Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AnimationEditContext.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimationEditContext() {}
// ********** Begin Cross Module References ********************************************************
ANIMATIONEDITMODE_API UClass* Z_Construct_UClass_UAnimationEditContext();
ANIMATIONEDITMODE_API UClass* Z_Construct_UClass_UAnimationEditContext_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UInterface();
UPackage* Z_Construct_UPackage__Script_AnimationEditMode();
// ********** End Cross Module References **********************************************************
// ********** Begin Interface UAnimationEditContext ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationEditContext;
UClass* UAnimationEditContext::GetPrivateStaticClass()
{
using TClass = UAnimationEditContext;
if (!Z_Registration_Info_UClass_UAnimationEditContext.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimationEditContext"),
Z_Registration_Info_UClass_UAnimationEditContext.InnerSingleton,
StaticRegisterNativesUAnimationEditContext,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimationEditContext.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimationEditContext_NoRegister()
{
return UAnimationEditContext::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimationEditContext_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/AnimationEditContext.h" },
};
#endif // WITH_METADATA
// ********** Begin Interface UAnimationEditContext constinit property declarations ****************
// ********** End Interface UAnimationEditContext constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<IAnimationEditContext>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimationEditContext_Statics
UObject* (*const Z_Construct_UClass_UAnimationEditContext_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UInterface,
(UObject* (*)())Z_Construct_UPackage__Script_AnimationEditMode,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditContext_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationEditContext_Statics::ClassParams = {
&UAnimationEditContext::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000840A1u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditContext_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationEditContext_Statics::Class_MetaDataParams)
};
void UAnimationEditContext::StaticRegisterNativesUAnimationEditContext()
{
}
UClass* Z_Construct_UClass_UAnimationEditContext()
{
if (!Z_Registration_Info_UClass_UAnimationEditContext.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationEditContext.OuterSingleton, Z_Construct_UClass_UAnimationEditContext_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimationEditContext.OuterSingleton;
}
UAnimationEditContext::UAnimationEditContext(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationEditContext);
// ********** End Interface UAnimationEditContext **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h__Script_AnimationEditMode_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimationEditContext, UAnimationEditContext::StaticClass, TEXT("UAnimationEditContext"), &Z_Registration_Info_UClass_UAnimationEditContext, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationEditContext), 2289308476U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h__Script_AnimationEditMode_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h__Script_AnimationEditMode_2510880220{
TEXT("/Script/AnimationEditMode"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h__Script_AnimationEditMode_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h__Script_AnimationEditMode_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimationEditContext.h"
#ifdef ANIMATIONEDITMODE_AnimationEditContext_generated_h
#error "AnimationEditContext.generated.h already included, missing '#pragma once' in AnimationEditContext.h"
#endif
#define ANIMATIONEDITMODE_AnimationEditContext_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Interface UAnimationEditContext ************************************************
struct Z_Construct_UClass_UAnimationEditContext_Statics;
ANIMATIONEDITMODE_API UClass* Z_Construct_UClass_UAnimationEditContext_NoRegister();
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ANIMATIONEDITMODE_API UAnimationEditContext(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimationEditContext(UAnimationEditContext&&) = delete; \
UAnimationEditContext(const UAnimationEditContext&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMATIONEDITMODE_API, UAnimationEditContext); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationEditContext); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationEditContext) \
virtual ~UAnimationEditContext() = default;
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_GENERATED_UINTERFACE_BODY() \
private: \
static void StaticRegisterNativesUAnimationEditContext(); \
friend struct ::Z_Construct_UClass_UAnimationEditContext_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMATIONEDITMODE_API UClass* ::Z_Construct_UClass_UAnimationEditContext_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimationEditContext, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/AnimationEditMode"), Z_Construct_UClass_UAnimationEditContext_NoRegister) \
DECLARE_SERIALIZER(UAnimationEditContext)
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_GENERATED_UINTERFACE_BODY() \
FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_INCLASS_IINTERFACE_NO_PURE_DECLS \
protected: \
virtual ~IAnimationEditContext() {} \
public: \
typedef UAnimationEditContext UClassType; \
typedef IAnimationEditContext ThisClass; \
virtual UObject* _getUObject() const { return nullptr; }
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_10_PROLOG
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_INCLASS_IINTERFACE_NO_PURE_DECLS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimationEditContext;
// ********** End Interface UAnimationEditContext **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "AnimationEditMode.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAnimationEditMode() {}
// ********** Begin Cross Module References ********************************************************
ANIMATIONEDITMODE_API UClass* Z_Construct_UClass_UAnimationEditContext_NoRegister();
ANIMATIONEDITMODE_API UClass* Z_Construct_UClass_UAnimationEditModeContext();
ANIMATIONEDITMODE_API UClass* Z_Construct_UClass_UAnimationEditModeContext_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
UPackage* Z_Construct_UPackage__Script_AnimationEditMode();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAnimationEditModeContext ************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAnimationEditModeContext;
UClass* UAnimationEditModeContext::GetPrivateStaticClass()
{
using TClass = UAnimationEditModeContext;
if (!Z_Registration_Info_UClass_UAnimationEditModeContext.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AnimationEditModeContext"),
Z_Registration_Info_UClass_UAnimationEditModeContext.InnerSingleton,
StaticRegisterNativesUAnimationEditModeContext,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAnimationEditModeContext.InnerSingleton;
}
UClass* Z_Construct_UClass_UAnimationEditModeContext_NoRegister()
{
return UAnimationEditModeContext::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAnimationEditModeContext_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n *\x09""A compatibility context object to support IPersonaEditMode-based code. It simply calls into a different\n *\x09IAnimationEditContext in its implementations.\n */" },
{ "IncludePath", "AnimationEditMode.h" },
{ "ModuleRelativePath", "Public/AnimationEditMode.h" },
{ "ToolTip", "A compatibility context object to support IPersonaEditMode-based code. It simply calls into a different\nIAnimationEditContext in its implementations." },
};
#endif // WITH_METADATA
// ********** Begin Class UAnimationEditModeContext constinit property declarations ****************
// ********** End Class UAnimationEditModeContext constinit property declarations ******************
static UObject* (*const DependentSingletons[])();
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAnimationEditModeContext>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAnimationEditModeContext_Statics
UObject* (*const Z_Construct_UClass_UAnimationEditModeContext_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_AnimationEditMode,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditModeContext_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UAnimationEditModeContext_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UAnimationEditContext_NoRegister, (int32)VTABLE_OFFSET(UAnimationEditModeContext, IAnimationEditContext), false }, // 2289308476
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimationEditModeContext_Statics::ClassParams = {
&UAnimationEditModeContext::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
UE_ARRAY_COUNT(InterfaceParams),
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimationEditModeContext_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimationEditModeContext_Statics::Class_MetaDataParams)
};
void UAnimationEditModeContext::StaticRegisterNativesUAnimationEditModeContext()
{
}
UClass* Z_Construct_UClass_UAnimationEditModeContext()
{
if (!Z_Registration_Info_UClass_UAnimationEditModeContext.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimationEditModeContext.OuterSingleton, Z_Construct_UClass_UAnimationEditModeContext_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAnimationEditModeContext.OuterSingleton;
}
UAnimationEditModeContext::UAnimationEditModeContext(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimationEditModeContext);
UAnimationEditModeContext::~UAnimationEditModeContext() {}
// ********** End Class UAnimationEditModeContext **************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h__Script_AnimationEditMode_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAnimationEditModeContext, UAnimationEditModeContext::StaticClass, TEXT("UAnimationEditModeContext"), &Z_Registration_Info_UClass_UAnimationEditModeContext, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimationEditModeContext), 1652181298U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h__Script_AnimationEditMode_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h__Script_AnimationEditMode_489711391{
TEXT("/Script/AnimationEditMode"),
Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h__Script_AnimationEditMode_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h__Script_AnimationEditMode_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimationEditMode.h"
#ifdef ANIMATIONEDITMODE_AnimationEditMode_generated_h
#error "AnimationEditMode.generated.h already included, missing '#pragma once' in AnimationEditMode.h"
#endif
#define ANIMATIONEDITMODE_AnimationEditMode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimationEditModeContext ************************************************
struct Z_Construct_UClass_UAnimationEditModeContext_Statics;
ANIMATIONEDITMODE_API UClass* Z_Construct_UClass_UAnimationEditModeContext_NoRegister();
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h_29_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimationEditModeContext(); \
friend struct ::Z_Construct_UClass_UAnimationEditModeContext_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMATIONEDITMODE_API UClass* ::Z_Construct_UClass_UAnimationEditModeContext_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimationEditModeContext, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimationEditMode"), Z_Construct_UClass_UAnimationEditModeContext_NoRegister) \
DECLARE_SERIALIZER(UAnimationEditModeContext) \
virtual UObject* _getUObject() const override { return const_cast<UAnimationEditModeContext*>(this); }
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h_29_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ANIMATIONEDITMODE_API UAnimationEditModeContext(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimationEditModeContext(UAnimationEditModeContext&&) = delete; \
UAnimationEditModeContext(const UAnimationEditModeContext&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMATIONEDITMODE_API, UAnimationEditModeContext); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationEditModeContext); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationEditModeContext) \
ANIMATIONEDITMODE_API virtual ~UAnimationEditModeContext();
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h_26_PROLOG
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h_29_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h_29_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h_29_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimationEditModeContext;
// ********** End Class UAnimationEditModeContext **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAnimationEditMode_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_AnimationEditMode;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_AnimationEditMode()
{
if (!Z_Registration_Info_UPackage__Script_AnimationEditMode.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/AnimationEditMode",
nullptr,
0,
PKG_CompiledIn | 0x00000040,
0x5835A08B,
0x79E4CA98,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_AnimationEditMode.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_AnimationEditMode.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_AnimationEditMode(Z_Construct_UPackage__Script_AnimationEditMode, TEXT("/Script/AnimationEditMode"), Z_Registration_Info_UPackage__Script_AnimationEditMode, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x5835A08B, 0x79E4CA98));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Source\Editor\AnimationEditMode\Public\AnimationEditContext.h
D:\UE_5_7_1\Engine\Source\Editor\AnimationEditMode\Public\AnimationEditMode.h