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DedicatedServerCourse/Source/DedicatedServers/Private/UI/Portal/PortalManager.cpp

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// Fill out your copyright notice in the Description page of Project Settings.
#include "UI/Portal/PortalManager.h"
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#include "HttpModule.h"
#include "JsonObjectConverter.h"
#include "Data/API/APIData.h"
#include "GameplayTags/DedicatedServerTags.h"
#include "Interfaces/IHttpResponse.h"
#include "UI/HTTP/HTTPRequestTypes.h"
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void UPortalManager::JoinGameSession()
{
BroadcastJoinGameSessionMessage.Broadcast(TEXT("Searching for Game Session..."), false);
check(APIData);
TSharedPtr<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->OnProcessRequestComplete().BindUObject(this, &UPortalManager::FindOrCreateGameSession_Response);
const FString APIUrl = APIData->GetAPIEndPoint(DedicatedServersTags::GameSessionsAPI::FindOrCreateGameSession);
Request->SetURL(APIUrl);
Request->SetVerb("POST");
Request->SetHeader("Content-Type", "application/json");
Request->ProcessRequest();
}
void UPortalManager::FindOrCreateGameSession_Response(FHttpRequestPtr Request, FHttpResponsePtr Response,
bool bWasSuccessful)
{
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Find or Create Game Session Response Received"));
if (!bWasSuccessful)
{
BroadcastJoinGameSessionMessage.Broadcast(HTTPStatusMessages::SomethingWentWrong, true);
}
TSharedPtr<FJsonObject> JsonObject;
TSharedRef<TJsonReader<>> JsonReader = TJsonReaderFactory<>::Create(Response->GetContentAsString());
if (FJsonSerializer::Deserialize(JsonReader, JsonObject))
{
if (ContainsErrors(JsonObject))
{
BroadcastJoinGameSessionMessage.Broadcast(HTTPStatusMessages::SomethingWentWrong, true);
}
DumpMetadata(JsonObject);
if (JsonObject->HasField(TEXT("GameProperties")))
{
auto PropertiesArray = JsonObject->GetArrayField(TEXT("GameProperties"));
TSharedPtr<FJsonObject> FlatMapJson = MakeShareable(new FJsonObject);
for (auto& PropJson : PropertiesArray)
{
auto PropObj = PropJson->AsObject();
FString Key = PropObj->GetStringField(TEXT("Key"));
FString Value = PropObj->GetStringField(TEXT("Value"));
FlatMapJson->SetStringField(Key, Value);
}
// Replace the array with a flat map field
JsonObject->SetObjectField(TEXT("GameProperties"), FlatMapJson);
}
FDSGameSession GameSession;
FJsonObjectConverter::JsonObjectToUStruct(JsonObject.ToSharedRef(), &GameSession);
GameSession.Dump();
BroadcastJoinGameSessionMessage.Broadcast(TEXT("Found Game Session."), false);
}
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}