Files
DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditMode/UHT/AnimationEditContext.generated.h
Norman Lansing ecb33115bf Initial Commit
2026-01-28 19:08:51 -05:00

80 lines
3.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "AnimationEditContext.h"
#ifdef ANIMATIONEDITMODE_AnimationEditContext_generated_h
#error "AnimationEditContext.generated.h already included, missing '#pragma once' in AnimationEditContext.h"
#endif
#define ANIMATIONEDITMODE_AnimationEditContext_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Interface UAnimationEditContext ************************************************
struct Z_Construct_UClass_UAnimationEditContext_Statics;
ANIMATIONEDITMODE_API UClass* Z_Construct_UClass_UAnimationEditContext_NoRegister();
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ANIMATIONEDITMODE_API UAnimationEditContext(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAnimationEditContext(UAnimationEditContext&&) = delete; \
UAnimationEditContext(const UAnimationEditContext&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMATIONEDITMODE_API, UAnimationEditContext); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationEditContext); \
DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationEditContext) \
virtual ~UAnimationEditContext() = default;
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_GENERATED_UINTERFACE_BODY() \
private: \
static void StaticRegisterNativesUAnimationEditContext(); \
friend struct ::Z_Construct_UClass_UAnimationEditContext_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ANIMATIONEDITMODE_API UClass* ::Z_Construct_UClass_UAnimationEditContext_NoRegister(); \
public: \
DECLARE_CLASS2(UAnimationEditContext, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/AnimationEditMode"), Z_Construct_UClass_UAnimationEditContext_NoRegister) \
DECLARE_SERIALIZER(UAnimationEditContext)
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_GENERATED_UINTERFACE_BODY() \
FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_INCLASS_IINTERFACE_NO_PURE_DECLS \
protected: \
virtual ~IAnimationEditContext() {} \
public: \
typedef UAnimationEditContext UClassType; \
typedef IAnimationEditContext ThisClass; \
virtual UObject* _getUObject() const { return nullptr; }
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_10_PROLOG
#define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_INCLASS_IINTERFACE_NO_PURE_DECLS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAnimationEditContext;
// ********** End Interface UAnimationEditContext **************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS