// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "GameFramework/DefaultPawn.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeDefaultPawn() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_ADefaultPawn(); ENGINE_API UClass* Z_Construct_UClass_ADefaultPawn_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_APawn(); ENGINE_API UClass* Z_Construct_UClass_UPawnMovementComponent_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_USphereComponent_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UStaticMeshComponent_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class ADefaultPawn Function LookUpAtRate *************************************** struct Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics { struct DefaultPawn_eventLookUpAtRate_Parms { float Rate; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Pawn" }, { "Comment", "/**\n\x09* Called via input to look up at a given rate (or down if Rate is negative).\n\x09* @param Rate\x09This is a normalized rate, i.e. 1.0 means 100% of desired turn rate\n\x09*/" }, { "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" }, { "ToolTip", "Called via input to look up at a given rate (or down if Rate is negative).\n@param Rate This is a normalized rate, i.e. 1.0 means 100% of desired turn rate" }, }; #endif // WITH_METADATA // ********** Begin Function LookUpAtRate constinit property declarations ************************** static const UECodeGen_Private::FFloatPropertyParams NewProp_Rate; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function LookUpAtRate constinit property declarations **************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function LookUpAtRate Property Definitions ************************************* const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::NewProp_Rate = { "Rate", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DefaultPawn_eventLookUpAtRate_Parms, Rate), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::NewProp_Rate, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::PropPointers) < 2048); // ********** End Function LookUpAtRate Property Definitions *************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADefaultPawn, nullptr, "LookUpAtRate", Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::PropPointers), sizeof(Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::DefaultPawn_eventLookUpAtRate_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::DefaultPawn_eventLookUpAtRate_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_ADefaultPawn_LookUpAtRate() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADefaultPawn_LookUpAtRate_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(ADefaultPawn::execLookUpAtRate) { P_GET_PROPERTY(FFloatProperty,Z_Param_Rate); P_FINISH; P_NATIVE_BEGIN; P_THIS->LookUpAtRate(Z_Param_Rate); P_NATIVE_END; } // ********** End Class ADefaultPawn Function LookUpAtRate ***************************************** // ********** Begin Class ADefaultPawn Function MoveForward **************************************** struct Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics { struct DefaultPawn_eventMoveForward_Parms { float Val; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Pawn" }, { "Comment", "/**\n\x09 * Input callback to move forward in local space (or backward if Val is negative).\n\x09 * @param Val Amount of movement in the forward direction (or backward if negative).\n\x09 * @see APawn::AddMovementInput()\n\x09 */" }, { "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" }, { "ToolTip", "Input callback to move forward in local space (or backward if Val is negative).\n@param Val Amount of movement in the forward direction (or backward if negative).\n@see APawn::AddMovementInput()" }, }; #endif // WITH_METADATA // ********** Begin Function MoveForward constinit property declarations *************************** static const UECodeGen_Private::FFloatPropertyParams NewProp_Val; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function MoveForward constinit property declarations ***************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function MoveForward Property Definitions ************************************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::NewProp_Val = { "Val", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DefaultPawn_eventMoveForward_Parms, Val), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::NewProp_Val, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::PropPointers) < 2048); // ********** End Function MoveForward Property Definitions **************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADefaultPawn, nullptr, "MoveForward", Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::PropPointers), sizeof(Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::DefaultPawn_eventMoveForward_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::DefaultPawn_eventMoveForward_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_ADefaultPawn_MoveForward() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADefaultPawn_MoveForward_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(ADefaultPawn::execMoveForward) { P_GET_PROPERTY(FFloatProperty,Z_Param_Val); P_FINISH; P_NATIVE_BEGIN; P_THIS->MoveForward(Z_Param_Val); P_NATIVE_END; } // ********** End Class ADefaultPawn Function MoveForward ****************************************** // ********** Begin Class ADefaultPawn Function MoveRight ****************************************** struct Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics { struct DefaultPawn_eventMoveRight_Parms { float Val; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Pawn" }, { "Comment", "/**\n\x09 * Input callback to strafe right in local space (or left if Val is negative).\n\x09 * @param Val Amount of movement in the right direction (or left if negative).\n\x09 * @see APawn::AddMovementInput()\n\x09 */" }, { "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" }, { "ToolTip", "Input callback to strafe right in local space (or left if Val is negative).\n@param Val Amount of movement in the right direction (or left if negative).\n@see APawn::AddMovementInput()" }, }; #endif // WITH_METADATA // ********** Begin Function MoveRight constinit property declarations ***************************** static const UECodeGen_Private::FFloatPropertyParams NewProp_Val; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function MoveRight constinit property declarations ******************************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function MoveRight Property Definitions **************************************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::NewProp_Val = { "Val", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DefaultPawn_eventMoveRight_Parms, Val), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::NewProp_Val, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::PropPointers) < 2048); // ********** End Function MoveRight Property Definitions ****************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADefaultPawn, nullptr, "MoveRight", Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::PropPointers), sizeof(Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::DefaultPawn_eventMoveRight_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::DefaultPawn_eventMoveRight_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_ADefaultPawn_MoveRight() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADefaultPawn_MoveRight_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(ADefaultPawn::execMoveRight) { P_GET_PROPERTY(FFloatProperty,Z_Param_Val); P_FINISH; P_NATIVE_BEGIN; P_THIS->MoveRight(Z_Param_Val); P_NATIVE_END; } // ********** End Class ADefaultPawn Function MoveRight ******************************************** // ********** Begin Class ADefaultPawn Function MoveUp_World *************************************** struct Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics { struct DefaultPawn_eventMoveUp_World_Parms { float Val; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Pawn" }, { "Comment", "/**\n\x09 * Input callback to move up in world space (or down if Val is negative).\n\x09 * @param Val Amount of movement in the world up direction (or down if negative).\n\x09 * @see APawn::AddMovementInput()\n\x09 */" }, { "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" }, { "ToolTip", "Input callback to move up in world space (or down if Val is negative).\n@param Val Amount of movement in the world up direction (or down if negative).\n@see APawn::AddMovementInput()" }, }; #endif // WITH_METADATA // ********** Begin Function MoveUp_World constinit property declarations ************************** static const UECodeGen_Private::FFloatPropertyParams NewProp_Val; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function MoveUp_World constinit property declarations **************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function MoveUp_World Property Definitions ************************************* const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::NewProp_Val = { "Val", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DefaultPawn_eventMoveUp_World_Parms, Val), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::NewProp_Val, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::PropPointers) < 2048); // ********** End Function MoveUp_World Property Definitions *************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADefaultPawn, nullptr, "MoveUp_World", Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::PropPointers), sizeof(Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::DefaultPawn_eventMoveUp_World_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::DefaultPawn_eventMoveUp_World_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_ADefaultPawn_MoveUp_World() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADefaultPawn_MoveUp_World_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(ADefaultPawn::execMoveUp_World) { P_GET_PROPERTY(FFloatProperty,Z_Param_Val); P_FINISH; P_NATIVE_BEGIN; P_THIS->MoveUp_World(Z_Param_Val); P_NATIVE_END; } // ********** End Class ADefaultPawn Function MoveUp_World ***************************************** // ********** Begin Class ADefaultPawn Function TurnAtRate ***************************************** struct Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics { struct DefaultPawn_eventTurnAtRate_Parms { float Rate; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Pawn" }, { "Comment", "/**\n\x09 * Called via input to turn at a given rate.\n\x09 * @param Rate\x09This is a normalized rate, i.e. 1.0 means 100% of desired turn rate\n\x09 */" }, { "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" }, { "ToolTip", "Called via input to turn at a given rate.\n@param Rate This is a normalized rate, i.e. 1.0 means 100% of desired turn rate" }, }; #endif // WITH_METADATA // ********** Begin Function TurnAtRate constinit property declarations **************************** static const UECodeGen_Private::FFloatPropertyParams NewProp_Rate; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function TurnAtRate constinit property declarations ****************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function TurnAtRate Property Definitions *************************************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::NewProp_Rate = { "Rate", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(DefaultPawn_eventTurnAtRate_Parms, Rate), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::NewProp_Rate, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::PropPointers) < 2048); // ********** End Function TurnAtRate Property Definitions ***************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_ADefaultPawn, nullptr, "TurnAtRate", Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::PropPointers), sizeof(Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::DefaultPawn_eventTurnAtRate_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020402, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::Function_MetaDataParams), Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::DefaultPawn_eventTurnAtRate_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_ADefaultPawn_TurnAtRate() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_ADefaultPawn_TurnAtRate_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(ADefaultPawn::execTurnAtRate) { P_GET_PROPERTY(FFloatProperty,Z_Param_Rate); P_FINISH; P_NATIVE_BEGIN; P_THIS->TurnAtRate(Z_Param_Rate); P_NATIVE_END; } // ********** End Class ADefaultPawn Function TurnAtRate ******************************************* // ********** Begin Class ADefaultPawn ************************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_ADefaultPawn; UClass* ADefaultPawn::GetPrivateStaticClass() { using TClass = ADefaultPawn; if (!Z_Registration_Info_UClass_ADefaultPawn.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("DefaultPawn"), Z_Registration_Info_UClass_ADefaultPawn.InnerSingleton, StaticRegisterNativesADefaultPawn, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_ADefaultPawn.InnerSingleton; } UClass* Z_Construct_UClass_ADefaultPawn_NoRegister() { return ADefaultPawn::GetPrivateStaticClass(); } struct Z_Construct_UClass_ADefaultPawn_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * DefaultPawn implements a simple Pawn with spherical collision and built-in flying movement.\n * @see UFloatingPawnMovement\n */" }, { "HideCategories", "Navigation" }, { "IncludePath", "GameFramework/DefaultPawn.h" }, { "IsBlueprintBase", "true" }, { "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" }, { "ToolTip", "DefaultPawn implements a simple Pawn with spherical collision and built-in flying movement.\n@see UFloatingPawnMovement" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BaseTurnRate_MetaData[] = { { "Category", "Pawn" }, { "Comment", "/** Base turn rate, in deg/sec. Other scaling may affect final turn rate. */" }, { "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" }, { "ToolTip", "Base turn rate, in deg/sec. Other scaling may affect final turn rate." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BaseLookUpRate_MetaData[] = { { "Category", "Pawn" }, { "Comment", "/** Base lookup rate, in deg/sec. Other scaling may affect final lookup rate. */" }, { "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" }, { "ToolTip", "Base lookup rate, in deg/sec. Other scaling may affect final lookup rate." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MovementComponent_MetaData[] = { { "AllowPrivateAccess", "true" }, { "Category", "Pawn" }, { "Comment", "/** DefaultPawn movement component */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" }, { "ToolTip", "DefaultPawn movement component" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CollisionComponent_MetaData[] = { { "AllowPrivateAccess", "true" }, { "Category", "Pawn" }, { "Comment", "/** DefaultPawn collision component */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" }, { "ToolTip", "DefaultPawn collision component" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MeshComponent_MetaData[] = { { "AllowPrivateAccess", "true" }, { "Category", "Pawn" }, { "Comment", "/** The mesh associated with this Pawn. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" }, { "ToolTip", "The mesh associated with this Pawn." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAddDefaultMovementBindings_MetaData[] = { { "Category", "Pawn" }, { "Comment", "/** If true, adds default input bindings for movement and camera look. */" }, { "ModuleRelativePath", "Classes/GameFramework/DefaultPawn.h" }, { "ToolTip", "If true, adds default input bindings for movement and camera look." }, }; #endif // WITH_METADATA // ********** Begin Class ADefaultPawn constinit property declarations ***************************** static const UECodeGen_Private::FFloatPropertyParams NewProp_BaseTurnRate; static const UECodeGen_Private::FFloatPropertyParams NewProp_BaseLookUpRate; static const UECodeGen_Private::FObjectPropertyParams NewProp_MovementComponent; static const UECodeGen_Private::FObjectPropertyParams NewProp_CollisionComponent; static const UECodeGen_Private::FObjectPropertyParams NewProp_MeshComponent; static void NewProp_bAddDefaultMovementBindings_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAddDefaultMovementBindings; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class ADefaultPawn constinit property declarations ******************************* static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("LookUpAtRate"), .Pointer = &ADefaultPawn::execLookUpAtRate }, { .NameUTF8 = UTF8TEXT("MoveForward"), .Pointer = &ADefaultPawn::execMoveForward }, { .NameUTF8 = UTF8TEXT("MoveRight"), .Pointer = &ADefaultPawn::execMoveRight }, { .NameUTF8 = UTF8TEXT("MoveUp_World"), .Pointer = &ADefaultPawn::execMoveUp_World }, { .NameUTF8 = UTF8TEXT("TurnAtRate"), .Pointer = &ADefaultPawn::execTurnAtRate }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_ADefaultPawn_LookUpAtRate, "LookUpAtRate" }, // 1084914000 { &Z_Construct_UFunction_ADefaultPawn_MoveForward, "MoveForward" }, // 2602879861 { &Z_Construct_UFunction_ADefaultPawn_MoveRight, "MoveRight" }, // 746312731 { &Z_Construct_UFunction_ADefaultPawn_MoveUp_World, "MoveUp_World" }, // 2912157704 { &Z_Construct_UFunction_ADefaultPawn_TurnAtRate, "TurnAtRate" }, // 821169127 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_ADefaultPawn_Statics // ********** Begin Class ADefaultPawn Property Definitions **************************************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ADefaultPawn_Statics::NewProp_BaseTurnRate = { "BaseTurnRate", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADefaultPawn, BaseTurnRate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BaseTurnRate_MetaData), NewProp_BaseTurnRate_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_ADefaultPawn_Statics::NewProp_BaseLookUpRate = { "BaseLookUpRate", nullptr, (EPropertyFlags)0x0010000000020015, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADefaultPawn, BaseLookUpRate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BaseLookUpRate_MetaData), NewProp_BaseLookUpRate_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ADefaultPawn_Statics::NewProp_MovementComponent = { "MovementComponent", nullptr, (EPropertyFlags)0x01240800000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADefaultPawn, MovementComponent), Z_Construct_UClass_UPawnMovementComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MovementComponent_MetaData), NewProp_MovementComponent_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ADefaultPawn_Statics::NewProp_CollisionComponent = { "CollisionComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADefaultPawn, CollisionComponent), Z_Construct_UClass_USphereComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CollisionComponent_MetaData), NewProp_CollisionComponent_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_ADefaultPawn_Statics::NewProp_MeshComponent = { "MeshComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(ADefaultPawn, MeshComponent), Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MeshComponent_MetaData), NewProp_MeshComponent_MetaData) }; void Z_Construct_UClass_ADefaultPawn_Statics::NewProp_bAddDefaultMovementBindings_SetBit(void* Obj) { ((ADefaultPawn*)Obj)->bAddDefaultMovementBindings = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_ADefaultPawn_Statics::NewProp_bAddDefaultMovementBindings = { "bAddDefaultMovementBindings", nullptr, (EPropertyFlags)0x0010000000000015, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(ADefaultPawn), &Z_Construct_UClass_ADefaultPawn_Statics::NewProp_bAddDefaultMovementBindings_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAddDefaultMovementBindings_MetaData), NewProp_bAddDefaultMovementBindings_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_ADefaultPawn_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADefaultPawn_Statics::NewProp_BaseTurnRate, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADefaultPawn_Statics::NewProp_BaseLookUpRate, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADefaultPawn_Statics::NewProp_MovementComponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADefaultPawn_Statics::NewProp_CollisionComponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADefaultPawn_Statics::NewProp_MeshComponent, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_ADefaultPawn_Statics::NewProp_bAddDefaultMovementBindings, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ADefaultPawn_Statics::PropPointers) < 2048); // ********** End Class ADefaultPawn Property Definitions ****************************************** UObject* (*const Z_Construct_UClass_ADefaultPawn_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_APawn, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_ADefaultPawn_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_ADefaultPawn_Statics::ClassParams = { &ADefaultPawn::StaticClass, "Game", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_ADefaultPawn_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_ADefaultPawn_Statics::PropPointers), 0, 0x008800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_ADefaultPawn_Statics::Class_MetaDataParams), Z_Construct_UClass_ADefaultPawn_Statics::Class_MetaDataParams) }; void ADefaultPawn::StaticRegisterNativesADefaultPawn() { UClass* Class = ADefaultPawn::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_ADefaultPawn_Statics::Funcs)); } UClass* Z_Construct_UClass_ADefaultPawn() { if (!Z_Registration_Info_UClass_ADefaultPawn.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_ADefaultPawn.OuterSingleton, Z_Construct_UClass_ADefaultPawn_Statics::ClassParams); } return Z_Registration_Info_UClass_ADefaultPawn.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, ADefaultPawn); ADefaultPawn::~ADefaultPawn() {} // ********** End Class ADefaultPawn *************************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_ADefaultPawn, ADefaultPawn::StaticClass, TEXT("ADefaultPawn"), &Z_Registration_Info_UClass_ADefaultPawn, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(ADefaultPawn), 622703757U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h__Script_Engine_633566616{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_DefaultPawn_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS