// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ChaosCloth/ChaosClothingSimulationInteractor.h" #ifdef CHAOSCLOTH_ChaosClothingSimulationInteractor_generated_h #error "ChaosClothingSimulationInteractor.generated.h already included, missing '#pragma once' in ChaosClothingSimulationInteractor.h" #endif #define CHAOSCLOTH_ChaosClothingSimulationInteractor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UChaosClothingInteractor ************************************************* #define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execResetAndTeleport); \ DECLARE_FUNCTION(execSetVelocityClamps); \ DECLARE_FUNCTION(execSetVelocityScale); \ DECLARE_FUNCTION(execSetAnimDrive); \ DECLARE_FUNCTION(execSetAnimDriveLinear); \ DECLARE_FUNCTION(execSetGravity); \ DECLARE_FUNCTION(execSetPressure); \ DECLARE_FUNCTION(execSetWind); \ DECLARE_FUNCTION(execSetAerodynamics); \ DECLARE_FUNCTION(execSetDamping); \ DECLARE_FUNCTION(execSetBackstop); \ DECLARE_FUNCTION(execSetCollision); \ DECLARE_FUNCTION(execSetLongRangeAttachment); \ DECLARE_FUNCTION(execSetLongRangeAttachmentLinear); \ DECLARE_FUNCTION(execSetMaterialBuckling); \ DECLARE_FUNCTION(execSetMaterial); \ DECLARE_FUNCTION(execSetMaterialLinear); struct Z_Construct_UClass_UChaosClothingInteractor_Statics; CHAOSCLOTH_API UClass* Z_Construct_UClass_UChaosClothingInteractor_NoRegister(); #define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUChaosClothingInteractor(); \ friend struct ::Z_Construct_UClass_UChaosClothingInteractor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CHAOSCLOTH_API UClass* ::Z_Construct_UClass_UChaosClothingInteractor_NoRegister(); \ public: \ DECLARE_CLASS2(UChaosClothingInteractor, UClothingInteractor, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ChaosCloth"), Z_Construct_UClass_UChaosClothingInteractor_NoRegister) \ DECLARE_SERIALIZER(UChaosClothingInteractor) #define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ CHAOSCLOTH_API UChaosClothingInteractor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UChaosClothingInteractor(UChaosClothingInteractor&&) = delete; \ UChaosClothingInteractor(const UChaosClothingInteractor&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSCLOTH_API, UChaosClothingInteractor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosClothingInteractor); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UChaosClothingInteractor) \ CHAOSCLOTH_API virtual ~UChaosClothingInteractor(); #define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_32_PROLOG #define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_35_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UChaosClothingInteractor; // ********** End Class UChaosClothingInteractor *************************************************** // ********** Begin Class UChaosClothingSimulationInteractor *************************************** struct Z_Construct_UClass_UChaosClothingSimulationInteractor_Statics; CHAOSCLOTH_API UClass* Z_Construct_UClass_UChaosClothingSimulationInteractor_NoRegister(); #define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_104_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUChaosClothingSimulationInteractor(); \ friend struct ::Z_Construct_UClass_UChaosClothingSimulationInteractor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CHAOSCLOTH_API UClass* ::Z_Construct_UClass_UChaosClothingSimulationInteractor_NoRegister(); \ public: \ DECLARE_CLASS2(UChaosClothingSimulationInteractor, UClothingSimulationInteractor, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ChaosCloth"), Z_Construct_UClass_UChaosClothingSimulationInteractor_NoRegister) \ DECLARE_SERIALIZER(UChaosClothingSimulationInteractor) #define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_104_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ CHAOSCLOTH_API UChaosClothingSimulationInteractor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UChaosClothingSimulationInteractor(UChaosClothingSimulationInteractor&&) = delete; \ UChaosClothingSimulationInteractor(const UChaosClothingSimulationInteractor&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(CHAOSCLOTH_API, UChaosClothingSimulationInteractor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosClothingSimulationInteractor); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UChaosClothingSimulationInteractor) \ CHAOSCLOTH_API virtual ~UChaosClothingSimulationInteractor(); #define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_101_PROLOG #define FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_104_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_104_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h_104_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UChaosClothingSimulationInteractor; // ********** End Class UChaosClothingSimulationInteractor ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_ChaosCloth_Source_ChaosCloth_Public_ChaosCloth_ChaosClothingSimulationInteractor_h PRAGMA_ENABLE_DEPRECATION_WARNINGS