// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimationEditMode.h" #ifdef ANIMATIONEDITMODE_AnimationEditMode_generated_h #error "AnimationEditMode.generated.h already included, missing '#pragma once' in AnimationEditMode.h" #endif #define ANIMATIONEDITMODE_AnimationEditMode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimationEditModeContext ************************************************ struct Z_Construct_UClass_UAnimationEditModeContext_Statics; ANIMATIONEDITMODE_API UClass* Z_Construct_UClass_UAnimationEditModeContext_NoRegister(); #define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h_29_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimationEditModeContext(); \ friend struct ::Z_Construct_UClass_UAnimationEditModeContext_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMATIONEDITMODE_API UClass* ::Z_Construct_UClass_UAnimationEditModeContext_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimationEditModeContext, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/AnimationEditMode"), Z_Construct_UClass_UAnimationEditModeContext_NoRegister) \ DECLARE_SERIALIZER(UAnimationEditModeContext) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h_29_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMATIONEDITMODE_API UAnimationEditModeContext(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimationEditModeContext(UAnimationEditModeContext&&) = delete; \ UAnimationEditModeContext(const UAnimationEditModeContext&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMATIONEDITMODE_API, UAnimationEditModeContext); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationEditModeContext); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationEditModeContext) \ ANIMATIONEDITMODE_API virtual ~UAnimationEditModeContext(); #define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h_26_PROLOG #define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h_29_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h_29_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h_29_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimationEditModeContext; // ********** End Class UAnimationEditModeContext ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditMode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS