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DedicatedServerCourse/Source/DedicatedServers/Private/UI/Portal/PortalManager.cpp

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// Fill out your copyright notice in the Description page of Project Settings.
#include "UI/Portal/PortalManager.h"
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#include "HttpModule.h"
#include "Data/API/APIData.h"
#include "GameplayTags/DedicatedServerTags.h"
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void UPortalManager::JoinGameSession()
{
BroadcastJoinGameSessionMessage.Broadcast(TEXT("Searching for Game Session..."));
check(APIData);
TSharedPtr<IHttpRequest> Request = FHttpModule::Get().CreateRequest();
Request->OnProcessRequestComplete().BindUObject(this, &UPortalManager::FindOrCreateGameSession_Response);
const FString APIUrl = APIData->GetAPIEndPoint(DedicatedServersTags::GameSessionsAPI::FindOrCreateGameSession);
Request->SetURL(APIUrl);
Request->SetVerb("POST");
Request->SetHeader("Content-Type", "application/json");
Request->ProcessRequest();
}
void UPortalManager::FindOrCreateGameSession_Response(FHttpRequestPtr Request, FHttpResponsePtr Response,
bool bWasSuccessful)
{
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Find or Create Game Session Response Received"));
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}