_Construct_UClass_UGameplayDebuggerConfig_Statics::PropPointers,
|
|
nullptr,
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
|
0,
|
|
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerConfig_Statics::PropPointers),
|
|
0,
|
|
0x000800A6u,
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerConfig_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayDebuggerConfig_Statics::Class_MetaDataParams)
|
|
};
|
|
void UGameplayDebuggerConfig::StaticRegisterNativesUGameplayDebuggerConfig()
|
|
{
|
|
}
|
|
UClass* Z_Construct_UClass_UGameplayDebuggerConfig()
|
|
{
|
|
if (!Z_Registration_Info_UClass_UGameplayDebuggerConfig.OuterSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayDebuggerConfig.OuterSingleton, Z_Construct_UClass_UGameplayDebuggerConfig_Statics::ClassParams);
|
|
}
|
|
return Z_Registration_Info_UClass_UGameplayDebuggerConfig.OuterSingleton;
|
|
}
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayDebuggerConfig);
|
|
UGameplayDebuggerConfig::~UGameplayDebuggerConfig() {}
|
|
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UGameplayDebuggerConfig)
|
|
// ********** End Class UGameplayDebuggerConfig ****************************************************
|
|
|
|
// ********** Begin Class UGameplayDebuggerUserSettings ********************************************
|
|
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayDebuggerUserSettings;
|
|
UClass* UGameplayDebuggerUserSettings::GetPrivateStaticClass()
|
|
{
|
|
using TClass = UGameplayDebuggerUserSettings;
|
|
if (!Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.InnerSingleton)
|
|
{
|
|
GetPrivateStaticClassBody(
|
|
TClass::StaticPackage(),
|
|
TEXT("GameplayDebuggerUserSettings"),
|
|
Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.InnerSingleton,
|
|
StaticRegisterNativesUGameplayDebuggerUserSettings,
|
|
sizeof(TClass),
|
|
alignof(TClass),
|
|
TClass::StaticClassFlags,
|
|
TClass::StaticClassCastFlags(),
|
|
TClass::StaticConfigName(),
|
|
(UClass::ClassConstructorType)InternalConstructor<TClass>,
|
|
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
|
|
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
|
|
&TClass::Super::StaticClass,
|
|
&TClass::WithinClass::StaticClass
|
|
);
|
|
}
|
|
return Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.InnerSingleton;
|
|
}
|
|
UClass* Z_Construct_UClass_UGameplayDebuggerUserSettings_NoRegister()
|
|
{
|
|
return UGameplayDebuggerUserSettings::GetPrivateStaticClass();
|
|
}
|
|
struct Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics
|
|
{
|
|
#if WITH_METADATA
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
|
|
{ "DisplayName", "Gameplay Debugger" },
|
|
{ "IncludePath", "GameplayDebuggerConfig.h" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bEnableGameplayDebuggerInEditor_MetaData[] = {
|
|
{ "Category", "GameplayDebugger" },
|
|
{ "Comment", "/** Controls whether GameplayDebugger will be available in pure editor mode.\n\x09 * @Note that you need to reload the map for the changes to this property to take effect */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "Controls whether GameplayDebugger will be available in pure editor mode.\n@Note that you need to reload the map for the changes to this property to take effect" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxViewDistance_MetaData[] = {
|
|
{ "Category", "GameplayDebugger" },
|
|
{ "Comment", "/**\n\x09 * Distance from view location under which actors can be selected\n\x09 * This distance can also be used by some categories to apply culling.\n\x09 */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "Distance from view location under which actors can be selected\nThis distance can also be used by some categories to apply culling." },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxViewAngle_MetaData[] = {
|
|
{ "Category", "GameplayDebugger" },
|
|
{ "ClampMax", "180" },
|
|
{ "ClampMin", "0" },
|
|
{ "Comment", "/**\n\x09 * Angle from view direction under which actors can be selected\n\x09 * This angle can also be used by some categories to apply culling.\n\x09 */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "Angle from view direction under which actors can be selected\nThis angle can also be used by some categories to apply culling." },
|
|
{ "UIMax", "180" },
|
|
{ "UIMin", "0" },
|
|
{ "Units", "deg" },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_EnabledCategories_MetaData[] = {
|
|
{ "Category", "GameplayDebugger" },
|
|
{ "Comment", "/** \n\x09 * Persist which categories are enabled across editor sessions. Saved to disk as names since index is unstable. \n\x09 */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "Persist which categories are enabled across editor sessions. Saved to disk as names since index is unstable." },
|
|
};
|
|
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FontSize_MetaData[] = {
|
|
{ "Category", "GameplayDebugger" },
|
|
{ "Comment", "/** Font Size used by Gameplay Debugger */" },
|
|
{ "ModuleRelativePath", "Public/GameplayDebuggerConfig.h" },
|
|
{ "ToolTip", "Font Size used by Gameplay Debugger" },
|
|
};
|
|
#endif // WITH_METADATA
|
|
|
|
// ********** Begin Class UGameplayDebuggerUserSettings constinit property declarations ************
|
|
static void NewProp_bEnableGameplayDebuggerInEditor_SetBit(void* Obj);
|
|
static const UECodeGen_Private::FBoolPropertyParams NewProp_bEnableGameplayDebuggerInEditor;
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxViewDistance;
|
|
static const UECodeGen_Private::FFloatPropertyParams NewProp_MaxViewAngle;
|
|
static const UECodeGen_Private::FNamePropertyParams NewProp_EnabledCategories_ElementProp;
|
|
static const UECodeGen_Private::FSetPropertyParams NewProp_EnabledCategories;
|
|
static const UECodeGen_Private::FIntPropertyParams NewProp_FontSize;
|
|
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
|
|
// ********** End Class UGameplayDebuggerUserSettings constinit property declarations **************
|
|
static UObject* (*const DependentSingletons[])();
|
|
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
|
|
TCppClassTypeTraits<UGameplayDebuggerUserSettings>::IsAbstract,
|
|
};
|
|
static const UECodeGen_Private::FClassParams ClassParams;
|
|
}; // struct Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics
|
|
|
|
// ********** Begin Class UGameplayDebuggerUserSettings Property Definitions ***********************
|
|
void Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_bEnableGameplayDebuggerInEditor_SetBit(void* Obj)
|
|
{
|
|
((UGameplayDebuggerUserSettings*)Obj)->bEnableGameplayDebuggerInEditor = 1;
|
|
}
|
|
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_bEnableGameplayDebuggerInEditor = { "bEnableGameplayDebuggerInEditor", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(UGameplayDebuggerUserSettings), &Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_bEnableGameplayDebuggerInEditor_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bEnableGameplayDebuggerInEditor_MetaData), NewProp_bEnableGameplayDebuggerInEditor_MetaData) };
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_MaxViewDistance = { "MaxViewDistance", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerUserSettings, MaxViewDistance), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxViewDistance_MetaData), NewProp_MaxViewDistance_MetaData) };
|
|
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_MaxViewAngle = { "MaxViewAngle", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerUserSettings, MaxViewAngle), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxViewAngle_MetaData), NewProp_MaxViewAngle_MetaData) };
|
|
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_EnabledCategories_ElementProp = { "EnabledCategories", nullptr, (EPropertyFlags)0x0000000000004001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
|
|
const UECodeGen_Private::FSetPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_EnabledCategories = { "EnabledCategories", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Set, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerUserSettings, EnabledCategories), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_EnabledCategories_MetaData), NewProp_EnabledCategories_MetaData) };
|
|
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_FontSize = { "FontSize", nullptr, (EPropertyFlags)0x0020080000004001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayDebuggerUserSettings, FontSize), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FontSize_MetaData), NewProp_FontSize_MetaData) };
|
|
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::PropPointers[] = {
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_bEnableGameplayDebuggerInEditor,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_MaxViewDistance,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_MaxViewAngle,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_EnabledCategories_ElementProp,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_EnabledCategories,
|
|
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::NewProp_FontSize,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::PropPointers) < 2048);
|
|
// ********** End Class UGameplayDebuggerUserSettings Property Definitions *************************
|
|
UObject* (*const Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::DependentSingletons[])() = {
|
|
(UObject* (*)())Z_Construct_UClass_UDeveloperSettings,
|
|
(UObject* (*)())Z_Construct_UPackage__Script_GameplayDebugger,
|
|
};
|
|
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::DependentSingletons) < 16);
|
|
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::ClassParams = {
|
|
&UGameplayDebuggerUserSettings::StaticClass,
|
|
"EditorPerProjectUserSettings",
|
|
&StaticCppClassTypeInfo,
|
|
DependentSingletons,
|
|
nullptr,
|
|
Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::PropPointers,
|
|
nullptr,
|
|
UE_ARRAY_COUNT(DependentSingletons),
|
|
0,
|
|
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::PropPointers),
|
|
0,
|
|
0x000800A4u,
|
|
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::Class_MetaDataParams)
|
|
};
|
|
void UGameplayDebuggerUserSettings::StaticRegisterNativesUGameplayDebuggerUserSettings()
|
|
{
|
|
}
|
|
UClass* Z_Construct_UClass_UGameplayDebuggerUserSettings()
|
|
{
|
|
if (!Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.OuterSingleton)
|
|
{
|
|
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.OuterSingleton, Z_Construct_UClass_UGameplayDebuggerUserSettings_Statics::ClassParams);
|
|
}
|
|
return Z_Registration_Info_UClass_UGameplayDebuggerUserSettings.OuterSingleton;
|
|
}
|
|
UGameplayDebuggerUserSettings::UGameplayDebuggerUserSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
|
|
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayDebuggerUserSettings);
|
|
UGameplayDebuggerUserSettings::~UGameplayDebuggerUserSettings() {}
|
|
// ********** End Class UGameplayDebuggerUserSettings **********************************************
|
|
|
|
// ********** Begin Registration *******************************************************************
|
|
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics
|
|
{
|
|
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
|
|
{ EGameplayDebuggerOverrideMode_StaticEnum, TEXT("EGameplayDebuggerOverrideMode"), &Z_Registration_Info_UEnum_EGameplayDebuggerOverrideMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 2617012703U) },
|
|
};
|
|
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
|
|
{ FGameplayDebuggerInputConfig::StaticStruct, Z_Construct_UScriptStruct_FGameplayDebuggerInputConfig_Statics::NewStructOps, TEXT("GameplayDebuggerInputConfig"),&Z_Registration_Info_UScriptStruct_FGameplayDebuggerInputConfig, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayDebuggerInputConfig), 1397985430U) },
|
|
{ FGameplayDebuggerCategoryConfig::StaticStruct, Z_Construct_UScriptStruct_FGameplayDebuggerCategoryConfig_Statics::NewStructOps, TEXT("GameplayDebuggerCategoryConfig"),&Z_Registration_Info_UScriptStruct_FGameplayDebuggerCategoryConfig, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayDebuggerCategoryConfig), 327294198U) },
|
|
{ FGameplayDebuggerExtensionConfig::StaticStruct, Z_Construct_UScriptStruct_FGameplayDebuggerExtensionConfig_Statics::NewStructOps, TEXT("GameplayDebuggerExtensionConfig"),&Z_Registration_Info_UScriptStruct_FGameplayDebuggerExtensionConfig, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FGameplayDebuggerExtensionConfig), 2790319526U) },
|
|
};
|
|
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
|
|
{ Z_Construct_UClass_UGameplayDebuggerConfig, UGameplayDebuggerConfig::StaticClass, TEXT("UGameplayDebuggerConfig"), &Z_Registration_Info_UClass_UGameplayDebuggerConfig, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayDebuggerConfig), 3763540499U) },
|
|
{ Z_Construct_UClass_UGameplayDebuggerUserSettings, UGameplayDebuggerUserSettings::StaticClass, TEXT("UGameplayDebuggerUserSettings"), &Z_Registration_Info_UClass_UGameplayDebuggerUserSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayDebuggerUserSettings), 496720127U) },
|
|
};
|
|
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics
|
|
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_356042680{
|
|
TEXT("/Script/GameplayDebugger"),
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::ClassInfo),
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::ScriptStructInfo),
|
|
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayDebugger_Public_GameplayDebuggerConfig_h__Script_GameplayDebugger_Statics::EnumInfo),
|
|
};
|
|
// ********** End Registration *********************************************************************
|
|
|
|
PRAGMA_ENABLE_DEPRECATION_WARNINGS
|