// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "CascadeConfiguration.h" #ifdef CASCADE_CascadeConfiguration_generated_h #error "CascadeConfiguration.generated.h already included, missing '#pragma once' in CascadeConfiguration.h" #endif #define CASCADE_CascadeConfiguration_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FModuleMenuMapper ************************************************* struct Z_Construct_UScriptStruct_FModuleMenuMapper_Statics; #define FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeConfiguration_h_20_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FModuleMenuMapper_Statics; \ CASCADE_API static class UScriptStruct* StaticStruct(); struct FModuleMenuMapper; // ********** End ScriptStruct FModuleMenuMapper *************************************************** // ********** Begin Class UCascadeConfiguration **************************************************** struct Z_Construct_UClass_UCascadeConfiguration_Statics; CASCADE_API UClass* Z_Construct_UClass_UCascadeConfiguration_NoRegister(); #define FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeConfiguration_h_33_INCLASS \ private: \ static void StaticRegisterNativesUCascadeConfiguration(); \ friend struct ::Z_Construct_UClass_UCascadeConfiguration_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CASCADE_API UClass* ::Z_Construct_UClass_UCascadeConfiguration_NoRegister(); \ public: \ DECLARE_CLASS2(UCascadeConfiguration, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Cascade"), Z_Construct_UClass_UCascadeConfiguration_NoRegister) \ DECLARE_SERIALIZER(UCascadeConfiguration) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Editor");} \ #define FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeConfiguration_h_33_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UCascadeConfiguration(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCascadeConfiguration) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCascadeConfiguration); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCascadeConfiguration); \ /** Deleted move- and copy-constructors, should never be used */ \ UCascadeConfiguration(UCascadeConfiguration&&) = delete; \ UCascadeConfiguration(const UCascadeConfiguration&) = delete; \ NO_API virtual ~UCascadeConfiguration(); #define FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeConfiguration_h_30_PROLOG #define FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeConfiguration_h_33_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeConfiguration_h_33_INCLASS \ FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeConfiguration_h_33_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCascadeConfiguration; // ********** End Class UCascadeConfiguration ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_FX_Cascade_Source_Cascade_Classes_CascadeConfiguration_h PRAGMA_ENABLE_DEPRECATION_WARNINGS