// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "FeaturePackContentSource.h" #ifdef ADDCONTENTDIALOG_FeaturePackContentSource_generated_h #error "FeaturePackContentSource.generated.h already included, missing '#pragma once' in FeaturePackContentSource.h" #endif #define ADDCONTENTDIALOG_FeaturePackContentSource_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FFeaturePackLevelSet ********************************************** struct Z_Construct_UScriptStruct_FFeaturePackLevelSet_Statics; #define FID_Engine_Source_Editor_AddContentDialog_Public_FeaturePackContentSource_h_85_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFeaturePackLevelSet_Statics; \ ADDCONTENTDIALOG_API static class UScriptStruct* StaticStruct(); struct FFeaturePackLevelSet; // ********** End ScriptStruct FFeaturePackLevelSet ************************************************ // ********** Begin ScriptStruct FFeatureAdditionalFiles ******************************************* struct Z_Construct_UScriptStruct_FFeatureAdditionalFiles_Statics; #define FID_Engine_Source_Editor_AddContentDialog_Public_FeaturePackContentSource_h_130_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFeatureAdditionalFiles_Statics; \ ADDCONTENTDIALOG_API static class UScriptStruct* StaticStruct(); struct FFeatureAdditionalFiles; // ********** End ScriptStruct FFeatureAdditionalFiles ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_AddContentDialog_Public_FeaturePackContentSource_h // ********** Begin Enum EFeaturePackDetailLevel *************************************************** #define FOREACH_ENUM_EFEATUREPACKDETAILLEVEL(op) \ op(EFeaturePackDetailLevel::Standard) \ op(EFeaturePackDetailLevel::High) enum class EFeaturePackDetailLevel : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ADDCONTENTDIALOG_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EFeaturePackDetailLevel ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS