53 lines
2.5 KiB
C
53 lines
2.5 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*===========================================================================
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Generated code exported from UnrealHeaderTool.
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DO NOT modify this manually! Edit the corresponding .h files instead!
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===========================================================================*/
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// IWYU pragma: private, include "FeaturePackContentSource.h"
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#ifdef ADDCONTENTDIALOG_FeaturePackContentSource_generated_h
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#error "FeaturePackContentSource.generated.h already included, missing '#pragma once' in FeaturePackContentSource.h"
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#endif
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#define ADDCONTENTDIALOG_FeaturePackContentSource_generated_h
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#include "UObject/ObjectMacros.h"
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#include "UObject/ScriptMacros.h"
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PRAGMA_DISABLE_DEPRECATION_WARNINGS
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// ********** Begin ScriptStruct FFeaturePackLevelSet **********************************************
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struct Z_Construct_UScriptStruct_FFeaturePackLevelSet_Statics;
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#define FID_Engine_Source_Editor_AddContentDialog_Public_FeaturePackContentSource_h_85_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FFeaturePackLevelSet_Statics; \
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ADDCONTENTDIALOG_API static class UScriptStruct* StaticStruct();
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struct FFeaturePackLevelSet;
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// ********** End ScriptStruct FFeaturePackLevelSet ************************************************
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// ********** Begin ScriptStruct FFeatureAdditionalFiles *******************************************
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struct Z_Construct_UScriptStruct_FFeatureAdditionalFiles_Statics;
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#define FID_Engine_Source_Editor_AddContentDialog_Public_FeaturePackContentSource_h_130_GENERATED_BODY \
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friend struct ::Z_Construct_UScriptStruct_FFeatureAdditionalFiles_Statics; \
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ADDCONTENTDIALOG_API static class UScriptStruct* StaticStruct();
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struct FFeatureAdditionalFiles;
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// ********** End ScriptStruct FFeatureAdditionalFiles *********************************************
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#undef CURRENT_FILE_ID
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#define CURRENT_FILE_ID FID_Engine_Source_Editor_AddContentDialog_Public_FeaturePackContentSource_h
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// ********** Begin Enum EFeaturePackDetailLevel ***************************************************
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#define FOREACH_ENUM_EFEATUREPACKDETAILLEVEL(op) \
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op(EFeaturePackDetailLevel::Standard) \
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op(EFeaturePackDetailLevel::High)
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enum class EFeaturePackDetailLevel : uint8;
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template<> struct TIsUEnumClass<EFeaturePackDetailLevel> { enum { Value = true }; };
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template<> ADDCONTENTDIALOG_NON_ATTRIBUTED_API UEnum* StaticEnum<EFeaturePackDetailLevel>();
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// ********** End Enum EFeaturePackDetailLevel *****************************************************
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PRAGMA_ENABLE_DEPRECATION_WARNINGS
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