Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditMode/UHT/AnimationEditMode.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

65 lines
3.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimationEditMode.h"
#ifdef ANIMATIONEDITMODE_AnimationEditMode_generated_h
#error "AnimationEditMode.generated.h already included, missing '#pragma once' in AnimationEditMode.h"
#endif
#define ANIMATIONEDITMODE_AnimationEditMode_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAnimationEditModeContext ************************************************
struct Z_Construct_UClass_UAnimationEditModeContext_Statics;
ANIMATIONEDITMODE_API UClass* Z_Construct_UClass_UAnimationEditModeContext_NoRegister();
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h_29_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAnimationEditModeContext(); \
friend struct ::Z_Construct_UClass_UAnimationEditModeContext_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMATIONEDITMODE_API UClass* ::Z_Construct_UClass_UAnimationEditModeContext_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimationEditModeContext, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimationEditMode"), Z_Construct_UClass_UAnimationEditModeContext_NoRegister) \
DECLARE_SERIALIZER(UAnimationEditModeContext) \
virtual UObject* _getUObject() const override { return const_cast<UAnimationEditModeContext*>(this); }
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h_29_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ANIMATIONEDITMODE_API UAnimationEditModeContext(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimationEditModeContext(UAnimationEditModeContext&&) = delete; \
UAnimationEditModeContext(const UAnimationEditModeContext&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMATIONEDITMODE_API, UAnimationEditModeContext); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationEditModeContext); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationEditModeContext) \
ANIMATIONEDITMODE_API virtual ~UAnimationEditModeContext();
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h_26_PROLOG
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h_29_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h_29_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h_29_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimationEditModeContext;
// ********** End Class UAnimationEditModeContext **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS