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DedicatedServerCourse/Intermediate/Build/Win64/FPSTemplateServer/Inc/Engine/UHT/DefaultPawn.gen.cpp

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2026-01-28 19:08:51 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/DefaultPawn.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeDefaultPawn() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_ADefaultPawn();
ENGINE_API UClass* Z_Construct_UClass_ADefaultPawn_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_APawn();
ENGINE_API UClass* Z_Construct_UClass_UPawnMovementComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_USphereComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UStaticMeshComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class ADefaultPawn Function LookUpAtRate ***************************************
struct Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics
{
struct DefaultPawn_eventLookUpAtRate_Parms
{
float Rate;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Pawn" },
{ "Comment", "/**\n\x09* Called via input to look up at a given rate (or down if Rate is negative).\n\x09* @param Rate\x09This is a normalized rate, i.e. 1.0 means 100% of desired turn rate\n\x09*/" },
{ "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" },
{ "ToolTip", "Called via input to look up at a given rate (or down if Rate is negative).\n@param Rate This is a normalized rate, i.e. 1.0 means 100% of desired turn rate" },
};
#endif // WITH_METADATA
// ********** Begin Function LookUpAtRate constinit property declarations **************************
static const UECodeGen_Private::FFloatPropertyParams NewProp_Rate;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function LookUpAtRate constinit property declarations ****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function LookUpAtRate Property Definitions *************************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::NewProp_Rate = { "Rate", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DefaultPawn_eventLookUpAtRate_Parms, Rate), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::NewProp_Rate,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::PropPointers) < 2048);
// ********** End Function LookUpAtRate Property Definitions ***************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADefaultPawn, nullptr, "LookUpAtRate", Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::PropPointers),
sizeof(Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::DefaultPawn_eventLookUpAtRate_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::DefaultPawn_eventLookUpAtRate_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ADefaultPawn_LookUpAtRate()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ADefaultPawn::execLookUpAtRate)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_Rate);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->LookUpAtRate(Z_Param_Rate);
P_NATIVE_END;
}
// ********** End Class ADefaultPawn Function LookUpAtRate *****************************************
// ********** Begin Class ADefaultPawn Function MoveForward ****************************************
struct Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics
{
struct DefaultPawn_eventMoveForward_Parms
{
float Val;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Pawn" },
{ "Comment", "/**\n\x09 * Input callback to move forward in local space (or backward if Val is negative).\n\x09 * @param Val Amount of movement in the forward direction (or backward if negative).\n\x09 * @see APawn::AddMovementInput()\n\x09 */" },
{ "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" },
{ "ToolTip", "Input callback to move forward in local space (or backward if Val is negative).\n@param Val Amount of movement in the forward direction (or backward if negative).\n@see APawn::AddMovementInput()" },
};
#endif // WITH_METADATA
// ********** Begin Function MoveForward constinit property declarations ***************************
static const UECodeGen_Private::FFloatPropertyParams NewProp_Val;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function MoveForward constinit property declarations *****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function MoveForward Property Definitions **************************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::NewProp_Val = { "Val", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DefaultPawn_eventMoveForward_Parms, Val), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::NewProp_Val,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::PropPointers) < 2048);
// ********** End Function MoveForward Property Definitions ****************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADefaultPawn, nullptr, "MoveForward", Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::PropPointers),
sizeof(Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::DefaultPawn_eventMoveForward_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::DefaultPawn_eventMoveForward_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ADefaultPawn_MoveForward()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ADefaultPawn::execMoveForward)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_Val);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->MoveForward(Z_Param_Val);
P_NATIVE_END;
}
// ********** End Class ADefaultPawn Function MoveForward ******************************************
// ********** Begin Class ADefaultPawn Function MoveRight ******************************************
struct Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics
{
struct DefaultPawn_eventMoveRight_Parms
{
float Val;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Pawn" },
{ "Comment", "/**\n\x09 * Input callback to strafe right in local space (or left if Val is negative).\n\x09 * @param Val Amount of movement in the right direction (or left if negative).\n\x09 * @see APawn::AddMovementInput()\n\x09 */" },
{ "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" },
{ "ToolTip", "Input callback to strafe right in local space (or left if Val is negative).\n@param Val Amount of movement in the right direction (or left if negative).\n@see APawn::AddMovementInput()" },
};
#endif // WITH_METADATA
// ********** Begin Function MoveRight constinit property declarations *****************************
static const UECodeGen_Private::FFloatPropertyParams NewProp_Val;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function MoveRight constinit property declarations *******************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function MoveRight Property Definitions ****************************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::NewProp_Val = { "Val", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DefaultPawn_eventMoveRight_Parms, Val), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::NewProp_Val,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::PropPointers) < 2048);
// ********** End Function MoveRight Property Definitions ******************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADefaultPawn, nullptr, "MoveRight", Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::PropPointers),
sizeof(Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::DefaultPawn_eventMoveRight_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::DefaultPawn_eventMoveRight_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ADefaultPawn_MoveRight()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ADefaultPawn::execMoveRight)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_Val);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->MoveRight(Z_Param_Val);
P_NATIVE_END;
}
// ********** End Class ADefaultPawn Function MoveRight ********************************************
// ********** Begin Class ADefaultPawn Function MoveUp_World ***************************************
struct Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics
{
struct DefaultPawn_eventMoveUp_World_Parms
{
float Val;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Pawn" },
{ "Comment", "/**\n\x09 * Input callback to move up in world space (or down if Val is negative).\n\x09 * @param Val Amount of movement in the world up direction (or down if negative).\n\x09 * @see APawn::AddMovementInput()\n\x09 */" },
{ "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" },
{ "ToolTip", "Input callback to move up in world space (or down if Val is negative).\n@param Val Amount of movement in the world up direction (or down if negative).\n@see APawn::AddMovementInput()" },
};
#endif // WITH_METADATA
// ********** Begin Function MoveUp_World constinit property declarations **************************
static const UECodeGen_Private::FFloatPropertyParams NewProp_Val;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function MoveUp_World constinit property declarations ****************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function MoveUp_World Property Definitions *************************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::NewProp_Val = { "Val", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DefaultPawn_eventMoveUp_World_Parms, Val), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::NewProp_Val,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::PropPointers) < 2048);
// ********** End Function MoveUp_World Property Definitions ***************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADefaultPawn, nullptr, "MoveUp_World", Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::PropPointers),
sizeof(Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::DefaultPawn_eventMoveUp_World_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::DefaultPawn_eventMoveUp_World_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ADefaultPawn_MoveUp_World()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ADefaultPawn::execMoveUp_World)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_Val);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->MoveUp_World(Z_Param_Val);
P_NATIVE_END;
}
// ********** End Class ADefaultPawn Function MoveUp_World *****************************************
// ********** Begin Class ADefaultPawn Function TurnAtRate *****************************************
struct Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics
{
struct DefaultPawn_eventTurnAtRate_Parms
{
float Rate;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "Category", "Pawn" },
{ "Comment", "/**\n\x09 * Called via input to turn at a given rate.\n\x09 * @param Rate\x09This is a normalized rate, i.e. 1.0 means 100% of desired turn rate\n\x09 */" },
{ "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" },
{ "ToolTip", "Called via input to turn at a given rate.\n@param Rate This is a normalized rate, i.e. 1.0 means 100% of desired turn rate" },
};
#endif // WITH_METADATA
// ********** Begin Function TurnAtRate constinit property declarations ****************************
static const UECodeGen_Private::FFloatPropertyParams NewProp_Rate;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function TurnAtRate constinit property declarations ******************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function TurnAtRate Property Definitions ***************************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::NewProp_Rate = { "Rate", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DefaultPawn_eventTurnAtRate_Parms, Rate), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::NewProp_Rate,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::PropPointers) < 2048);
// ********** End Function TurnAtRate Property Definitions *****************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADefaultPawn, nullptr, "TurnAtRate", Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::PropPointers),
sizeof(Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::DefaultPawn_eventTurnAtRate_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::DefaultPawn_eventTurnAtRate_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_ADefaultPawn_TurnAtRate()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(ADefaultPawn::execTurnAtRate)
{
P_GET_PROPERTY(FFloatProperty,Z_Param_Rate);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->TurnAtRate(Z_Param_Rate);
P_NATIVE_END;
}
// ********** End Class ADefaultPawn Function TurnAtRate *******************************************
// ********** Begin Class ADefaultPawn *************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_ADefaultPawn;
UClass* ADefaultPawn::GetPrivateStaticClass()
{
using TClass = ADefaultPawn;
if (!Z_Registration_Info_UClass_ADefaultPawn.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("DefaultPawn"),
Z_Registration_Info_UClass_ADefaultPawn.InnerSingleton,
StaticRegisterNativesADefaultPawn,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_ADefaultPawn.InnerSingleton;
}
UClass* Z_Construct_UClass_ADefaultPawn_NoRegister()
{
return ADefaultPawn::GetPrivateStaticClass();
}
struct Z_Construct_UClass_ADefaultPawn_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * DefaultPawn implements a simple Pawn with spherical collision and built-in flying movement.\n * @see UFloatingPawnMovement\n */" },
{ "HideCategories", "Navigation" },
{ "IncludePath", "GameFramework/DefaultPawn.h" },
{ "IsBlueprintBase", "true" },
{ "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" },
{ "ToolTip", "DefaultPawn implements a simple Pawn with spherical collision and built-in flying movement.\n@see UFloatingPawnMovement" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BaseTurnRate_MetaData[] = {
{ "Category", "Pawn" },
{ "Comment", "/** Base turn rate, in deg/sec. Other scaling may affect final turn rate. */" },
{ "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" },
{ "ToolTip", "Base turn rate, in deg/sec. Other scaling may affect final turn rate." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BaseLookUpRate_MetaData[] = {
{ "Category", "Pawn" },
{ "Comment", "/** Base lookup rate, in deg/sec. Other scaling may affect final lookup rate. */" },
{ "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" },
{ "ToolTip", "Base lookup rate, in deg/sec. Other scaling may affect final lookup rate." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MovementComponent_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "Pawn" },
{ "Comment", "/** DefaultPawn movement component */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" },
{ "ToolTip", "DefaultPawn movement component" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CollisionComponent_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "Pawn" },
{ "Comment", "/** DefaultPawn collision component */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" },
{ "ToolTip", "DefaultPawn collision component" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MeshComponent_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "Pawn" },
{ "Comment", "/** The mesh associated with this Pawn. */" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" },
{ "ToolTip", "The mesh associated with this Pawn." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAddDefaultMovementBindings_MetaData[] = {
{ "Category", "Pawn" },
{ "Comment", "/** If true, adds default input bindings for movement and camera look. */" },
{ "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" },
{ "ToolTip", "If true, adds default input bindings for movement and camera look." },
};
#endif // WITH_METADATA
// ********** Begin Class ADefaultPawn constinit property declarations *****************************
static const UECodeGen_Private::FFloatPropertyParams NewProp_BaseTurnRate;
static const UECodeGen_Private::FFloatPropertyParams NewProp_BaseLookUpRate;
static const UECodeGen_Private::FObjectPropertyParams NewProp_MovementComponent;
static const UECodeGen_Private::FObjectPropertyParams NewProp_CollisionComponent;
static const UECodeGen_Private::FObjectPropertyParams NewProp_MeshComponent;
static void NewProp_bAddDefaultMovementBindings_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bAddDefaultMovementBindings;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class ADefaultPawn constinit property declarations *******************************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("LookUpAtRate"), .Pointer = &ADefaultPawn::execLookUpAtRate },
{ .NameUTF8 = UTF8TEXT("MoveForward"), .Pointer = &ADefaultPawn::execMoveForward },
{ .NameUTF8 = UTF8TEXT("MoveRight"), .Pointer = &ADefaultPawn::execMoveRight },
{ .NameUTF8 = UTF8TEXT("MoveUp_World"), .Pointer = &ADefaultPawn::execMoveUp_World },
{ .NameUTF8 = UTF8TEXT("TurnAtRate"), .Pointer = &ADefaultPawn::execTurnAtRate },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_ADefaultPawn_LookUpAtRate, "LookUpAtRate" }, // 1084914000
{ &Z_Construct_UFunction_ADefaultPawn_MoveForward, "MoveForward" }, // 2602879861
{ &Z_Construct_UFunction_ADefaultPawn_MoveRight, "MoveRight" }, // 746312731
{ &Z_Construct_UFunction_ADefaultPawn_MoveUp_World, "MoveUp_World" }, // 2912157704
{ &Z_Construct_UFunction_ADefaultPawn_TurnAtRate, "TurnAtRate" }, // 821169127
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<ADefaultPawn>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_ADefaultPawn_Statics
// ********** Begin Class ADefaultPawn Property Definitions ****************************************
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ADefaultPawn_Statics::NewProp_BaseTurnRate = { "BaseTurnRate", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADefaultPawn, BaseTurnRate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BaseTurnRate_MetaData), NewProp_BaseTurnRate_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ADefaultPawn_Statics::NewProp_BaseLookUpRate = { "BaseLookUpRate", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADefaultPawn, BaseLookUpRate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BaseLookUpRate_MetaData), NewProp_BaseLookUpRate_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ADefaultPawn_Statics::NewProp_MovementComponent = { "MovementComponent", nullptr, (EPropertyFlags)0x01240800000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADefaultPawn, MovementComponent), Z_Construct_UClass_UPawnMovementComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MovementComponent_MetaData), NewProp_MovementComponent_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ADefaultPawn_Statics::NewProp_CollisionComponent = { "CollisionComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADefaultPawn, CollisionComponent), Z_Construct_UClass_USphereComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CollisionComponent_MetaData), NewProp_CollisionComponent_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ADefaultPawn_Statics::NewProp_MeshComponent = { "MeshComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADefaultPawn, MeshComponent), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MeshComponent_MetaData), NewProp_MeshComponent_MetaData) };
void Z_Construct_UClass_ADefaultPawn_Statics::NewProp_bAddDefaultMovementBindings_SetBit(void* Obj)
{
((ADefaultPawn*)Obj)->bAddDefaultMovementBindings = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ADefaultPawn_Statics::NewProp_bAddDefaultMovementBindings = { "bAddDefaultMovementBindings", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ADefaultPawn), &Z_Construct_UClass_ADefaultPawn_Statics::NewProp_bAddDefaultMovementBindings_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAddDefaultMovementBindings_MetaData), NewProp_bAddDefaultMovementBindings_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ADefaultPawn_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADefaultPawn_Statics::NewProp_BaseTurnRate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADefaultPawn_Statics::NewProp_BaseLookUpRate,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADefaultPawn_Statics::NewProp_MovementComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADefaultPawn_Statics::NewProp_CollisionComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADefaultPawn_Statics::NewProp_MeshComponent,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADefaultPawn_Statics::NewProp_bAddDefaultMovementBindings,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ADefaultPawn_Statics::PropPointers) < 2048);
// ********** End Class ADefaultPawn Property Definitions ******************************************
UObject* (*const Z_Construct_UClass_ADefaultPawn_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_APawn,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ADefaultPawn_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_ADefaultPawn_Statics::ClassParams = {
&ADefaultPawn::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_ADefaultPawn_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_ADefaultPawn_Statics::PropPointers),
0,
0x008800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ADefaultPawn_Statics::Class_MetaDataParams), Z_Construct_UClass_ADefaultPawn_Statics::Class_MetaDataParams)
};
void ADefaultPawn::StaticRegisterNativesADefaultPawn()
{
UClass* Class = ADefaultPawn::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_ADefaultPawn_Statics::Funcs));
}
UClass* Z_Construct_UClass_ADefaultPawn()
{
if (!Z_Registration_Info_UClass_ADefaultPawn.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ADefaultPawn.OuterSingleton, Z_Construct_UClass_ADefaultPawn_Statics::ClassParams);
}
return Z_Registration_Info_UClass_ADefaultPawn.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ADefaultPawn);
ADefaultPawn::~ADefaultPawn() {}
// ********** End Class ADefaultPawn ***************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_ADefaultPawn, ADefaultPawn::StaticClass, TEXT("ADefaultPawn"), &Z_Registration_Info_UClass_ADefaultPawn, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ADefaultPawn), 622703757U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h__Script_Engine_633566616{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS