99 lines
4.4 KiB
C
99 lines
4.4 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "Engine/DataTable.h"
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#ifdef ENGINE_DataTable_generated_h
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#error "DataTable.generated.h already included, missing '#pragma once' in DataTable.h"
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#endif
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#define ENGINE_DataTable_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FTableRowBase *****************************************************
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struct Z_Construct_UScriptStruct_FTableRowBase_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_38_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FTableRowBase_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FTableRowBase;
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// ********** End ScriptStruct FTableRowBase *******************************************************
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// ********** Begin Class UDataTable ***************************************************************
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_82_ARCHIVESERIALIZER \
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DECLARE_FARCHIVE_SERIALIZER(UDataTable, ENGINE_API)
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struct Z_Construct_UClass_UDataTable_Statics;
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ENGINE_API UClass* Z_Construct_UClass_UDataTable_NoRegister();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_82_INCLASS \
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private: \
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static void StaticRegisterNativesUDataTable(); \
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friend struct ::Z_Construct_UClass_UDataTable_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend ENGINE_API UClass* ::Z_Construct_UClass_UDataTable_NoRegister(); \
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public: \
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DECLARE_CLASS2(UDataTable, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDataTable_NoRegister) \
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DECLARE_SERIALIZER(UDataTable) \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_82_ARCHIVESERIALIZER
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_82_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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ENGINE_API UDataTable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDataTable) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDataTable); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDataTable); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UDataTable(UDataTable&&) = delete; \
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UDataTable(const UDataTable&) = delete; \
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ENGINE_API virtual ~UDataTable();
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_78_PROLOG
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_82_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_82_INCLASS \
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FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_82_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UDataTable;
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// ********** End Class UDataTable *****************************************************************
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// ********** Begin ScriptStruct FDataTableRowHandle ***********************************************
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struct Z_Construct_UScriptStruct_FDataTableRowHandle_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_397_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDataTableRowHandle_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FDataTableRowHandle;
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// ********** End ScriptStruct FDataTableRowHandle *************************************************
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// ********** Begin ScriptStruct FDataTableCategoryHandle ******************************************
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struct Z_Construct_UScriptStruct_FDataTableCategoryHandle_Statics;
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#define FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_470_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FDataTableCategoryHandle_Statics; \
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ENGINE_API static class UScriptStruct* StaticStruct();
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struct FDataTableCategoryHandle;
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// ********** End ScriptStruct FDataTableCategoryHandle ********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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