76 lines
3.6 KiB
C
76 lines
3.6 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "CascadeConfiguration.h"
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#ifdef CASCADE_CascadeConfiguration_generated_h
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#error "CascadeConfiguration.generated.h already included, missing '#pragma once' in CascadeConfiguration.h"
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#endif
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#define CASCADE_CascadeConfiguration_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FModuleMenuMapper *************************************************
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struct Z_Construct_UScriptStruct_FModuleMenuMapper_Statics;
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#define FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeConfiguration_h_20_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FModuleMenuMapper_Statics; \
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CASCADE_API static class UScriptStruct* StaticStruct();
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struct FModuleMenuMapper;
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// ********** End ScriptStruct FModuleMenuMapper ***************************************************
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// ********** Begin Class UCascadeConfiguration ****************************************************
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struct Z_Construct_UClass_UCascadeConfiguration_Statics;
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CASCADE_API UClass* Z_Construct_UClass_UCascadeConfiguration_NoRegister();
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#define FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeConfiguration_h_33_INCLASS \
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private: \
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static void StaticRegisterNativesUCascadeConfiguration(); \
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friend struct ::Z_Construct_UClass_UCascadeConfiguration_Statics; \
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static UClass* GetPrivateStaticClass(); \
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friend CASCADE_API UClass* ::Z_Construct_UClass_UCascadeConfiguration_NoRegister(); \
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public: \
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DECLARE_CLASS2(UCascadeConfiguration, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Cascade"), Z_Construct_UClass_UCascadeConfiguration_NoRegister) \
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DECLARE_SERIALIZER(UCascadeConfiguration) \
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static constexpr const TCHAR* StaticConfigName() {return TEXT("Editor");} \
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#define FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeConfiguration_h_33_STANDARD_CONSTRUCTORS \
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/** Standard constructor, called after all reflected properties have been initialized */ \
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NO_API UCascadeConfiguration(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
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DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCascadeConfiguration) \
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DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCascadeConfiguration); \
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DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCascadeConfiguration); \
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/** Deleted move- and copy-constructors, should never be used */ \
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UCascadeConfiguration(UCascadeConfiguration&&) = delete; \
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UCascadeConfiguration(const UCascadeConfiguration&) = delete; \
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NO_API virtual ~UCascadeConfiguration();
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#define FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeConfiguration_h_30_PROLOG
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#define FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeConfiguration_h_33_GENERATED_BODY_LEGACY \
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PRAGMA_DISABLE_DEPRECATION_WARNINGS \
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public: \
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FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeConfiguration_h_33_INCLASS \
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FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeConfiguration_h_33_STANDARD_CONSTRUCTORS \
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public: \
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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class UCascadeConfiguration;
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// ********** End Class UCascadeConfiguration ******************************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeConfiguration_h
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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