// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/DataTable.h" #ifdef ENGINE_DataTable_generated_h #error "DataTable.generated.h already included, missing '#pragma once' in DataTable.h" #endif #define ENGINE_DataTable_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FTableRowBase ***************************************************** struct Z_Construct_UScriptStruct_FTableRowBase_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_38_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTableRowBase_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FTableRowBase; // ********** End ScriptStruct FTableRowBase ******************************************************* // ********** Begin Class UDataTable *************************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_82_ARCHIVESERIALIZER \ DECLARE_FARCHIVE_SERIALIZER(UDataTable, ENGINE_API) struct Z_Construct_UClass_UDataTable_Statics; ENGINE_API UClass* Z_Construct_UClass_UDataTable_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_82_INCLASS \ private: \ static void StaticRegisterNativesUDataTable(); \ friend struct ::Z_Construct_UClass_UDataTable_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UDataTable_NoRegister(); \ public: \ DECLARE_CLASS2(UDataTable, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UDataTable_NoRegister) \ DECLARE_SERIALIZER(UDataTable) \ FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_82_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_82_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UDataTable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDataTable) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UDataTable); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDataTable); \ /** Deleted move- and copy-constructors, should never be used */ \ UDataTable(UDataTable&&) = delete; \ UDataTable(const UDataTable&) = delete; \ ENGINE_API virtual ~UDataTable(); #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_78_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_82_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_82_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_82_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDataTable; // ********** End Class UDataTable ***************************************************************** // ********** Begin ScriptStruct FDataTableRowHandle *********************************************** struct Z_Construct_UScriptStruct_FDataTableRowHandle_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_397_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDataTableRowHandle_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FDataTableRowHandle; // ********** End ScriptStruct FDataTableRowHandle ************************************************* // ********** Begin ScriptStruct FDataTableCategoryHandle ****************************************** struct Z_Construct_UScriptStruct_FDataTableCategoryHandle_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h_470_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDataTableCategoryHandle_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FDataTableCategoryHandle; // ********** End ScriptStruct FDataTableCategoryHandle ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_DataTable_h PRAGMA_ENABLE_DEPRECATION_WARNINGS