126 lines
6.9 KiB
C
126 lines
6.9 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "ChaosCloth/ChaosClothingSimulationInteractor.h"
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#ifdef CHAOSCLOTH_ChaosClothingSimulationInteractor_generated_h
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#error "ChaosClothingSimulationInteractor.generated.h already included, missing '#pragma once' in ChaosClothingSimulationInteractor.h"
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#endif
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#define CHAOSCLOTH_ChaosClothingSimulationInteractor_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin Class UChaosClothingInteractor *************************************************
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#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_RPC_WRAPPERS_NO_PURE_DECLS \
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DECLARE_FUNCTION(execResetAndTeleport); \
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DECLARE_FUNCTION(execSetVelocityClamps); \
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DECLARE_FUNCTION(execSetVelocityScale); \
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DECLARE_FUNCTION(execSetAnimDrive); \
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DECLARE_FUNCTION(execSetAnimDriveLinear); \
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DECLARE_FUNCTION(execSetGravity); \
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DECLARE_FUNCTION(execSetPressure); \
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DECLARE_FUNCTION(execSetWind); \
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DECLARE_FUNCTION(execSetAerodynamics); \
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DECLARE_FUNCTION(execSetDamping); \
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DECLARE_FUNCTION(execSetBackstop); \
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DECLARE_FUNCTION(execSetCollision); \
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DECLARE_FUNCTION(execSetLongRangeAttachment); \
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DECLARE_FUNCTION(execSetLongRangeAttachmentLinear); \
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DECLARE_FUNCTION(execSetMaterialBuckling); \
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DECLARE_FUNCTION(execSetMaterial); \
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DECLARE_FUNCTION(execSetMaterialLinear);
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struct Z_Construct_UClass_UChaosClothingInteractor_Statics;
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CHAOSCLOTH_API UClass* Z_Construct_UClass_UChaosClothingInteractor_NoRegister();
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#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUChaosClothingInteractor(); \
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friend struct ::Z_Construct_UClass_UChaosClothingInteractor_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend CHAOSCLOTH_API UClass* ::Z_Construct_UClass_UChaosClothingInteractor_NoRegister(); \
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public: \
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DECLARE_CLASS2(UChaosClothingInteractor, UClothingInteractor, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ChaosCloth"), Z_Construct_UClass_UChaosClothingInteractor_NoRegister) \
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DECLARE_SERIALIZER(UChaosClothingInteractor)
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#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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CHAOSCLOTH_API UChaosClothingInteractor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UChaosClothingInteractor(UChaosClothingInteractor&&) = delete; \
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UChaosClothingInteractor(const UChaosClothingInteractor&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSCLOTH_API, UChaosClothingInteractor); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosClothingInteractor); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UChaosClothingInteractor) \
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CHAOSCLOTH_API virtual ~UChaosClothingInteractor();
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#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_32_PROLOG
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#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_RPC_WRAPPERS_NO_PURE_DECLS \
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FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UChaosClothingInteractor;
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// ********** End Class UChaosClothingInteractor ***************************************************
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// ********** Begin Class UChaosClothingSimulationInteractor ***************************************
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struct Z_Construct_UClass_UChaosClothingSimulationInteractor_Statics;
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CHAOSCLOTH_API UClass* Z_Construct_UClass_UChaosClothingSimulationInteractor_NoRegister();
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#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_104_INCLASS_NO_PURE_DECLS \
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private: \
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static void StaticRegisterNativesUChaosClothingSimulationInteractor(); \
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friend struct ::Z_Construct_UClass_UChaosClothingSimulationInteractor_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend CHAOSCLOTH_API UClass* ::Z_Construct_UClass_UChaosClothingSimulationInteractor_NoRegister(); \
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public: \
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DECLARE_CLASS2(UChaosClothingSimulationInteractor, UClothingSimulationInteractor, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ChaosCloth"), Z_Construct_UClass_UChaosClothingSimulationInteractor_NoRegister) \
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DECLARE_SERIALIZER(UChaosClothingSimulationInteractor)
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#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_104_ENHANCED_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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CHAOSCLOTH_API UChaosClothingSimulationInteractor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UChaosClothingSimulationInteractor(UChaosClothingSimulationInteractor&&) = delete; \
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UChaosClothingSimulationInteractor(const UChaosClothingSimulationInteractor&) = delete; \
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DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSCLOTH_API, UChaosClothingSimulationInteractor); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosClothingSimulationInteractor); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UChaosClothingSimulationInteractor) \
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CHAOSCLOTH_API virtual ~UChaosClothingSimulationInteractor();
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#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_101_PROLOG
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#define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_104_GENERATED_BODY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_104_INCLASS_NO_PURE_DECLS \
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FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_104_ENHANCED_CONSTRUCTORS \
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private: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UChaosClothingSimulationInteractor;
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// ********** End Class UChaosClothingSimulationInteractor *****************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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