// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AnimationEditContext.h" #ifdef ANIMATIONEDITMODE_AnimationEditContext_generated_h #error "AnimationEditContext.generated.h already included, missing '#pragma once' in AnimationEditContext.h" #endif #define ANIMATIONEDITMODE_AnimationEditContext_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Interface UAnimationEditContext ************************************************ struct Z_Construct_UClass_UAnimationEditContext_Statics; ANIMATIONEDITMODE_API UClass* Z_Construct_UClass_UAnimationEditContext_NoRegister(); #define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ANIMATIONEDITMODE_API UAnimationEditContext(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimationEditContext(UAnimationEditContext&&) = delete; \ UAnimationEditContext(const UAnimationEditContext&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ANIMATIONEDITMODE_API, UAnimationEditContext); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimationEditContext); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimationEditContext) \ virtual ~UAnimationEditContext() = default; #define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_GENERATED_UINTERFACE_BODY() \ private: \ static void StaticRegisterNativesUAnimationEditContext(); \ friend struct ::Z_Construct_UClass_UAnimationEditContext_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ANIMATIONEDITMODE_API UClass* ::Z_Construct_UClass_UAnimationEditContext_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimationEditContext, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/AnimationEditMode"), Z_Construct_UClass_UAnimationEditContext_NoRegister) \ DECLARE_SERIALIZER(UAnimationEditContext) #define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_GENERATED_UINTERFACE_BODY() \ FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS #define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_INCLASS_IINTERFACE_NO_PURE_DECLS \ protected: \ virtual ~IAnimationEditContext() {} \ public: \ typedef UAnimationEditContext UClassType; \ typedef IAnimationEditContext ThisClass; \ virtual UObject* _getUObject() const { return nullptr; } #define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_10_PROLOG #define FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_18_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h_13_INCLASS_IINTERFACE_NO_PURE_DECLS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimationEditContext; // ********** End Interface UAnimationEditContext ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_AnimationEditMode_Public_AnimationEditContext_h PRAGMA_ENABLE_DEPRECATION_WARNINGS